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Fallout 2 CC (My expansion pack)

Discussion in 'Codex Workshop' started by hexer, Nov 20, 2013.

  1. hexer Arcane

    hexer
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    Fallout 2 CC (Custom Content)
    What is it? -It's Fallout 2 + Restoration Patch + My custom content
    Why? -I played Fallout 2 to death back in the day but I always imagined it would turn out a bit different than it did. More similar to Fallout 1. Less trees, less civilization, more nuclear horrors.
    Is it done? -Quests are done, art is done, maps are done, dialogs are done, music is done, scripting & movies aren't.
    Who am I? -I'm a CRPG / PnP gamer and a programmer from Croatia.

    Hello rpgcodex! So I want to finally fulfill my longtime dream. I'd like to expand Fallout 2's world, add custom content and make some minor (mostly visual - audio) changes to the original game.
    I came here looking for a second opinion. I think I made too much of custom content and some of it needs to be cut down. I originally planned on making an alternative main plot so I created a lot of new locations. I'll describe them here so people can tell me which are the ones I should keep. Each location has at least 10 quests and each quest has at least 3 ways to solve it.

    If people show interest in this, I'll release the custom content publicly once I'm done. Here's the list, be brutally honest.

    1. Godtown: A ruined town inhabited by CoC survivors and supermutants.
    2. Shipyard: An old shipyard inhabited by human drifters.
    3. Brig: A town built around a prison. Founded by people who were once Vault 8's security guards.
    4. Asylum: A hospital that treats crazy inmates from Brig.
    5. Abyss: An important military base with 9 levels below ground.
    6. Trench: A town ruled by 3 gangs - the Nails, the Crows, and the Tanks.
    7. Molder: An underground community ruled by 5 large families.
    8. Barrel: A closed community, founded by communists.

    Junkyard below the bridge

    [​IMG]

    Outside the prison.

    [​IMG]
     
    Last edited: Nov 20, 2013
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  2. Clockwork Knight Arcane

    Clockwork Knight
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    Trench sounds like a smaller version of Molder, I'd cut that one first.

    Asylum could be merged with Brig, maybe a small section of it since there probably aren't that many crazy inmates to justify a town-like location just for them.

    Godtown and Shipyard could be merged as well.
     
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  3. cherry blossom Arcane

    cherry blossom
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    Some of the locations sound very interesting but I wish it was a completely new campaign instead of an expansion to FO2 or maybe an expansion that replaces the shitty main quest while keeping the side quests.

    Mod Fallout New Vegas into Fallout 2 (+ DLCs) and I'll personally pay you $500.
     
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  4. hiver Guest

    hiver
    pozdrav zemljak. ima nas još par tu.

    This.

    Fuse Trench and Molder together, keep most of the planned quests to make it really full of content that way.
    Same with Shipyard and Godtown... personally i would keep the name Shipyard for it, in such a case. At first look it seems a good idea to connect supermuties into all that. Maybe they all wanna build a ship and sail for a better place?

    Hopefully these locations would be somewhat antagonistic toward each other too, so the player can choose for who to play or play them against each other for a fist full of dollars/items/xp.

    I would put Asylum Brig (and call it Asylum Brig - actually) against the Shipyard. Barrel and Abyss against all and each other.
    Not sure about the concept of communist society in Fallout USA though... but yeah, something like a "secret sleeper cell group" could work.

    One of the things that annoyed me personally about F2 is that it never attempted to present anything socially different. It was always just about regurgitating societies from the past and attempting to create them again - like NCR.

    if i was doing something like this i would try to create something... new, instead. Although not for all towns.

    Looks great!




    What do you intend to do about the main plot? I though the deal with Enclave was introduced very nicely in the game but that it didnt end so well.
     
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  5. Kaucukovnik Cipher

    Kaucukovnik
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    It's very difficult to say just from one-line descriptions. Many vanilla areas would seem redundant by such a short description yet pretty much all are distinct and unique. You can't expect answers of any real value based on so little info.

    Plenty of quests with multiple solutions sound like a reason good enough for any of your locations to exist.
     
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  6. Surf Solar cannot into womynz

    Surf Solar
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    That bridge looks nice!
     
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  7. hexer Arcane

    hexer
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    Some really good suggestions so far!

    Originally, this was supposed to be a stand alone game. But I was very critical of my main plot so I decided to do an expansion instead.

    Thanks! The bridge is huge so it couldn't fit inside one screenshot.

    Bok stari! :D

    I had something else planned for the Chosen One but as I mentioned above, that idea has been abandoned.

    With the Restoration Patch, the world map is getting very cluttered. It looks as if the life in the wasteland is thriving. This doesn't inspire that good ol' Fallout feeling.
    Here's the extra info about locations. (I couldn't find Shipyard's description so I'll post it later after I dig through some more files.)

    ABYSS
    Nicknamed the Abyss or the Hellhole for its funnel-like shape, Ariba Military Base was a military/government-operated base with regular space-shuttle flights, Vault-Tec research and military personnel. The base is powered by a geothermal reactor.

    ASYLUM
    A hospital run by Brig’s cops that specializes in treating mentally-ill. All patients are Brig’s prisoners who show signs of madness. The hospital is one of the rare jewels that inspire hope to the wasteland's survivors.

    BARREL
    This is a closed community of communists, very defensive and self-sufficient which built its own “vault”. It is ruled by the Leader Party which is supported by the Trapper and Ranger Parties. Any stranger that enters the town cannot leave. Exiting Barrel without resorting to bloodshed is a task in itself.

    BRIG
    A settlement run by Vault City’s ex-security centered around the pre-War prison. Anyone that appreciates law-abiding life is welcome.

