PorkyThePaladin
Arcane
- Joined
- Dec 17, 2013
- Messages
- 5,174
I was recently thinking about the evolution of open world games since the very beginning. This is very interesting to me, because I consider this genre to be the holy grail of gaming, where the ultimate games will be these giant alternate worlds people will get lost in and do whatever they want. It will be more simulation than playing through some particular premade story.
Anyways, open world games go back a long time, and have been used since almost the very beginning. For example, an early RPG like Ultima 1 can be thought of as an open world game, since its overworld map was completely open, and you could go anywhere (though the cities had their own separate maps). The first Zelda was also kind of open world, back in 1987.
To me, it seems as though there have been 3 "flowerings" of the open world approach, that is periods when that type of games made significant leaps forward. The first one was in 1992, when Ultima VII: The Black Gate came out. While earlier games had open worlds, they were just open maps, but U7 introduced actual world simulation. There were houses stocked with furniture and movable items, things that could be used and interacted with, NPCs with detailed schedules. It was a real open world. This game alone inspired everyone from Bethesda (unfortunately) to Piranha Bytes (fortunately) to Larian (who knows...).
The 2nd flowering was in early 2000s, as open world games went 3D and third/first person, and increased the scope and depth of gameplay. RPGs like Gothic and Gothic 2 took Ultima 7's basic approach and built on it, improving combat, exploration, and other aspects while retaining much of what made it great. On the non-RPG side, Grand Theft Auto 3 came out in 2001 and showed how to create virtual cities on a massive scale. Sure, much of the gameplay was fairly shallow, but if anyone recalls playing it back then, it was mind blowing to be able to move around this huge, detailed city.
For the rest of 2000s and early 2010s, open world games were stuck in a rut. Some decent ones were made, such as Fallout: New Vegas, Risen, and Red Dead Redemption, but they mostly used formulas created by earlier games, and brought little new stuff to the table. At the same time, the genre was dominated by terrible mass consumption games such as Oblivion, Skyrim, Fallout 3, and Ubisoft's shitfest.
But I believe since 2015 or so, the third flowering is here. First, Witcher 3 showed what can be done with beautiful writing and characterization, even though it lacked in some other areas. While these things aren't typically associated with open world games, it was still something new for the genre, and set new standards in that area. Then, in 2017, Zelda: Breath of the Wild burst on the scene, redefining world interactivity, exploration and overall quality of what an open world can be like. ELEX was another quality open world game that came out that year, and pushed the boundaries in certain areas, such as vertical exploration and the massive number of quests and quest choices. In 2018, Kingdom Come: Deliverance came out, and although it proved disappointing to me in various areas, it cannot be denied that they are still pushing the boudaries of what has come before, in things like historical authenticity and simulation of various elements. And now, we can expect a whole batch of quality open world games in the next few years: Cyberpunk 2077, ELEX 2, KCD2, RDR2 on PC, Ghost of Tsushima. So if you are a fan of this genre, things are definitely looking up compared to many others, and to 5-10 years ago. What do you guys think?
Anyways, open world games go back a long time, and have been used since almost the very beginning. For example, an early RPG like Ultima 1 can be thought of as an open world game, since its overworld map was completely open, and you could go anywhere (though the cities had their own separate maps). The first Zelda was also kind of open world, back in 1987.
To me, it seems as though there have been 3 "flowerings" of the open world approach, that is periods when that type of games made significant leaps forward. The first one was in 1992, when Ultima VII: The Black Gate came out. While earlier games had open worlds, they were just open maps, but U7 introduced actual world simulation. There were houses stocked with furniture and movable items, things that could be used and interacted with, NPCs with detailed schedules. It was a real open world. This game alone inspired everyone from Bethesda (unfortunately) to Piranha Bytes (fortunately) to Larian (who knows...).
The 2nd flowering was in early 2000s, as open world games went 3D and third/first person, and increased the scope and depth of gameplay. RPGs like Gothic and Gothic 2 took Ultima 7's basic approach and built on it, improving combat, exploration, and other aspects while retaining much of what made it great. On the non-RPG side, Grand Theft Auto 3 came out in 2001 and showed how to create virtual cities on a massive scale. Sure, much of the gameplay was fairly shallow, but if anyone recalls playing it back then, it was mind blowing to be able to move around this huge, detailed city.
For the rest of 2000s and early 2010s, open world games were stuck in a rut. Some decent ones were made, such as Fallout: New Vegas, Risen, and Red Dead Redemption, but they mostly used formulas created by earlier games, and brought little new stuff to the table. At the same time, the genre was dominated by terrible mass consumption games such as Oblivion, Skyrim, Fallout 3, and Ubisoft's shitfest.
But I believe since 2015 or so, the third flowering is here. First, Witcher 3 showed what can be done with beautiful writing and characterization, even though it lacked in some other areas. While these things aren't typically associated with open world games, it was still something new for the genre, and set new standards in that area. Then, in 2017, Zelda: Breath of the Wild burst on the scene, redefining world interactivity, exploration and overall quality of what an open world can be like. ELEX was another quality open world game that came out that year, and pushed the boundaries in certain areas, such as vertical exploration and the massive number of quests and quest choices. In 2018, Kingdom Come: Deliverance came out, and although it proved disappointing to me in various areas, it cannot be denied that they are still pushing the boudaries of what has come before, in things like historical authenticity and simulation of various elements. And now, we can expect a whole batch of quality open world games in the next few years: Cyberpunk 2077, ELEX 2, KCD2, RDR2 on PC, Ghost of Tsushima. So if you are a fan of this genre, things are definitely looking up compared to many others, and to 5-10 years ago. What do you guys think?