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Fallout Fallout 4 Thread

Discussion in 'Bethesda Game Studios' started by Daedalos, Nov 10, 2015.

  1. Clockwork Knight Arcane

    Clockwork Knight
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    Just watched a video where the guy spawns a legendary deathclaw next to three supermutants, who proceed to beat him to death with nailboards while it pathetically swings at the air next to them. He managed to take one mutie down by sheer luck.

    what is this combat system :abyssgazer:
     
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  2. Zerginfestor Learned

    Zerginfestor
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    Wasteland.
    It's funny how in NV, the Deathclaw was just this badass creature that you always had this tense feeling of fighting when it came to close-quarters-combat, because even in Power Armor, those claws would slice through your armor like a hot knife through warm butter, and the only time you felt safe was sniping from afar, or exploiting their 'no jump' feature, but even then the Deathclaws had a chance of 'teleporting' right to you if they used their leap attack and the player as near the ledge just a bit.

    Meanwhile in 4, The Deathclaws have become nothing more than a hilarious joke, mostly because:
    -They're incredibly sluggish now, even when running on all fours, they have this look as if the gravity of earth itself was slammed upon their backs. Their movements are overall pretty slow for such beasts.
    -Their awkward downward slashes and upward slashes are wind-up attacks that give the player easy enough time to step to the left/right depending on where the slash is coming from, and totally miss the entire attack while the Deathclaw has it's belly exposed.
    -Their "RAWRIMSUPAHMAD" stomp animation in combat initiation leaves their belly open for enough time to do massive damage upon the Deathclaw.
     
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  3. potatojohn Arcane

    potatojohn
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    Deathclaws in New Vegas were a joke. 95% of them were in the quarry, where you could just walk up the conveyor belt and plink them to death with a varmint rifle.

    At least bethesda added some AI to it in 4. Now if they can't get to you they run away and hide.
     
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  4. Bradylama Dumbfuck! Dumbfuck

    Bradylama
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    Only an autist like you would have the patience to plink at Deathclaws with a varmint rifle.

    I have never once been killed by a Deathclaw in Fallout 4. I'm more threatened by raiders who randomly spawn with a Fat Man. I faced down a Savage Deathclaw and killed it with a couple swings from my Super Sledge.
     
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  5. Cyberarmy Love fool Patron

    Cyberarmy
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    Divinity: Original Sin 2
    I killed my first deathclaw at level 10 with a basic sniper rfile that I modified from the first hunting rifle I found. I 4 shotted it...
    Legend of the Wasteland had become a fucking joke ...:argh::argh::argh::argh::argh:
    :negative:
     
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  6. Zerginfestor Learned

    Zerginfestor
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    Err, if you're talking about the main 4 conveyor belts upon the large building, Deathclaws can, and WILL get up the ramp easily and box you in, so no idea what version of NV you're playing, but the last patched version has Deathclaws capable of going up the belts, along with the Matriarch and Alpha moving x2, x3 as fast as a normal deathclaw and attacking faster as well, making them the most dangerous creature to fight. If you're going to exploit the 'lack of jumping' of the AI, Deathclaws as well in NV run away to try to find a way to 'get up' to you, same thing with Fallout 4. Their AI hasn't improved, so I have no idea what the fuck you're talking about, they've been nerfed, mostly.
     
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  7. Endemic Arcane

    Endemic
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    I remember killing the FO1 Hub deathclaw with a handful of targeted hunting rifle shots (+ a few shotgun\pistol hits from Ian and Tycho) at around level 6. Since the HR gets a native to-hit bonus, you can just kite indefinitely. Even easier with the .223 pistol, as it nullifies most of the target's DR.
     
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  8. RK47 collides like two planets pulled by gravity Patron

    RK47
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    Dead State Divinity: Original Sin
    I just take drugs and punched it to death in the eyes.
    'The last thing you see is my fist to your face,' - Bryan the Vault Dweller
     
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  9. Zerginfestor Learned

    Zerginfestor
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    This is what I did as well, actually. I found it pretty amusing that the game would make Unarmed to be one of the easiest combat playstyles in the game...I mean, it was for me, at least.
     
