Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Preview Extravagant Frayed Knights Codex Preview Feature

Discussion in 'RPG News & Content' started by VentilatorOfDoom, Sep 24, 2011.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Messages:
    8,007
    Location:
    Deutschland
    Tags: Frayed Knights; Jay Barnson; Rampant Games

    <p>As most of you probably know, Indie developer <a href="http://rampantgames.com/frayedknights/" target="_blank">RampantGames</a> is about to release the first part of their blob dungeon crawler cRPG : <strong>Frayed Knights: The Skull of S'makh-Daon</strong>. What can I say, I've asked Jay Barnson to tag team a preview feature with me. It's half preview, half Let's Play and half interview.</p>
    <blockquote>
    <p>Despite the fact you'll get this pre-generated characters as your party, you're free to level them up as you like. They cover the basic RPG archetypes and while you can pick skills and feats not fitting their predefined role, I think it's at least dubious to do so, in terms of combat efficiency. Although nothing stops you from trying anyways. Unlike other blob crawlers the game doesn't feature a phase-based combat system but a truely turnbased one with initiative-rolls before every turn to determine the sequence in which the combatants are going to act, something I prefer over phase-based.</p>
    <p> </p>
    <p>Staying true to cRPG traditions we start out with pretty much zero resources. Expect a potion of Negligible Healing, 2 potions of Liquid Nap (per person) and some sort of weapon, for instance a Shoddy Quarterstaff, which is almost as good as a regular quarterstaff, except it's not. Additionally, Chloe comes with 3 charges on her wand of Incendiary Crackleball, a spell that does almost nothing, but it does it to multiple enemies.</p>
    </blockquote>
    <p><a href="http://rpgcodex.net/content.php?id=241" target="_blank">Read the whole thing here.</a></p>
     
    ^ Top  
  2. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    25,864
    First part? Is it episodic? I'll admit I skimmed over the parts where you gave the detailed combat play-by-play but I didn't seem to pick that up anywhere else in the piece.
     
    ^ Top  
  3. getter77 Augur

    getter77
    Joined:
    Oct 12, 2008
    Messages:
    758
    Location:
    GA, USA
    3 episodes planned I believe.
     
    ^ Top  
  4. Gragt Arcane Patron

    Gragt
    Joined:
    Nov 1, 2007
    Messages:
    1,864,842
    Location:
    Dans Ton Cul
    Serpent in the Staglands Divinity: Original Sin
    All in order to get more money and make a Taluntain class house.
     
    ^ Top  
  5. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    Ugh, I hate this kind of mechanic.

    Other than that looks like a p. fun game.
     
    ^ Top  
  6. RampantCoyote Novice

    RampantCoyote
    Joined:
    Jun 25, 2007
    Messages:
    67
    Just a point of clarification - you can rest outside of combat too, and then it rests everyone back to full endurance (minus the exhaustion limiter). But it runs the chance of an encounter.
     
    ^ Top  
  7. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    That's reassuring.

    It's pretty easy for stamina to become a hassle that just limits combat options (see Avadon) instead of a fun resource to manage but it looks like you got things covered.
     
    ^ Top  
  8. Lightknight Scholar

    Lightknight
    Joined:
    Nov 26, 2008
    Messages:
    704
    Eeeh, no. Just no. Trashy "humor" turns me right off.
     
    ^ Top  
  9. Davaris Arcane

    Davaris
    Joined:
    Mar 7, 2005
    Messages:
    6,362
    Location:
    Idiocracy
    I thought the item names were VOD and his usual lulz. I haven't seen a comedy RPG before, so now I am interested enough to try the demo.
     
    ^ Top  
  10. Shannow Waster of Time

    Shannow
    Joined:
    Sep 15, 2006
    Messages:
    6,386
    Location:
    Finnegan's Wake
    I prefer stamina to be a mostly in-combat resource (eg. JA or Wiz8). So I'm for regenerating stamina. Just sayin'.
    Otherwise still waiting for the new demo :M
     
    ^ Top  
  11. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
    Apr 4, 2009
    Messages:
    8,007
    Location:
    Deutschland
    Ah cool. That means I don't have to save my endurance so desperately.
     
