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Fallout 4 Pre-Announcement Bullshit Thread [GO TO NEW THREAD]

Discussion in 'Bethesda Game Studios' started by Syril, Jun 1, 2012.

  1. Lemming42 Arcane

    Lemming42
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    The combat suffered from a case of "shoot people in the face twice at point blank range with a shotgun and only do 1 bar of HP damage" stuff, but it was serviceable most of the time. Project Nevada definitely did a lot to help NV's combat.

    True, I can't really imagine either of the games running on any other engine. Gamebryo will always be unstable and frequently look graphically poor, but using it correctly like Obsidian did in NV proves that it's capable of holding together a great game.
     
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  2. tuluse Prestigious Gentleman Arcane

    tuluse
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    Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Shadorwun: Hong Kong
    Which side is the good side?

    Why do you care if people bash the engine or not? It is a shitty engine and it doesn't do anything that other engines don't do better.
     
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  3. Clockwork Knight Arcane

    Clockwork Knight
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    I never understood this complaint. On vanilla I put the game on Very Hard, the HP bloat didn't matter because enemies would still die easily. I didn't even have an efficient build or anything. The combat was that it felt "floaty" and the AI is retarded ("aaaaaah, please spare me!"...*turns around*..."die already, you fucker!").
     
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  4. Lemming42 Arcane

    Lemming42
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    It varies wildly between weapons. Some weapons, like the Hunting Rifle, are capable of one-hit-kill headshots whereas others, like the Combat Shotgun, require you to unload about 50 shots into someone's brain before they even react to it.

    It's been a while since I played Fo3 so I can't give specific examples of it occuring in that, but in NV the ridiculous bullet sponges tend to be robots and animals rather than humans. Project Nevada seems to rebalance this though.
     
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  5. Clockwork Knight Arcane

    Clockwork Knight
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    There was one instance in very early game where that happened to me, where a raider with a heavy helmet followed me into a bathroom stall (no homo), took a shotgun blast to the face and didn't die, but he was almost dead instead of taking chip damage.

    edit: Comparison of the weapons' statistics, by the way:

    http://fallout.wikia.com/wiki/Combat_shotgun_(Fallout_3)

    http://fallout.wikia.com/wiki/Hunting_rifle_(Fallout_3)

    I recall someone saying that will full perk and skill bonuses the combat shotgun can one-hit a behemoth on a sneak critical, since each pellet counts as a hit. found a video. The guy is using an unique combat shotgun, though.

     
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  6. Sordid MCA/Prosper Hybryd Arcane Patron

    Sordid MCA/Prosper Hybryd
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    Fallout3 is shit. There is nothing extenuating about it.

    Fallout3 apologetics leads to Fallout 4 being even more stinky turd, 'cause Todd would interpret it as a proof that even codexers like his shit.
     
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  7. Curious_Tongue Larpfest Patron

    Curious_Tongue
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    Codex 2012 Codex 2013 Serpent in the Staglands Codex USB, 2014
    Someone here posted that Bethesda has an arts department that's full of talented and well paid professionals. On the other hand, they really cheap out when it comes to hiring level designers and don't seem to have any full time writers at all (this might have changed since Skyrim though).

    The disparity of investment really shows, but if you isolate the parts of Fallout that have had significant investment, I think they've done a good job in those areas.
     
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  8. Clockwork Knight Arcane

    Clockwork Knight
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    Unlike Gaider, Todd is not retarded and knows full well to not lose a minute of sleep over what the codex thinks of him.
     
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  9. Lemming42 Arcane

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    Didn't the art guy (Adam something) die after Skyrim was released? He was one of the competent people at Bethesda and I, rightly or wrongly, attributed a lot of Fallout 3's more successful visual areas to him. I've got a feeling they'll struggle on Fallout 4 without him.

    Weird. Maybe it was the unpredictable difficulty scaling that wrecked the combat shotgun for me, I remember a lot of people reporting finding the game incredibly easy or incredibly hard on release despite playing on the same difficulty settings.

    I was playing NV pretty recently and I can confirm that the Hunting Rifle frequently gives one hit kills. From my memories of Fo3, it worked for me there too.
     
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  10. Onholyservicebound Arcane

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    Yeah he died, and yes he was behind all of their best designs. The only thing of his I really didn't like were the super mutants, bloody awful, but then they do have a different "backstory", so hopefully if we see real mutants in 4 they won't look like pieces of shit.

