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Expeditions: Conquistador Discussion Thread

Discussion in 'Expeditions' started by Jaedar, Aug 4, 2012.

  1. Jack Dandy Arcane

    Jack Dandy
    Joined:
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    Messages:
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    Location:
    Israel
    Divinity: Original Sin 2
    Yeah, no way to leave them in the fort for now.
    Kinda silly, but what can ya do.
     
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  2. J1M Arcane

    J1M
    Joined:
    May 14, 2008
    Messages:
    9,946
    From my experiences, hunters are not the longbow soldiers you want them to be. They are primarily in the party so that you do not starve in the wilderness.

    If you are having trouble in combat, you likely need to be using more scouts in battle. Their outstanding mobility will allow you to use flanking tactics that go beyond a simple number comparison. Additionally, there is a setting that is basically "overwatch" from xcom, but I forget what it is called. The overwatch action depends on which weapon is currently equipped.
     
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  3. Jack Dandy Arcane

    Jack Dandy
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    Not exactly- you can only activate the overwatch thing if you equip a long range weapon.

    The melee-overwatch thing is just the attack of opportunity.
     
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  4. Boxer Dumbfuck! Dumbfuck

    Boxer
    Joined:
    Jul 14, 2013
    Messages:
    132
    Was watching AiGameDev Interview with the Conqman devs.
    What teh fuck is that on your face, son?! Jesus...

    [​IMG]

    Their 'AI' picks a unit at random, and goes through a list of 'strategies', evaluates them... kinda... and ... thats it. Lol. Its not even a finite state machine... Its dumbfuck shit scripting. The 'strategies' are created buy the devs, they have 'requirements' like 'it has to be a shaman' and 'there is a barrel'. The picking of a strategie is a bit random and it has a defensive or offensive property. Bah. No planning at all. Pathetic. No wonder the game was shit.
     
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  5. Niektory one of some Patron

    Niektory
    Joined:
    Mar 15, 2005
    Messages:
    807
    Location:
    the great potato in the sky
    Can you watch it without paying?
     
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  6. Minttunator Arcane Patron

    Minttunator
    Joined:
    Sep 26, 2012
    Messages:
    1,647
    Location:
    Estonia
    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Codex USB, 2014 Divinity: Original Sin 2
    I've been waiting for a sale to pick this up - it's finally on sale on GOG! :greatjob:
     
    Last edited: Aug 24, 2013
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  7. jagged-jimmy Prophet

    jagged-jimmy
    Joined:
    Jan 25, 2008
    Messages:
    1,520
    Location:
    Freeside
    Codex 2012
    Just tried all the end game paths and have to say - i liked adventuring events and story/combat the most. Would ditch all the riding by clicking and use map travel with random encounters like in Fallout.
     
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  8. JrK Prophet

    JrK
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    Oct 2, 2006
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    1,764
    Location:
    Speaking to the Sea
    I'd ditch the riding by clicking and use map travel with automatic camping checks and random encounters ala Darklands. The camp micromanagement is fun but happens a bit too often compared to how far you can travel.
     
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  9. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    EA gets no money from people buying SS2. They don't own the rights.
     
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  10. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    80,293
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
  11. sea inXile Entertainment Developer

    sea
    Joined:
    May 3, 2011
    Messages:
    5,698
    I got dicked over by that stupid ambush during the prologue chapter. My team is too weak to fight the enemies off/survive for 10 rounds and I have few enough resources that I have no choice but to try to head back to town ASAP. Not sure if I should just start over at this point, the thought of losing is too much to bear.
     
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  12. Jack Dandy Arcane

    Jack Dandy
    Joined:
    Feb 10, 2013
    Messages:
    3,012
    Location:
    Israel
    Divinity: Original Sin 2
    Eheheh. Glad I could make a difference, small as it was. :oops:

    Anyway Sea, don't be so worried. The devs specifically made the game so it can keep going even if you lose battles. Don't lose heart just yet.
     
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  13. FuelBlooded Scholar

    FuelBlooded
    Joined:
    May 31, 2012
    Messages:
    265
    Just finished this side quest. Awesome dialog. :D
    Show Spoiler
    [​IMG]
     
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  14. almondblight Arcane

    almondblight
    Joined:
    Aug 10, 2004
    Messages:
    2,312
    Interesting failure states are one of the things I really liked. There are actually a number of things in the game that other RPGs could learn from.
     