    ^ Top  
  12. villain of the story Arcane

    villain of the story
    Joined:
    Apr 2, 2010
    Messages:
    7,427
    Location:
    Villainville
    MCA
    That almost reads like a follow up to a "you can rest during combat".
     
    ^ Top  
  13. villain of the story Arcane

    villain of the story
    Joined:
    Apr 2, 2010
    Messages:
    7,427
    Location:
    Villainville
    MCA
    Shows us examples of this "trashy" and "non-trashy" humour, Litenite.
     
    ^ Top  
  14. Oriental European Learned

    Oriental European
    Joined:
    Sep 17, 2011
    Messages:
    574
    Location:
    right here brah
    [​IMG]
    Ugh, i hope those are not the only portraits in the game...
    You tricky bastard... i like that :smug:
     
    ^ Top  
  15. Oriental European Learned

    Oriental European
    Joined:
    Sep 17, 2011
    Messages:
    574
    Location:
    right here brah
  16. coaster Liturgist

    coaster
    Joined:
    Oct 5, 2007
    Messages:
    222
    Looks interesting but humour is very hard to get right in games. Hope the plot/NPC interaction doesn't get too irritating because of this.
     
    ^ Top  
  17. Jaesun Fabulous Moderator Patron

    Jaesun
    Joined:
    May 14, 2004
    Messages:
    36,904
    Location:
    Seattle, WA USA
    Torment: Tides of Numenera Divinity: Original Sin 2 BattleTech
    The sheer fact Jay Barnson did a codex exclusive review == BRO.

    You have successfully added Jay Barnson to your BRO list.
     
    ^ Top  
  18. Monocause Arcane

    Monocause
    Joined:
    Aug 15, 2008
    Messages:
    3,593
    He should get a proper artist. While nothing in particular looks ugly, the portraits, the GUI, the text font, the rather sterile 3D environment - all this in a single bag makes for an exceedingly unpleasant package of aesthetics. Even Avernum 1-3 era Jeff Vogel games looked much better than this.
     
    ^ Top  
  19. quasimodo Augur

    quasimodo
    Joined:
    Oct 11, 2006
    Messages:
    372
    I don't know if the humor will add or subtract to the game, but I'll buy the game on day one for the TB combat.
     
    ^ Top  
  20. villain of the story Arcane

    villain of the story
    Joined:
    Apr 2, 2010
    Messages:
    7,427
    Location:
    Villainville
    MCA
    Yeah, TB combat and unusual combat solutions will be my main reason.
     
    ^ Top  
  21. Excidium P. banal

    Self-Ejected
    Joined:
    Aug 14, 2009
    Messages:
    13,693
    Location:
    Third World
    This is awesome. :thumbsup:

    Indeed.
     
    ^ Top  
  22. Metro Arcane Beg Auditor

    Metro
    Joined:
    Aug 27, 2009
    Messages:
    25,864
    I actually like the 3D environments. I agree, though, that the GUI (more particularly the borders and such) could be a bit more polished. But it's certainly no game breaker.
     
    ^ Top  
  23. Mayday Liturgist

    Mayday
    Joined:
    Feb 14, 2007
    Messages:
    999
    Location:
    Vrotzwav, Poland
    EDIT: now I'm confused.
    How many artists does Rampant employ? Some of their old games look much better.

    Anyway, I wouldn't mind trying my hand at improving the overall look.
     
    ^ Top  
  24. St. Toxic Arcane

    St. Toxic
    Joined:
    Jun 9, 2006
    Messages:
    9,100
    Location:
    Yemen / India
    I don't know, this actually looks quite good. Gute job, guise. :thumbsup:
     
    ^ Top  
  25. Davaris Arcane

    Davaris
    Joined:
    Mar 7, 2005
    Messages:
    6,362
    Location:
    Idiocracy
    I don't think they are all his games. I assume Jay lists other people's games as well.

    Proper artists are for people with lots of money.

    Anyway I wouldn't obsess over the art. If you get the game play right, people will like the game. See Minecraft for an example of ugly, but people love it.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)