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Fallout 76 - online Fallout spinoff from Bethesda - now on Steam with Wastelanders NPC expansion

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Well, this will likely be the last Fallout game for a long time since Beth's gonna have its hands full with Starfield and TESVI for the next >5 years.

I would even say there will be no other Fallout games after this.... this is a service, so they will be expanding this for years.

Starfield and TES VI will be the SP rpgs now, and Fallout an online game.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
An online fallout should let you build factions and go to war. You can’t really do that in a meaningful sense with 24 people.

That's your definition of online fallout, not mine
 
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Cael

Arcane
Joined
Nov 1, 2017
Messages
20,574
Makabb That definitely won't happen in FO76
Yeah. With nothing else to do, they will beeline you and shoot you just to break the boredom. 30 minutes? You won't have peace for 5 seconds.

Only if they know where you are, but with such a big map you won't be easily found if they can't see you on map ( i doubt they will let other people see you on map)
The other players can track you in 76 so the lower number is no deterrent.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
lol,no one has played the game even yet, it's not released and you talk about those things like they are set in stone, Todd said they are constantly changing things now, again, I doubt that they will let other people see you on map.
 
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Kyl Von Kull

The Night Tripper
Patron
Joined
Jun 15, 2017
Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
Makabb That definitely won't happen in FO76
Yeah. With nothing else to do, they will beeline you and shoot you just to break the boredom. 30 minutes? You won't have peace for 5 seconds.

Only if they know where you are, but with such a big map you won't be easily found if they can't see you on map ( i doubt they will let other people see you on map)
The other players can track you in 76 so the lower number is no deterrent.

And this is an essential feature. Without it you will never see another human. Map is too big.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Map is too big!
Map is too small!
There are too many people!
There are not enough people!

Tell me the definition of insanity.
 

Quillon

Arcane
Joined
Dec 15, 2016
Messages
5,239
I doubt that they will let other people see you on map.

Unless if they add a harry potter magic map, man I cringed so hard when I heard/saw wherever it was that they were gonna add spells to Fallout 4 :P How dumb must they be? Fortunately their tech stopped them somehow and unfortunately game is shit anyway.
 

Cael

Arcane
Joined
Nov 1, 2017
Messages
20,574
lol, one has played the game even yet, it's not released and you talk about those things like they are set in stone, Todd said they are constantly changing things now, again, I doubt that they will let other people see you on map.
Yes, son. And New Zealand would win the World Cup this time round, eh?
 

Kyl Von Kull

The Night Tripper
Patron
Joined
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Messages
3,152
Location
Jamrock District
Steve gets a Kidney but I don't even get a tag.
Map is too big!
Map is too small!
There are too many people!
There are not enough people!

Tell me the definition of insanity.

...this is easy to wrap your head around. If it’s going to be multiplayer with no NPCs, it should have enough people to create drama and conflict organically. In a huge map, that means there should be a large number of players. Or, if they want to stick with 24 players, they could go with a smaller map.

The issue is the number of players per square mile. As it currently stands, that number seems way too low. I would prefer a singleplayer game but if they’re doing multiplayer they should do it right.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
lol, one has played the game even yet, it's not released and you talk about those things like they are set in stone, Todd said they are constantly changing things now, again, I doubt that they will let other people see you on map.
Yes, son. And New Zealand would win the World Cup this time round, eh?

There is a BETA for this purpose, the game will change before its even released.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
btw we don't know the exact player count yet.

Todd only said 'few dozen' which could be 24-99.

I'm thinking that it will be around 50 people on one server.
 

