You're still full of shit because saying that something is "style over substance" isn't an excuse for bad storytelling. There wasn't anything about the stories in Fallout, Fallout 2, or New Vegas that lacked their own internal logics or didn't make any sense. In Fallout you have to find a replacement water chip for the vault or else they'll be forced out into the wasteland, then you have to deal with the Master's Army because they'll eventually find and destroy the Vault. In Fallout 2 you have to find the Holy McGuffin or your village will die, and then they're captured by the Enclave and you need to save them. In New Vegas you're seeking revenge against Benny, but end up getting wrapped up in a geopolitical turf war over the Platinum Chip which effectively makes you Kingmaker. There are certainly individual elements that could be nitpicked in each game, but the central core of the story is logical and makes perfect sense.
The same can't be said for Fallout 3 where you're trying to keep the Enclave from turning on the Water Purifier, when your whole goal is to turn on the Water Purifier, or in Fallout 4 where the Institute has no practical reason for ever kidnapping your son, and therefore the entire premise completely goes tits up. Those are the centerpieces of the games' narrative, and hand waving it away because there are ghouls is just weaksauce bullshit.
By the time Kellogg first made contact with the Institute, which was some number of years before he kidnaps Shaun, they're already producing Gen 1 Synths. Those things are basically just T-800s which the Institute can produce indefinitely, so they certainly have the firepower to take down a vault with no real cost to themselves in manpower.
That's also a contrived explanation, because it doesn't make sense that a facility which is so sealed off from the outside world that the only way to get in or out is through teleportation - wouldn't also have its own internal air recycling system. If they're drawing in air from the outside, then the BoS wouldn't have had to bore a nuclear hole into the yard of CIT, they could have just widened the path the air was coming in.
The real leaders are the lead scientists, and they make it apparent after Shaun names you his successor. The Institute is lead by a council of scientists with Father being the Chief, but that doesn't mean he holds dictatorial authority.
Click to expand...