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  10. Endemic Arcane

    Endemic
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    Well of course, since Psycho makes you near-invulnerable :p I didn't even mention abusing the inventory function to pump Stimpaks.
     
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  11. typical user Learned

    typical user
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    Take drugs, kill a deathclaw.
     
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  12. Zerginfestor Learned

    Zerginfestor
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    I think the only time I used Pyscho was the first time I saw a Deathclaw and freaked, it was a tense moment for me, despite the fact I somehow punched a part of it's upper body into bloody chunks, OH that and the mother, for some reason. Other then that, I think I just ran up to them with a Power Fist going "DING DING DING, BOXING TIME"
     
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  13. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    And he's your son, so he inherited the Protagonist Gene allowing him to do that? Hey, this is some Avellone-tier meta-commentary. Good job, Bethesda!
     
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  14. Makabb Arcane Shitposter Bethestard

    Makabb
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    Buying Bethesda games is like being in an abusive relationship. You know he's going to hurt you, but deep down, you know you enjoy it.



    Todd Howard AD 2015

     
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  15. CthuluIsSpy Arcane

    CthuluIsSpy
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    I died only once to a deathclaw. It was a glowing deathclaw, and it took me by surprise.
    Then I just reloaded the game, spammed jet and around it, shooting lasers at it.
    Took me about 10 out of 33 jet, and I didn't even get addicted :D
     
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  16. Genma:TheDestroyer Arcane

    Genma:TheDestroyer
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    I've avoided the use of drugs during my playthrough with one exception, Abernathy Farm. This is on Survival. I was doing a corn run back in the early days when that was my limiting ingredient in the Vegetable Starch recipe, and had planted a crap load there. I run over from the Red Rocket and, surprise, the place is overrun by about 12 Gunners, many armed with laser pistols or combat shotguns. Everyone died. This place had turned into a major farming hub with 10 people working day and night for my benefit, can't have that. Reload. Tried to snipe the attacking force and the one unarmed member of the group approaches on my blind side and beats me to death. Reload. Aggro a couple at a time while tossing grenades and planting mines. In my haste blew myself up. Fuck this, reload. While I didn't normally use them I usually have a hoard of drugs on hand because they're a light weight money maker. There's 12 Jet in my inventory, and it gets quick-keyed. Bullet time you assholes!


    Blew the only Addictol I ever found to cure the resulting addiction. This is before I found out that you can make Refreshing Beverages and, I think, a Mirelurk recipe that has the same effect. Cooking is really overpowered, you can achieve most of a drug's effects along with HP restoration and no chance of addiction.
     
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  17. Bliblablubb Arcane

    Bliblablubb
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    I have to correct myself in terms of the lingering danger of synth infiltrashun:
    When I fasttraveled back to Sucktuary, I witnissed the vaultrep and my ammo vendor having a shootout. Aside from the fact that the fag deserved a beating, I thought it was just the usual Bethesda bug. Alas no, turns out the settler was a synth spy (had a synth component) and an invashun force of 10 synths emerged from behind a house. Well, my joy only lasted for a short while, since Bethesda being Bethesda, the whole thing bugged out. Even though every enemy was killed and my settlers thanked me for the help, checking the map after traveling away listed Sucktuary with only 2 people and happiness dropped by 30 points (AKA failed defence). While all my settlers were still present, EVERY object producing food/water/def/nrg was broken and had to be repaired! The amount of resources it took could have build me a spaceship instead. :argh: Tho my crops magically repaired themselves while a was looking at them.

    Bethesda. Bethesda never changes.

    Moral of the story: Check every settler with awareness VATS for unusual high energy resist and send those to Siberia. Or to the ghoul settlement together with Paladin Derp and Strong. Fuck Strong.

    Funfact: You can shoot off the shell from a mudcrab mirelurk. I heared you can shoot armor off enemies (only saw it on PA raiders), but using the assploding shotgun certainly creates funny moments with naked mirelurks or vaporized ghouls.

