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Expeditions: Viking - historical Viking RPG from Logic Artists

Discussion in 'Expeditions' started by Infinitron, Apr 27, 2017.

  1. hivemind Arcane

    hivemind
    Joined:
    Jan 24, 2014
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    7,379
    Location:
    Snapcity
    People on steam complaining about no exp from kills lmao

    THIS IS THE AUDIENCE THAT RPGfication BRINGS
     
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  2. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Parrots:
    7,331
    Serpent in the Staglands Torment: Tides of Numenera
    "Fightning atm has no purpose other than to advance your goals "

    He has gazed into the nihilistic abyss at the heart of all fightning
     
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  3. Starwars Arcane

    Starwars
    Joined:
    Jan 31, 2007
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    2,380
    Location:
    Sweden
    At least not with the camera setup coupled with the area layout in the game as is. It's very hard to get a good overview on where you are and where you're headed with the very topdown camera, and there is very little in the way of standout landmarks in these rather large areas.

    That said, the areas themselves are quite nice and atmospheric I think. But yeah, it doesn't make for great gameplay in my opinion. But I have to say that I'm enjoying the areas in the second campaign much more.

    But yup, I would've also rather have had them expanding upon the Conquistador style of gameplay and improving that.
     
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  4. Parabalus Arcane

    Parabalus
    Joined:
    Mar 23, 2015
    Parrots:
    3,317
    How do you start combat on your own? I see a bunch of enemies, but I have to walk into melee range with my archer leader to start the combat, they also act first. Utter horseshit.

    Game is fun so far, I tried conquistador and found it unplayable so this is a step up for me.

    Game is really buggy, there is an infinite XP bug in the first 30 minutes. Didn't see one of those in a decade.
     
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  5. karoliner Savant

    karoliner
    Joined:
    Oct 31, 2016
    Parrots:
    491
    Location:
    Most skilled black nation
    Thanks to a gamebreaking bug i'm stuck in Denmark, now i can't fulfill my dream of killing christians and looting churches.
    :negative:
     
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  6. Kaldurenik Cipher Patron

    Kaldurenik
    Joined:
    Dec 3, 2010
    Parrots:
    844
    Location:
    Sweden
    Divinity: Original Sin
    Overall i have had fun but at the same time it have not been a painless experience.

    The number of bugs that just break everything is insane. Also the looting is annoying as hell, it gets worse when you knock the enemy out because then they roll and they are hard to target.

    Some of the fun bugs:
    Quests not updating, doing quests in the "wrong" order cause the quest to stop working, character's being instantly healed to max health after i crit them. Enemies have infinit health.
    Enemy have 100% block, 100% damage reduction and deals 100's of damage on each swing, your character's don't gain any things from new items. Camping some times crash the game, loading some times cause the game to crash.
    The enemy is "dead" but not dead, he can attack but i can't target him. The enemy is dead he won't attack but he can't die.

    There are more bugs and issues but what i would like to see is things like:
    *If i place the camera so i look towards the north then it should continue to be like that and not rotate (randomly?) when i enter / exit a area or a building. Keep it the same direction.
    *To not have the main character stand in melee while he have a bow due to having a conversation. I can understand if you are ambushed but allow one to have a "zone" or a area where you can place your character's at the start of the combat. One super annoying thing is how your melee tanks are almost always stuck behind your ranged characters.
     
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  7. Starwars Arcane

    Starwars
    Joined:
    Jan 31, 2007
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    2,380
    Location:
    Sweden
    Much as I've whined about the game so far, it, like Conquistador, manages to feel like something really special at times. The feeling of roleplaying and making choices within a historical setting, travelling on the overland map, the feel and music. That all makes for something pretty unique.

    Hats off to the composer, the music is extremely good at times.
     
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  8. Sensuki Arcane Cuck

    Sensuki
    Joined:
    Oct 26, 2012
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    9,391
    Location:
    Australia
    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    The York theme with the vocals is pretty sweet too
     
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  9. hivemind Arcane

    hivemind
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    Jan 24, 2014
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    Perth bug is fixed, nice
     
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  10. Jinn Arcane

    Jinn
    Joined:
    Nov 8, 2007
    Parrots:
    1,572
    Wanted to post another bug. When you're camping and one of your hird find themselves in a dangerous situation and you decided to have another follower save them, the person who is actually in trouble can be chosen to save themselves.

    For example, Ketill fell through some ice and I sent Ketill in after him. Ketill rose out of the ice carrying Ketill to safety.
     
