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Game News Fallout 3D bits

Discussion in 'RPG Codex News & Content Comments' started by Ausir, Jan 17, 2004.

  1. Ausir Arcane

    Ausir
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    Tags: Fallout 3D

    According to <b>MeatPoPsicKle</b>, one of the makers of <a target=_blank href=http://fallout3d.com/phpnuke/index.php>Fallout 3D</a>, a fan-made FPP action-RPG set in Fallout universe and using the Unreal engine, has <a target=_blank href=http://fallout3d.com/phpnuke/modules.php?name=Forums&file=viewtopic&t=21&postdays=0&postorder=asc&start=0>stated</a> in their own forum that there's a possibility of this game being made into a licensed Fallout product:
    <br>
    <ul>
    <br>
    "The ball is already rolling, and it just gets bigger. Let's just say that there are alot more people and machinations going on behind the scenes I just cant let you in on... BUT what it could come down to is a <b>full fledged licensed FALLOUT release</b>, <u>Ron Perlman AND Michael Dorn</u> intact. Everyone just keep your fingers crossed."
    <br>
    </ul>
    <br>
    He <a target=_blank href=http://www.duckandcover.net/forums/viewtopic.php?p=160166#160166>clarified it more</a> in the <A target=_blank href=http://www.duckandcover.net>Duck and Cover</a> forums, after a lot of people called it bullshit:
    <br>
    <ul>What I am approaching Interplay about is the license to the Fallout name. <u>I believe Micro Forte did this for their Fallout Tactics release</u>. Everyone is speculating about who should get the license, I figured it was about time someone knew just exactly what that entails. I am not trying to finish Fallout3. My game is a completely seperate entity. <u>Since it is set fully within Fallout canon</u>, and it does not take place in the timeline of any of their current or future releases (technically it is set in the past, since it takes place just after Fallout.), it could stand alone as a seperate Fallout title. I am finding out how much the use of the name Fallout and it's associated trademarks cost. I know how much it costs to license the Unreal engine for a release that technically is competition for Unreal. That is a set amount.</ul>
    <br>
    Yes, it is set completely in the Fallout canon, especially being partly based on <b>Jan Domanik</b>'s <a href=http://www.master.pl/~ausir/enclave.zip>Enclave sourcebook</a> for <a target=_blank href=http://pnp.duckandcover.net/>Fallout PnP</a>, which makes Enclave a cyberpunkish army of 100,000 clones, and with lots of modern or too futuristic weaponry (like nuclear grenades).
    <br>
    <br>
    As for IPLY giving them Fallout license, it still sounds like bullshit.
    <br>
    <br>
    Spotted at: <A HREF="http://www.duckandcover.net">Duck and Cover</A>
     
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  2. Spazmo Erudite

    Spazmo
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    No fucking way they'll get the licence. Complete naive bullshit. They also seem to think Micro Forte licences FO for FOT... WRONG! They were hired by IPLY to do FOT.

    I hope this project fails completely.
     
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  3. chrisbeddoes Erudite

    chrisbeddoes
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    by David Hannum (not B.T. Barnum)
     
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  4. HanoverF Arcane Patron

    HanoverF
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    MCA Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Divinity: Original Sin 2
    I'm not sure, pitting this guys naïveté up against the stupidity of the people running Interplay, I have to think this actually does have a shot... although slim, and its sure to suck :P
     
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  5. mr. lamat Liturgist

    mr. lamat
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    considering he's using unlicensed source material and a third-party engine, i think we're more likely to see FO3.
     
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  6. chrisbeddoes Erudite

    chrisbeddoes
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    Now if he was a multi-millionaire in $$$ mayby he could do something . Because money talk. But otherwise ...
     
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  7. EvoG Erudite

    EvoG
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    Nope, with a $350,000 unreal license looming ABOVE the FO license *cough*, um, well, all my clients 'purchased' the warefare engine and doing something like this would still be a challenge for them. Not to mention that they're full fledged developers.

    Now, since it can't be sold commercially without owning the engine, getting the license is a moot point, but, lets say for some reason he's allowed to use FO in the name ( some companies just don't care ) for a fun free online thing...do you know the odds of a couple of non-pro's pulling off another 'counter strike' (for the uninitiated, Valve hooked up with and hired the guys that made CS, so it turned $$ for them )?

    Even if he tries to use it for the "Make Something Unreal" contest, if I recall, copyrighted material is not allowed ( some guys were trying to get permission from lucasarts to use Star Wars in their mod, again, if I recall correctly ...but this went nowhere ).

    But whatever, I think its better to think positive than to be jaded ( like most here and on DaC and NMA :P ), but also feeding the 'community' a little bit of this is, as well put, naive.

    Cheers
     
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  8. chrisbeddoes Erudite

    chrisbeddoes
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    Well people will work hard for only 2 things really.

    Sex and money.