Black Angel

Arcane
Joined
Jun 23, 2016
Messages
2,910
Location
Wonderland
thats one shitty argument.
Anyway, f4 actually had proper shooting mechanics/engine, no bullet bending and so on. It wasnt uniform that hitting head is best target for each creature. It still got some issues with you hitting an obstacle if you try to shoot from cover. Again, its less of an issue as your gun hole aligns better with vision but it is annoying. There are also enemies that teleport-throw grenades... but i still stand by calling this a proper shooter.
Except for the fact that Bethesda's had some help from id Software when developing Fallout 4's shooting mechanic. Unless id Soft are gonna return to help with 76, I don't see how Bethesda themselves are gonna be able to keep up these 'proper shooting mechanics' you're talking about. Add the issues with multiplayer balancing on top of that, and how they gonna deal with griefing problems yet at the same time, trying to keep all the 'drama' :lol: now you can LARP with other LARPERS

Also, holy shit Makabb channeling his inner
bethestard.png
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,467
Location
Lair of Despair
Todd only said 'few dozen' which could be 24-99.
They said you blind fool. I don't remember, but it was around 24-32~

Edit:
24-32 players at once. It was a challenge deciding on how many players would be in the game, and how frequently they wanted players to bump into each other. They want meeting another player to feel special, so they didn't want it to be too frequent.
 

Aim1ess

Novice
Joined
Jun 6, 2018
Messages
75
Location
United States
Todd only said 'few dozen' which could be 24-99.
They said you blind fool. I don't remember, but it was around 24-32~

Edit:
24-32 players at once. It was a challenge deciding on how many players would be in the game, and how frequently they wanted players to bump into each other. They want meeting another player to feel special, so they didn't want it to be too frequent.

The guy is just denying anything thats obvious and probably a negative. And if it's undoubtably confirmed then the answer will be "it will be fixed on release" - basically hands in ears "I can't hear you" style, he's in denial.

But based on his other posts the guy likes Rust, so I mean why bother even trying to engage with him? lol.
 

Rodcocker

Arbiter
Joined
May 31, 2018
Messages
195
So they are taking an engine that was built from the ground up to be totally open and moddable, with lots of people with experience of doing such modding, and think it is not going complete hack-fest after some modifications to enable online play?

So many online games have been wrecked by hackers because the patch the hack/symptom approach can never truly fix an underlying unsecure core. Really if they want an anti-hack online experience they needed to have built an engine from the ground-up with security baked into every single design decision. They might pull it off. But I'd be surprised.
 

Okagron

Prophet
Joined
Mar 22, 2018
Messages
753
Probably the same retard who's been the lead writer since fallout 3 (and who did the dark brohood questline in Oblivion), Emil Pagliuo-something
Yeah, he sure gonna write a lot when apparently the game barely has a story or none at all, all the quests are gonna be "kill this or get this" and all of the npcs are apparently robots, so no need to write any personalities for them.

Maybe it's a good thing that there's barely any need to write anything in the game, no need to endure trash Bethesda writing.
 
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Don Peste

Arcane
Joined
Sep 15, 2008
Messages
4,284
Location
||☆||
I doubt that they will let other people see you on map.

Unless if they add a harry potter magic map, man I cringed so hard when I heard/saw wherever it was that they were gonna add spells to Fallout 4 :P How dumb must they be? Fortunately their tech stopped them somehow and unfortunately game is shit anyway.
IIRC Todd said everyone will be always visible on the map.
 

Makabb

Arcane
Shitposter Bethestard
Joined
Sep 19, 2014
Messages
11,753
Todd only said 'few dozen' which could be 24-99.
They said you blind fool. I don't remember, but it was around 24-32~

Edit:
24-32 players at once. It was a challenge deciding on how many players would be in the game, and how frequently they wanted players to bump into each other. They want meeting another player to feel special, so they didn't want it to be too frequent.

The guy is just denying anything thats obvious and probably a negative. And if it's undoubtably confirmed then the answer will be "it will be fixed on release" - basically hands in ears "I can't hear you" style, he's in denial.

But based on his other posts the guy likes Rust, so I mean why bother even trying to engage with him? lol.

Denial of what ? I said 24-99, so if its 32, then its in that range
 

Jarmaro

Liturgist
Joined
Dec 31, 2016
Messages
1,467
Location
Lair of Despair
Didn't know that there are that many mmo fans here,this thread is unnaturally active.
Is it MMO tho? It sounds more like Dungeon crawler with open world. It's literally Hack&Slah from First Person. Only thing you will do in this game is Leveling, exploring and gathering better items.
Story will be practically non-existence, there's noone to talk to, there are only randomly generated quest.
Even Diablo 2 was more RPG than this.
 

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