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  11. hivemind Arcane

    hivemind
    Joined:
    Jan 24, 2014
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    7,379
    Location:
    Snapcity
    deep
     
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  12. Parabalus Arcane

    Parabalus
    Joined:
    Mar 23, 2015
    Parrots:
    3,317
    Another easy bug : You can't set people to hunt etc. if they are being treated, but if you auto assign it skips the requirement.

    Game needs a bunch of patches, but the core idea is fun. Don't like the amount of random basic loot containers, the tedium reminds me of D:OS.
     
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  13. Quillon Cipher

    Quillon
    Joined:
    Dec 15, 2016
    Parrots:
    2,542
    Finished act 1 with some crashes at later maps, all crashes happened during loading. No quest bugs yet thankfully; would have been the most annoying. Going across the see with additional help from Skellige(created Cerys, Hjalmar & Ermion for the motley crew :P ).

    So far the most negative thing is still the same; exploring/cleaning up the maps is a chore with this cam angle...and loot containers.
     
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  14. Sensuki Arcane Cuck

    Sensuki
    Joined:
    Oct 26, 2012
    Parrots:
    9,391
    Location:
    Australia
    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    This is an odd one.

    When I boot up the game after turning my PC on the game hangs for a while (Not Responding) and recovers after about 20 seconds, however my FPS is really bad in the game. If I quit and relaunch - it loads quickly and is fine. Weird
     
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  15. Jrpgfan Savant

    Jrpgfan
    Joined:
    Feb 7, 2016
    Parrots:
    593
    I think I've been in the first real challenging fight in the game, the one you fight osdred's men on the bridge in Eoforwic after returning from the bishop's mission. Those archers are no joke. I just wish more fights were like that.

    Btw I've been experiencing an annoying bug where in the middle of the fight after me or the enemy execute an attack action nothing happens and the round won't pass. Can't even reload the game because UI won't show up. Got triggered real hard when that happened at the end of the above fight, had to start it all over again.
     
    Last edited: May 1, 2017
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  16. harhar! Educated

    harhar!
    Joined:
    May 15, 2014
    Parrots:
    81
    My thoughts:

    - Game is generally fun, combat is tactical.
    - Too easy most of the time, even on hardest difficulty. Especially camping is now super easy.
    - Looting is dumb.
    - Some fights are ridiculus, why do I have to start the fight with 4 guys and 2 with half health, instead of 6 against 8 opponents?
    - Bugs galore.
     
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  17. Disgruntled Savant

    Disgruntled
    Joined:
    Sep 17, 2012
    Parrots:
    391
    All the bug reports and imbalance issues have scared me away from continuing my play-through despite the fun ive had.

    I could live with a few minor glitches but some of the combat quirks turns me off from spoiling the game for myself, i only played till the tree picking but archers being OP is already obvious with that quick shot skill.
    Hopefully they arent stuck squashing bugs for too long and tweak the fighting as well.
     
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  18. cruelio Learned

    cruelio
    Joined:
    Nov 9, 2014
    Parrots:
    206
    This is biggest disappointment so far of 2017. When Torment came out and was shit I didn't care because I expected nothing less from gaming's greatest failure Brian Fargo (who still gets space on the front page of this very website, nice!). But this is sad stuff form people whose very first game was extremely bold foray into murdering Indians and taking their shit.

    - So many game breaking bugs, which per the developers themselves they have STILL not dealt with. The amount and severity of bugs implies 1) they did no testing at all or 2) they decided it was ship and have customers be paid beta testers or go bankrupt. I'm leaning towards 2 after they shipped flop co-op spy game which was a tremendously stupid decision for them to even try.

    - The combat is garbage. They listened to the people who said archers sucked in the first game and made archers broken. The game now revolves around killing enemy archers before they kill your archers. The nightmare scenario in this game is when the enemies get to go first for no discernible reason and they alpha strike your party with their archers. Hope everyone in your party, including the archers you brought to counter their archers, is decked out in chain mail and wearing a shield (not hard to accomplish because of the broken resource and crafting system, another huge problem). I beat the game on the hardest difficulty btw after deciding not to back down even after learning the game was set to hardest by default due to a bug (seriously! they did not even open up the options menu before shipping the game!) so I don't want to hear some bullshit like "if it's too easy you should have made it harder."