    Because on the internet those 2 things well are hard to find it is kind of hard to make a team that will produce something in the internet.

    Because most people just do not have the willpower to do it unless sex and or money are offered. Of course some people may still do it as a desire to learn and or fame but for 90 % of all people those incentives are not enough.


    So what happens in these projects is .

    1) A team is formed.
    It starts recruiting.
    From 10 guys 1 guy is doing all the hard work and all 10 get credit.

    After a few months the main guy realises that and he gives up.
    Then the whole effort collapses.

    But the real sad and funny part is that people will LIE about this and start giving excuses about why the project failed.

    a) The editor corrupted the game
    b) A virus killed the mod

    ( And of course they did not make ANY backup)

    c) My pc was stolen
    d) Blahhhh

    ( And of course they did not make ANY backup.No cd rom no web server the other 9 members did not have a copy blah blah)

    Not one say the truth. That it was hard work that they were not willing to do.

    Chris.
     
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  9. Anonymous Guest

    Anonymous
    What ever happened to originality?
     
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  10. mr. lamat Liturgist

    mr. lamat
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    vivendi bought the rights to it.
     
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  11. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Was the source code to Unreal(the original one) released under GPL?

    Anyway, my guess is he'll contact Interplay, show him what he's doing, and they'll FOX him.
     
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  12. chrisbeddoes Erudite

    chrisbeddoes
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    They will make him sign a document saying that FO:POS is da best game evar !!!!! and then sue him for copyright infringement.
     
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  13. Sol Invictus Erudite

    Sol Invictus
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    As far as I know, Unreal was never released to GPL, because the Unreal Warfare engine is simply an evolution of that engine and releasing the source code to the public under a general public license would undoubtedly cause Epic Games to lose their edge in the engine race to any competitor who might be good enough to engineer an engine better than the Unreal Warfare one based on the Unreal source. It's certainly not impossible to do, considering what Valve could do with the Quake engine, making it even better than the proper sequel to that engine (Quake 2), unless I'm mistaken.

    I don't think these guys could ever hope to come up with the 350k without pitching into their life savings and even then, getting the Fallout license would be difficult, if not impossible. Why would they succeed in acquiring the license where so many others have failed? Troika certainly has a lot more money than they do and even they can't acquire it.

    They are naive to think that they can do it.
     
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  14. Psilon Erudite

    Psilon
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    Saint, you're thinking of Quake. Id released the Wolfenstein 3-D, Doom, Quake, and Quake II engines under the GPL.
     
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  15. EvoG Erudite

    EvoG
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    This is the Warfare engine....dunno about Unreal 1 or the original UT if thats what you're asking.

    EDIT : Alright, apparently Unreal 2.0 had been released for non-commercial usage.

    http://udn.epicgames.com/Powered/UnrealEngine2Runtime
     
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  16. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Thought so.. In your FACE, Psilon!

    id isn't the only one that does this. The DukeNukem3D source was released. Heretic and Hexen's sources were released. I think the original Descent I and Descent II engine source codes were released as well.
     
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  17. ecliptic Liturgist

    ecliptic
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    Heretic and Hexen... how I loved them games.
     
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  18. Psilon Erudite

    Psilon
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    Not to mention Rise of the Triad and no doubt several others. I never said id was the only one that did this, but the Q2 engine's the best of the GPLed ones. (Though there are some open-source-by-design ones that are pretty decent.)

    Just to win on a technicality, though, the Unreal EULA isn't the GPL. Nor is it GPL-compatible by any means. That whole "non-commercial use" clause blows it out of the water. Hell, look at this clause:
    "Free software" my ass! :D

    EDIT: Fixed the emoticon.
     
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  19. Saint_Proverbius Arcane Patron

    Saint_Proverbius
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    Well, keep in mind, they think they can get the Fallout license as well, Psilon. :)
     
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  20. Sol Invictus Erudite

    Sol Invictus
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    You can add the source codes of Freespace 1 and 2 to the list of releases.
     
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  21. Psilon Erudite

    Psilon
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    Again, though, not GPLed. Volition disallows all commercial use of the engines and their derivatives.

    I wouldn't mind seeing the Fusion Engine from Descent 3 released, though. That was a vastly underappreciated game.
     
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  22. Otaku_Hanzo Erudite

    Otaku_Hanzo
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    Yay! Finally! Someone else who feels the same way about that game as I do. Goddamn did I love that game. :)
     
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  23. Anonymous Guest

    Anonymous
    I want System Shock 1 and 2s, atleast 1. Too bad the games are in horrible legal lockdowns.
     
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  24. Sol Invictus Erudite

    Sol Invictus
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    Clyde Lewis, the co-creator of Fallout 3d ( http://www.clydelewis.com/ ) is an apparent Alien Hunter and his website is chock full of UFO/government conspiracies, and something about those Elohim things spotted in Mexico recently (a.k.a. ball lightning).

    Kooky.
     
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