    As for the damage, it's completely legitimate, 10mm pistols at full repair did 9 damage, 18 on headshot, and fully repaired items were only possible with really high skill, so you were usually doing less than that. a level 1 talon merc has 75-80 hp and 13%DR, with max leveled having up to 300hp.(According to wiki) Enclave, some BoS, and raiders were often similar. Worst hp bullet sponges were in broken steel, reavers and overlords with something like 1200hp (More than the legendary deathclaw in NV). Take into account that the weapons linked are pretty much the highest damaging, and the shotgun crit damage was an accident.

    Fallout: New Vegas did it better, if an enemy was not dying, it was usually because of your ammo type, as opposed to hp bloat. and the high tier weapons were significantly stronger. Hell, even the weakest starting weapons were at least double the 10mms damage.
     
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  11. Xeon Augur

    Xeon
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    I kinda hope there won't be any super mutants in F4 or at least not many.

    From what I understand*, In Fallout 1 the master died and the way to make smarter super mutants were lost and in F2 and FNV they pretty much scattered and were waiting to die or something. In F3 they tried to remake the cure the master made but wasn't that successful, aside from the the companion you get in the lab.

    I kinda hope they don't stretch that more for no good reason. Also if they go for the Common Wealth I am kinda hoping they will show some modernization[?] or something that shows that the world isn't static or something but people are kinda trying to adopt to the new world like F2 and FNV.

    [*] understand and remember
     
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  12. Lemming42 Arcane

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    I like the Super Mutants (the real ones, not the Fo3 ones). Their struggle to rehabilitate themselves into human society after the destruction of the Master would have been an interesting theme to explore, but the closest we got was Broken Hills, Jacobstown and that guy in Westside.
     
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  13. DragoFireheart all caps, rainbow colors, SOMETHING.

    DragoFireheart
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    tl;dr

    Bethesduh is retarded.

    ---------------
    END OF RHINE
     
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  14. Havoc Cheerful Magician Patron

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    Grab the Codex by the pussy Dead State Divinity: Original Sin Project: Eternity Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
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    ^^Line ends here
     
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  15. Lemming42 Arcane

    Lemming42
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    [​IMG]
     
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  16. Ninjerk Arcane

    Ninjerk
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    no further
     
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  17. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    What?
    In FO1 and FO2, pretty much anywhere is picked clean. Only places you can find ancient salvage are unexplored, abandoned and usually full of security - Toxic Caves, Sierra Army Depot, Vault 13, etc.
     
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  18. Clockwork Knight Arcane

    Clockwork Knight
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    The problem is that a gameworld that was picked clean is just not very interesting to play in.
     
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  19. Ninjerk Arcane

    Ninjerk
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    There could always be new repurposed salvage (e.g. cobbled together armor)
     
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  20. anus_pounder Arcane

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  21. Lemming42 Arcane

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    It seems they were going for an "exploring the wreckage" feeling with Fo3. Completely against Fallout lore and all logic, of course, but I guess Todd thought it would be cool to stumble through busted up houses as if the war had happened about a year ago at the most. I'd be lying if I said I didn't see any appeal in that idea.

    It's been said many times before, but Fallout 3 would have made a lot more sense if it was set somewhere between the Great War and the start of Fallout 1, rather than after Fallout 2. Then they couldn't have had the BoS, Enclave and Super Mutants, but that can only be a good thing considering how badly they fucked all three of those factions up.
     
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  22. Surf Solar cannot into womynz

    Surf Solar
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    Even though I agree with your points, there wasn't much to fuck up about the Anklav.
     
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  23. tuluse Prestigious Gentleman Arcane

    tuluse
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    And they still managed to do it. It's impressive really; the deepness of the lore rape.
     
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  24. Surf Solar cannot into womynz

    Surf Solar
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    What did they rape there? The enclave have always been the ridicolously stupid villian faction full of psychos, racists, nazis etc. If anything, Bethesda just continued with this shit.
     
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  25. Clockwork Knight Arcane

    Clockwork Knight
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    The Master/ Super Mutants faction was full of psycho racist Nazis as well, so it's all good. Iirc he even mentions that cooperating humans will be allowed to live in camps after being sterilized, to drive that last point home.
     
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