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Fallout 4 Pre-Release Discussion [GAME RELEASED, GO TO NEW THREAD]

Discussion in 'Bethesda Game Studios' started by LESS T_T, Jun 2, 2015.

  1. Stainless Veteran Arcane

    Stainless Veteran
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  2. Lemming42 Arcane

    Lemming42
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  3. ERYFKRAD Barbarian Patron

    ERYFKRAD
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    Serpent in the Staglands Shadorwun: Hong Kong Pillars of Eternity 2: Deadfire
    Hah all you is get is Son I'm disappoint wtf
     
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  4. Makabb Arcane Shitposter Bethestard

    Makabb
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    Some quality writing by Todd




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  5. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    "Dialogue wasn't a battle we wanted to pick. ... we just don't have unlimited monkeys and typewriters." - Pete Hines, Bethesda.
     
    Last edited: Jun 8, 2015
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  6. Clockwork Knight Arcane

    Clockwork Knight
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    Imagine the world-shattering butthurt if he decided he wanted nothing to do with such a psycho anymore (you'll probably poison the water) and you failed the main quest for something you did hours ago?

    :thumbsup:
     
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  7. Lemming42 Arcane

    Lemming42
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    The best part is Liam Neeson's completely bewildered delivery. He must have thought he was in some kind of magnificently-orchestrated prank show where the aim was to get him to read the stupidest lines ever written.
     
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  8. undecaf Arcane Patron

    undecaf
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    Shadorwun: Hong Kong Divinity: Original Sin 2
    [​IMG]
     
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  9. Space Satan Arcane

    Space Satan
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    Typical Fallout 3
    You found 2 crates, one opened, another with medium lock.
    Opened contains 5 mines, closed one is filled with 3 mines.
    Because Bethesda.
     
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  10. Servo Arcane

    Servo
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    HURRY GUYS PREPURCAHSE NAOW!!!
     
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  11. prodigydancer Arcane In My Safe Space

    prodigydancer
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  12. Zombra An iron rock in the river of blood and evil Patron

    Zombra
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    Serpent in the Staglands Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech Pillars of Eternity 2: Deadfire
    Horsefeathers. There are dozens of reasons to want to replay a game. C&C certainly is one, but not the only one. You want me to list some?

    How about you think about the last 5 games you replayed? RPGs or not? Maybe you could link your Steam library so we can see how many hours you've put in on games without C&C. Money, mouth.

    Agreed. Remember ... I never said Fallout 3 has substantial C&C. It seems you are hung up on this as the only thing that makes any game replayable. It's possible that that's true for you, but frankly that makes you a weirdo.

    Let me interject a personal question, if I may: I notice you have a Wizardry 8 avatar. Great game! I've played it through at least three times. How about you? Did you make one party, stick with it to the end, and then never play it again?


    No argument here. Don't make the same mistake others have made and think I'm a Bethesda fanboy who believes Fallout 3 is pure gold.

    But this has nothing to do with the subject at hand. Good writing would certainly help, but bad writing doesn't mean the game isn't replayable.

    Ah! So there is replay value if you like role-playing in role-playing games. I think the point is made.

    And incidentally, the stupid ass karma meter is not the only thing that provides roleplay opportunities in that game. In fact I pretty much ignored it. I didn't play through with a "lawful stupid" character and then a "chaotic stupid" character, or ride the Paragon/Renegade meter for the bonuses. That's not roleplaying.

    I'll also repeat that different character builds make for a very different experience. (As one example, I completed the game with only two kills using a stealth character.)
     
    Last edited: Jun 8, 2015
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  13. Makabb Arcane Shitposter Bethestard

    Makabb
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    Team preparing for E3 :M




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  14. pippin Guest

    pippin
    Many people find FO3 replayable because they find stuff they missed on their previous playthrough(s). This is actually not that rare or even easily avoidable since most stuff is *way* out of your path. I found the Republic of Dave only because 3 Dog talked about it. The building with the Lincoln worshippers, I found that by accident. Which is weird because the first time I played it I missed the GNR bulding because I never managed to find my way through the Metro system, reaching Rivet City first (the wiki states you can visit the Tranquility Lane vault without even going to GNR or Rivet City :retarded:).

    Granted, in New Vegas you can skip many paths as well, but at least when you talk to NPCs they reveal important locations. In FO3, you'll find Canterbury Commons and the Oasis through this method, and I don't think those are absolutely important for the game.
     
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  15. SymbolicFrank Magister

    SymbolicFrank
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    I really hate it when, after you kill a nest of baddies and are all alone, all their stuff is red and you lose karma when you take it, because everyone in the whole world instantly knows you just stole it.
     