    - Bizarrely stripped down from first game. Why can't I just explore like the first game, instead I'm forced to hop from camp to camp in lame approximation of actually exploring? Why can't I set my party's formation before battle anymore? How come the only optional locations not tied to quests are monasteries and camps (lul) that only exist to get raided? Remember those cool choose your own adventure sequences where you raid pyramids from the first game? The closest thing to those now is one (1) cave where you pass two skill checks to get to the treasure at the end.

    It really seems to me like they were faced with shipping or going out of business. That would explain why this game is so shit, with nothing tested and stripped down features, when the first game was such a surprising breath of fresh air.
     
    Last edited: May 2, 2017
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  19. ColCol Arcane

    ColCol
    Joined:
    Jul 12, 2012
    Parrots:
    1,602
    I was tempted, but I'm glad I didn't buy this game. Sick of the bugs and terrible customer support.
     
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  20. Sensuki Arcane Cuck

    Sensuki
    Joined:
    Oct 26, 2012
    Parrots:
    9,391
    Location:
    Australia
    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    Actually I would say they've been pretty good about it - devs are very active on the steam forums giving people temporary workarounds to quest bugs and they acknowledged the issues right away unlike inXile and others before them.
     
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  21. HoboForEternity Arcane Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Parrots:
    4,503
    Location:
    inside your mom
    Yeah, customer support is good, altho squashing bugs is harder than said.
    I am not too far into the game, is it true locations outside quests are only camps?
    Granted the locations now are alot bigger and have the quests inside instead of world map overworld and little battle stage inside.

    I am too early to give proper judgement
     
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  22. Sensuki Arcane Cuck

    Sensuki
    Joined:
    Oct 26, 2012
    Parrots:
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    Location:
    Australia
    Codex 2014 Serpent in the Staglands Shadorwun: Hong Kong A Beautifully Desolate Campaign
    When I first played the beta I was a bit disappointed at the change from the HoMM style gameplay to the more Baldur's Gate style (even though I really like BG style). The actual areas offer alright exploration, but it's a lot easier to run across a moderate size area, clear out the fog of war and hold a highlight button to find all the loot containers, and see NPCs through the fog.

    Exploration in Conquistador was a lot more abstract because it was experienced in intermittent events in betwen the worldmap travel & camping routine. Every 22 footsteps or whatever it was you had to make camp, so there was a routine gameplay in place that you had to do often several times before you found anything, and even then finding locations was a bit more difficult.

    The locations available in Denmark have more content in them than El Salvador (or whatever the island was called) in Conquistador, however players are able to complete the content a lot quicker due to the fact that they are contained in the Baldur's Gate style areas and most quests or events are resolved on the same map, and some quest objectives are located in a different map. I have also yet to encounter a random battle encounter (which was commonplace in E:C and took up a lot of game time).

    I would say that the overland travel & 2D CYOA + battle map combo was relatively unique, and now that they've changed to a more traditional style it's easier to compare against something like Baldur's Gate and I think it's easier to find a moderate execution of a standard formula less charming than a moderate execution of a non-standard exploration & gameplay formula.

    Areas look great and are very atmospheric though, if the VFX effects in some cases have gone a bit too far.
     
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  23. SniperHF Prophet

    SniperHF
    Joined:
    Aug 22, 2014
    Parrots:
    920
    Kinda tired of my main character always getting murdered right at the start at a 100% clip of any combat with enemy initiative. Perpetually injured.

    Also is the prep phase from E:C totally gone? Or does it make an appearance later on special set pieces?
     
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  24. HoboForEternity Arcane Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Parrots:
    4,503
    Location:
    inside your mom
    after around 10 hours, i fear i have to agree with most of the bad reviews. the bugs are crazy and some design overlook like lack of positioning/formation is just awful. to quote my post in the steam forums:

    i think i will have to put off the game for a while. i think it is a great game, just in this current form, it is unplayable. it is such shame because a game's first impression is so important. i don't have a problem with core design change like making it more baldur's gate (tho i miss conquistador's exploration and random encounters quite a much) like structure.

    also at this point, with the lack of formation and positioning, it is a matter of turn where you have no control too. either my party get their first turn and slaugther everyone, or enemy get their first turn and they slaugther my party. other than that, if enemy got the first turn you can get lucky and have the attacks miss.

    simply adding formations like infinity engine games would improve this problem by much. maybe in ambushes you cannot reposition, but there have to at least a way to set how your party walk.
     
    Last edited: May 2, 2017
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  25. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Parrots:
    73,825
    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    http://steamcommunity.com/games/445190/announcements/detail/1282807465649347043

     
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