    The cereal guy's gun is just a renamed relentless .44 revolver. You can slap every normal .44 mod on it. I think it even comes with the lowest receiver, so you should switch that one out ASAP for moah dmg.
    I haven't seen any compatibility issues actually, the PPK is a completley different gun and therefore does not accept standard 10mm mods.
    The combat rifle seems to have a bug tho, a "glow sight front ring" appears in the list if you have the normal ring attached, but it cannot be chosen.
     
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  18. baturinsky Arcane

    baturinsky
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    What game you are talking about? In Fo4 DR from drugs is insignificiant and all heling is over time.
     
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  19. Bliblablubb Arcane

    Bliblablubb
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    Chems are so OP I stopped using them, aside from the cereal guy fight being low level.
    Psychojet and the homebrewed addictol wannabe are easy to make and require no extra perk AFAIK, they might have just removed addictions alltogether.

    But IF I ever decide to make a survival run, it will create a nice background touch, where I have to become a drugriddled wreck just to stand a chance against common enemies. Truth be told, normal difficulty is really piss easy after a few levels when you get a little more HPs under your belt. Even standard leather armor serves you well enough and modded weapon's dmg increases much quicker than standard enemies HPs. I am already drowning in energy weapon ammo, because they are overkill against what the game offers me.
    Well, unless you get cocky and forget to actually watch your HP bar. I may or may not have died against a raider when they started getting assault rifles because of that...
    And it would actually fit the narrative, since raiders are supposed to be drugged up maniacs after all.

    You have to become one of them to effectivly fight them, dark and edgy tragic hero and-- ah screw that shit...
     
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  20. Genma:TheDestroyer Arcane

    Genma:TheDestroyer
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    Aside from the Gunner situation I haven't really found Survival hard at all. Probably because I obsessively modify everything I own and like sniping/trapping an area. Even if they get up close a combat shotgun with Gun Nut 3/Science 3 mods ruins their day. Just added armor penetration with every shot. My second fall back is this quick firing pipe pistol I found while doing a 'procure on site' gag on a couple dungeon runs for variety. I was surprised at how well it melted people despite being ordinary and decided to see what I could do with it. Ammo for the thing practically falls from the skies.
     
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  21. Genma:TheDestroyer Arcane

    Genma:TheDestroyer
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    I dunno, I found a dungeon where raiders were fighting a holding action against Synths and came away pretty impressed. In a straight fight a Synth can just plain outlast a raider due to redundancy (several stages of damage), so the raiders adjusted. Barricades and traps all over the place, turrets in sneaky corners and several times I watched raiders blast a well entrenched Synth out of its hole with explosives. Then they'd take the weapons and use them instead.

    If they weren't so squishy compared to everything else they'd reign supreme.
     
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  22. CthuluIsSpy Arcane

    CthuluIsSpy
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    Yeah, I discovered that wasteland drink thing as well.
    Good lord its over powered. All it nee
    Did you fast travel away from sanctuary? There's a bug where if you fast travel away from there, the game thinks that it has less resources than it should.
     
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  23. Bliblablubb Arcane

    Bliblablubb
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    I really like how the big raider locations with named bosses are actually aknowledged by some NPCs, and in their logs if you kill one or more of them. E.g. the raiders in the Corvega factory, the brewery and the fed food depot have a little relationship between each other. I think the major of Penis monument town Bunker Hill mentions them as well.

    Combat wise it mostly comes down to level difference and equipment.
    When I tried to beeline to Diamond Shitty right from the start, the PA raider on the tender could oneshot me, because he spawned with a combat rifle, while my puny 10mm had no chance of damaging him (had to switch to PalaDerps wazer wifle).
    Then again, my playstyle is more sneaky than run and gun, so turrets are dispatched before they can start to unload. And pipe weapons don't really make my HP bar twitch at lvl 35+ anymore. Now that I find the occasional twix with an assault rifle, things get a little more interesting.
    A gunner attack on Sucktuary was at least a little more dangerous, since they spawned right in front of my guardposts, curbstomping the surprised guards I placed.
    Sadly, guard posts are only useless decorations, especially if you build 3 per guard to add some patrolling flavor. Aside from stealing my weapons, they are less helpful than Cocksworth. The naggy azn stole my Assploder shotgun, because she looted a few shells somewhere. DAMMIT WOMYN, BACK U GIEV!