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  16. Jedi Master Radek Arcane

    Jedi Master Radek
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    I actually believe, there is like one or maybe two creative people hidden inside Bethesda on some minor positions. Their voice is tiny, but sometimes heard. If you look closely you can see some of their ideas scattered or mutilated. Even in Oblivion we had a painting quest(execution was reversely correlated to the greatness of idea, sadly ), a quest with demons following player around or with invisible village(for those I forgot the quality of execution).
    Obviously I may be making shit up. Even a total moron, sometimes can have a good idea.
     
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  17. Necroscope Arcane

    Necroscope
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    Being a creative game dev and working at Bethesda - I can't imagine how depressive that must be.
     
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  18. Makabb Arcane Shitposter Bethestard

    Makabb
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    It's not depressive if it pays the bills and then some.
     
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  19. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Only quests I remember in Fallout 3 looking like something that you would see in the original Fallouts are You Gotta Shoot 'Em In the Head - the one with the ghoul, the multiple mercs and the base with Power Armor. There's also Tenpenny Towers, which was a good quest as well. Outside of that, nothing interesting comes to mind.
     
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  20. Makabb Arcane Shitposter Bethestard

    Makabb
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    I blew Megaton because of Moira.
     
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  21. 28.8bps Modem Prophet

    28.8bps Modem
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    Yeah, that was actually quite a good quest even if it was basically a film plot rip off.

    Multiple solutions, some non-violent. More than one outcome. Someone must have slipped that in to the finished design while the Shitting Things Up Department were on holiday.
     
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  22. agentorange Arcane Patron

    agentorange
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    Codex 2012
    You could listen to some guy in Tenpenny Tower talk about how he used to travel around, fighting crime, with a ghoul companion (I think there was a radio show in the game about this), and that this companion of his ended up dying in some cave; he mentions this stuff in an off-handed way, and it doesn't start a quest, but you can actually find the cave where the companion died and there is some decent environmental story telling. I thought that was interesting, since it was completely unmarked and you have to keep your eyes peeled to find the location - rather than just following the quest compass like every other fucking quest in the game. I believe there was an unmarked quest or two in Oblivion like this, as well. Maybe the games would be worth playing if every quest were like that.
     
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  23. Metro Arcane Beg Auditor

    Metro
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    DARING DASHWOOD! There are actually quite a few of these 'unmarked quests' in FO3. They don't reward experience or anything but they do make for nice set pieces. Other examples:

    - the radio broadcast towers you find where you track the strength of the signal to a somewhat hidden sewer entrance (not that far from the tower)
    - audio logs of a family that got separated, each has one digit of a code to the entrance to a fortified bunker and the logs are spread across the wasteland at random/obscure locations
    - Nuka-cola clear formula 'quest' you find when you stumble on to a corpse in the Nuka-cola plant (there's no breadcrumb or trigger to the quest)
    - the non-storyline vaults don't have quests, either, but most tell stories similar to the ones you find in New Vegas
    - finding Sydney's (girl who does the Stealing Independence quest with you) father's corpse in a hotel and giving her his final message to her will cause her to give you her modified 10mm machine gun (you can probably just kill her to get it)
     
    Last edited: Jun 9, 2015
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  24. Makabb Arcane Shitposter Bethestard

    Makabb
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    STOP ! or soon we will learn that fallout 3 is a good game. :M
     
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  25. PorkyThePaladin Arcane

    PorkyThePaladin
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    <creative-young-intern> We could do so many interesting things with Tamriel, there could be many opposing factions fighting for the throne, similar to the War of the Roses in England, with lots of political intrigue and Byzantine backstabbing and major plot twists around every bend. People love that sort of stuff, just look at Game of Thrones!
    <Todd Howard> Don't be silly, young whippersnapper! If we had that kind of plot complexity, it would confuse most of our customers, the kids, the pregnant women, the tired professionals, let's face it, people play games to get away from that kind of stuff! They just want to sit down on their couch, shut their brain off, and BE IN THE TV! Besides, such plot shenanigans might prevent us from doing the things that people expect from a proper Bethesda game, like saving the world, joining every faction in the game with one character, and starting out in prison.
    <creative-young-intern> But that's my point, every Bethesda game doesn't have to be like that! We could try something new!
    <Todd Howard> ... starts looking off into the distance with a cloudy look in his eyes... Interns, filthy creatures...
    <creative-young-intern> ... walks off dejectedly...
    <Todd Howard> ... turns to writing team... Say, guys, just in case that naive retard is onto something, let's implement a simple faction system into out next game, say some kind of civil war, where you can only join one side and not both like usually. But, make sure it doesn't get in the way of the good stuff, the dragon fightin' and saving the world!
     
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