    GODTOWN
    This broken city still has much life in it, despite being deserted by its original inhabitants. Most run away before the remnants of the Unity and fled north, but some brave (or foolish) enough stayed. Most of them perished over time. A few survived by hiding deep within city’s sewer system and are plotting to retake the city once again. The odds are against them as the Unity learns on its past mistakes and adapts much better to any new threats.

    MOLDER
    An underground, hidden community made up of 5 families. Each family serves a role - security, clergy, hunting, building, and healing. They are horrified of the above world (but Logans want to change that) while the Thayers want to push them deeper beneath the ground.

    TRENCH
    The city is run by three raider gangs – the Nails, the Crows, and the Tanks. There was a fourth group but it was wiped out about a year ago. The cops from Brig are attacked on sight. The gangs have no control over freeroaming raiders and marauders that operate outside the city’s walls. Newcomers are advised to carry a gun.
     
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  8. hiver Guest

    hiver
    I dont think there were space shuttles in the Fallout timeline.

    dumbass.

    -edit-
     
    Last edited by a moderator: Nov 24, 2013
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  9. hexer Arcane

    hexer
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  10. MotherMachinae Arcane

    MotherMachinae
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    Only two words - less fedex quests. That's the one of the two (after watered down atmosphere) reasons why I liked Fallout 2 less.

    Also hope that it will be better than removed/restored content from Restoration Project (like Abyss and Primitive Tribe, where only the music was good).
     
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  11. Clockwork Knight Arcane

    Clockwork Knight
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    Merging locations, other than reducing overall work, would be an opportunity to take a look at the quests and remove the more fedex-y ones.

    The vaults were designed to help with research for space travel, so I imagine that unmanned shuttles were either already in use or nearing completion. If not, just changing references for "regular space shuttle flights" to "space shuttle research" would be enough.

     
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  12. m_s0 Arcane

    m_s0
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    Don't take this the wrong way, but it's worth getting a literate native English speaker (and obviously a Fallout fan) to go through all of the text for that extra layer of polish.
     
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  13. hexer Arcane

    hexer
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    I wrote about 120 new quests (some are for the original Fallout 2 locations). A few of them are probably fedex quests so I'll review them again this weekend.

    By Abyss from Restoration Project you mean EPA?

    Of course, I'll hand over everything into more competent hands for playtesting and review.
     
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  14. MotherMachinae Arcane

    MotherMachinae
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    Location:
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    No, the copy location of Cathedra from Fallout1 with drunking monks, broken waterpump and infested caverns below.
    Father Tully send you here.

    EPA and Den Residental were best part of RP, Abbey (that's the correct location name, pardon) and Primitive Tribe not.

    Music is done? Can't wait to listen them.
     
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  15. hexer Arcane

    hexer
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    I forgot to ask...

    Should I leave talking deathclaws as they are or replace their dialogs with low intelligence dialogs? Or even something more simplistic than that (grunting, mimicking)?
    The meaning behind their words would remain the same of course.

    I've been thinking lately on how to avoid cluttering the world map.

    How about merging some of my areas with some existing towns that lack content?

    Molder + Gecko
    Raiders + Trench
    Godtown + Broken Hills
    Shipyard + San Francisco

    What do you think?
     
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  16. hiver Guest

    hiver
    yeah, sorry :P
    I was thinking more in terms of Fallout 1 - and maybe fallen to thinking how that whole area, san Francisco and their flight with the shuttle wasnt a very liked part of the game - and so on.
     
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  17. hexer Arcane

    hexer
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    Hi guys! Just wanted to say that I got an opportunity to work on something much bigger than my expansion pack for Fallout 2. The project is Fallout related as well and I'll get a chance to incorporate my work into it. See you in a couple of months when I return with new stuff! Thanks to everyone who brofisted my work!
     
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  18. m_s0 Arcane

    m_s0
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    Any info available on that thing that you're contributing to?
     
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  19. hexer Arcane

    hexer
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    I got an opportunity to work on Van Buren recreated in Fallout 2 engine :) :) :) :) :) :)
    P.S. This project is unrelated to any previous attempts to create Van Buren
     
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  20. m_s0 Arcane

    m_s0
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    Vapourware then :negative:

    Good luck to you guys, but projects of such scope don't end well.
     
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  21. Jim the Dinosaur Arcane

    Jim the Dinosaur
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    I doubt Van Buren would have had 120 quests, so it might actually have a smaller scope. :M

    Can you post some more screenies hexer? Dat bridge.
     
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  22. m_s0 Arcane

    m_s0
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    Not if he's contributing those quests to the project.

    The bridge is very nice indeed.
     
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  23. hexer Arcane

    hexer
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    OK, here are some more screenshots

    Waiting for my bus

    [​IMG]

    Enjoying the view

    [​IMG]

    While you wait for the game to be finished, check out comic Hardboiled ( http://www.amazon.com/Hard-Boiled-Frank-Miller/dp/1878574582 ).

    Much of my art is inspired by it. That comic also inspired artists from original Fallout game. Anyone recognizes 10mm gun on the cover? :D
     
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  24. Clockwork Knight Arcane

    Clockwork Knight
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    I'd leave them as they are. It's initially a bit weird that they talk so perfectly, but they have undergone several kinds of mutation both natural and engineered, so it's understandable. Plus their relationship with humans shows they're very intelligent and "dumb" dialogue would make them look the opposite. You could maybe add some sort of speech impediment, like a stutter or how a sssssnake talkssss like thisss (but probably not as cartoonish). This would have more or less the same effect, without making them sound less smart than they are.

    Sounds like it would work, I was already associating those locations with each other to begin with. But I think there's lots of empty space on the map, there's a long way to go before it feels cluttered.
     
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  25. Surf Solar cannot into womynz

    Surf Solar
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    New screens look good!
     
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