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  15. Name Arbiter

    Name
    Joined:
    May 24, 2013
    Messages:
    866
    Location:
    Red Country
    Finally finished the Mexican Campaign (on second highest difficulty), great game except some gripes:

    Unintuitive desicion to make some calculations based on leader's stat instead of party's aggregated stat, for example hunting for meat and number of items for use per battle. All in the name of balance.
    No way to dismiss members. You get a fortress! You have a barrack! Your expedition members like to sleep in those beds! But you just can't do that. The only way to decrease your party size is sacraficing them or letting them died of wound?
    Invisible barriers in the form of mountains and dense forests.
    Scaling in the amount of stolen resources, with no way to prevent it even if you have 95% guarding.
    Native classes are too awesome. Amazon's Deft Strike, Warrior's Taunt usually can kill one unit per use. Trapper's Hailstorm is like mobile cannon.
    Camping frequency.
     
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  16. Jugashvili 管官的官 Patron

    Jugashvili
    Joined:
    Aug 20, 2013
    Messages:
    1,743
    Location:
    Georgia, Asia
    Codex 2013
    I eventually got this one since I asked about it in August. I had fun with it and I think it's a good game, though it did not live up to my (unrealistic?) expectations of a game more solidly grounded in history. Also, despite the fact most of them were acceptable, I just couldn't look over some of the goofier faux-Spanish follower names that were just completely improbable for the period. Still, the whole conquest of the new world is a tricky subject which most developers simply choose to avoid, so props to the team for producing this. Loved the classic feel, game mechanics and overall challenge, was disappointed by the semi-historical setting.
     
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  17. Name Arbiter

    Name
    Joined:
    May 24, 2013
    Messages:
    866
    Location:
    Red Country
    Yeah, also there are those two gods... and magical artifacts... I completely forgot its historic premise in Mexico Campaign.
     
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  18. Irxy Arcane

    Irxy
    Joined:
    Nov 13, 2007
    Messages:
    1,244
    Location:
    Schism
    Project: Eternity
    Too bad the sales are mediocre and any kind of sequel is unlikely at this point, could have developed into a great series with some tweaking here and there.
    Kind of like a more mature version of King's Bounty (remake).
     
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  19. Jack Dandy Arcane

    Jack Dandy
    Joined:
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    3,012
    Location:
    Israel
    Divinity: Original Sin 2
    There have just been too many factors working against this game's success,

    1. "Unusual setting", not big on most RPG fans.
    2. Terrible release date (Right around E3 and The Last of Us' release- most gaming sites didn't even bother reviewing it)
    3. Partnering up with Shitcomposer which blocked it's Steam sales for a good while in a bunch of Euro countries. And naturally, having to split ever Steam sell with them means Logic Artists get even less.

    It really tears me up since I enjoyed this kind of gameplay a whole lot.
     
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  20. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    8,495
    Yeah, do we know anything about them and how they're doing? It wasn't the perfect game but they tried and it was a very good first job. I'd hate to see them stop.
     
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  21. Sensuki Arcane Cuck

    Sensuki
    Joined:
    Oct 26, 2012
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    9,437
    Location:
    Australia
    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Last I remember we probably won't see a sequel and they're working on a different game ?
     
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  22. tuluse Prestigious Gentleman Arcane

    tuluse
    Joined:
    Jul 20, 2008
    Messages:
    11,399
    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    It didn't sell well enough for them to make an Inca dlc. They made some statement about the next game they're working on. I forget the specifics, but I remember it was not an isometric rpg.
     
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  23. Jack Dandy Arcane

    Jack Dandy
    Joined:
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    Messages:
    3,012
    Location:
    Israel
    Divinity: Original Sin 2
    Last time I heard, I think it was Grunker who talked with them in some conference. They gave him some super-secret info about the new game (Apparently a "Hybrid" RPG. Something like Deus Ex maybe?), and that they were looking for publishing deals.

    It's pretty silly imo.. they say the whole Kickstarter was more trouble than it's worth, but that was from BEFORE they released their game. I'm sure if they try another one, they'll definitely make at least a sweet 100K.
     
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  24. Mortmal Arcane

    Mortmal
    Joined:
    Jun 15, 2009
    Messages:
    5,594
    100K ? Not so so sure , i will only give money for a true rpg, and even those have much troubles reaching their goals, look at deathfire failing. I hope that by hybrid rpg they dont mean another action rpg, steam greenlight is already flooded with oblivion clones.They could have told everyone what their super secret project is, their game is only discussed here and on their official forums, no risk for it to spread too much.
     
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  25. Jack Dandy Arcane

    Jack Dandy
    Joined:
    Feb 10, 2013
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    3,012
    Location:
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    Divinity: Original Sin 2
    Heh- when I was talking about them attempting another KS, I meant if it was for another Expeditions-style game.
     
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