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Expeditions: Conquistador Discussion Thread

Discussion in 'Expeditions' started by Jaedar, Aug 4, 2012.

  1. NecrosD Novice

    NecrosD
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    game sounds great will def back this ASAP.
     
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  2. OldSkoolKamikaze Arcane Patron

    OldSkoolKamikaze
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Why hasn't this been funded yet?
     
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  3. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Don't know.

    Doesn't look too good either, counter has been moving very slowly lately it seems. Shame if this doesn't get funded
     
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  4. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Interesting, I had a similar idea in the Iron Tower forums one or two years ago, though my idea was more of a RPG than a tactical game.
    Nice to see someone perceived the potential of that time's setting for a game.
     
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  5. Helly Translating for brofists Patron

    Helly
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    Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Backed.
    Will definitely follow that one closely.
     
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  6. TripJack Prestigious Gentleman Hedonist

    TripJack
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    i will be a sad panda if this doesn't get funded
     
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  7. almondblight Arcane

    almondblight
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    No exposure. Needs to have more interviews, reddit chats, gameplay vids, etc., whatever gets the word out on other sites.
     
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  8. sgc_meltdown Arcane

    sgc_meltdown
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  9. Overboard Arcane

    Overboard
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    Perhaps it's time for the devs to take more drastic measures, such as sacrificing virgins (not themselves though).
     
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  10. Quetzacoatl Liturgist

    Quetzacoatl
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    Self flaying should suffice.
     
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  11. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
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  12. Niektory one of some Patron

    Niektory
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    I like that you can place barricades on the battlefield. That battle was too easy though.
     
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  13. Jaedar Arcane Patron

    Jaedar
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    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    That it was.

    I like that the ai seemed to do hit and run attacks with its ranged dudes.
     
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  14. Bulba Learned

    Bulba
    Joined:
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    Why do you hate him so much? He didn't introduce sacrifice, he was told from birth that it must be done to please gods... he didn't know any better. I bet if you were brought up the same way you would do some sacrifices yourself.
     
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  15. OldSkoolKamikaze Arcane Patron

    OldSkoolKamikaze
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    Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    He did say it was from early in the game. The next video should take place later in the campaign.

    Sorry. I was brought up to look down on foreign empires, to assassinate their leaders, topple their governments, destroy their infrastructure and recreate their society in my image.
     
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  16. Quetzacoatl Liturgist

    Quetzacoatl
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    Can barricades be destroyed and traps disabled? Will the enemy be able to employ their own traps and barricades?
     
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  17. Unorus Janco Lurker

    Unorus Janco
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    Ok, why in hell this is not getting funded?
     
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  18. villain of the story Arcane

    villain of the story
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    I like that you can place barricades on the battlefield. But I don't like that it can be done with so trivial ease.

    The game looks terrific. Animations, sound, little particle effects, interface, things just look right and come together. But I am not certain I like the simplicity of the combat. And insta-healing with the medic.

    And fuck Kickstarter exclusive content. This is the kind of thing giving me the impression that the developers are sort of out of touch with what goes in the industry and given the resources, they'd simply follow any big studio by submitting to the money-milking formula of DLCs and whatnot. Not cool, man.
     
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  19. Quetzacoatl Liturgist

    Quetzacoatl
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    Make it so barricades require multiple turns to construct in the battlefield. The better the barricade the more turns it needs.
     
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  20. Niektory one of some Patron

    Niektory
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    I understand a difficulty curve, but that was tutorial difficulty. I don't want tutorial difficulty outside of the tutorial.
     
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  21. villain of the story Arcane

    villain of the story
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    There is magic. Medic characters insta-heal others in combat.
     
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  22. villain of the story Arcane

    villain of the story
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    Then again, there are the spike traps. You build them right in front of the enemy and the enemy walks into them.
     
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  23. Quetzacoatl Liturgist

    Quetzacoatl
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    The traps should be set by one of your party members while the enemy has their attention on you mostly through diplomatic talk. Skills could then come into play as whether or not that party member is caught.
     
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  24. almondblight Arcane

    almondblight
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    Or do it Combat Mission style, where you place the objects before the fight begins (each side would have their own area where they could set it up).
     
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  25. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    I would bet they haven't finished the AI yet, I don't think the Shaman did anything all battle.

    He said there was a radius around his own units that he could place them, in this example that radius happened to be the entire battlefield.

    It seemed like that's how this game works, unless you mean prior to units being on the map.
     
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