    Protip
    : Don't throw grenades during settlement defense. While you are present, defeated settlers only sit down Skyrim-style, but you can still kill them with stray shots or grenades.

    Protip 2:
    While mutfruit plantages are the most effective way of farming, finding (and selecting) new arrivals in between those trees is a pain. I had 4 settlers in the Coop unaccounted for, because I placed 100 mutfruit plants and couldn't find them anymore. #richpeopleproblems
    Thankfully I found out you can just place a bell and let them come to you.

    Also why do provisioners need a bed and count towards your total population? I wanted to turn the starlight drive-in into a major trading hub, but it turned out a ghost town because I had used all the settlers there for provisioning. Now I need to micromanage them back... :argh:

    The display on the map is always buggy as hell and since I have supply lines it doesn't have an effect anyway. But the failed defense bug also appeared when I jogged all the way to Corvega and back for science. When I returned and opened the workshop menu, I could watch ALL values drop to zero. I read it would fix itself after a while, just like the crops repaired themselves while I was on my way to them. Next time I will just ignore it and let Stooges fix them. The only thing that really bothers me is happiness. My OCD demands satisfaction.
    I have no idea how happiness works. Abanathy farm and the something outposts have the same values, except AF is stuck at 60 while the 3 ghouls at the outpost are having the time of their life (80).
    Nothing at AF increases happiness, more defense, beds, electric lamps, cat pictures, free alcohol and hookers... nutin'.
     
    Last edited: Dec 2, 2015
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  24. Genma:TheDestroyer Arcane

    Genma:TheDestroyer
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    Yeah everything is hunky-dory when I'm paying attention to them and micro managing, nary an attack. But I finally get sick of listening to Preston's 'there's a new settlement to get up and running' spiel, and make a beeline for Diamond City, Vault 81 and a number of 'important' locations I've heard about. Suddenly my settlements are under attack all over the place. Several happen and I don't hear about it until the game is telling me I've failed to protect them. The fuck, people. Mk II Machine Gun Turrets on the perimeter, Mk I Shotgun Turrets farther in, spotlights and the occasional guardpost and you can't take care of yourselves? So I've decided to not even touch base for awhile, using a cleared out dungeon as a hub for all my travel exploits. When I've completed some important quests and stockpiled an obscene amount of junk and loot I'll return do housekeeping and upgrades. Just a time sink that kept me distracted.


    Preston's still waiting outside the Castle for me show up. Sorry dude, we had a bro moment when you knee capped the Deathstalker and he limped down the street, but I've got shit to do.
     
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  25. Bliblablubb Arcane

    Bliblablubb
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    Better hope he really is there if you ever decide you want artillery or the sweet general's coat. When I returned after fasttraveling back to get muh powah armoah, he had run off like a little girl and the quest marker played pingpong with me running between two locations.
    Preston dumped some 5 "help new settlement" quest on me until he stopped, but they are way beyond my planned travel distance so they are on ice.
    Far worse is, that he suddently nagged me with a "there was abductshun!" quest (it is even started via radio freedom if you ignore him). I think that quest is timed, but the settlement is close to Salem, a region I am not even close to exploring yet.

    That reminds me: the loading screen tips say the enemies get more difficult the more south you go. Does that mean if I go to Salem (east) I only meet lowlevel trashmobs, so next run I should explore the north before going to Diamond Shitty? My metagaming OCD is always afraid of going there only to find "oh great, that would have been useful 20 levels ago" stuff. I know the asylum has the CHA bobblehead, but you can't enter it before meeting the ghoul in Boston anyway.

    I think next run will have a slower leveling mod, while ignoring gun modding. Level 35 is already top tier equipment time it seems, came across my first enclave power armor yesterday.
     
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