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Mod News Fallout FIXT Alpha 6.1 Released

Discussion in 'RPG News & Content' started by Infinitron, Sep 11, 2013.

  1. Infinitron I post news Patron

    Infinitron
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    Codex 2016 - The Age of Grimoire Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Fallout; Fallout FIXT

    I've always found it odd that despite being widely regarded as the better game among the two, the first Fallout has gotten much less modding love than its sequel. Over the past few years, an energetic young modder by the name of Sduibek has endeavored to change that. Sduibek's Fallout FIXT megamod aims to be the Fallout equivalent of killap's famous patch for Fallout 2. Despite its, ahem, controversial beginnings, the most recent version of Fallout FIXT seems to have largely achieved that goal. Among other things, Fallout FIXT Alpha 6.1 finally provides an alternative "fixes only" installer, for all you stringent purists. If you've been following the Fallout FIXT thread here on the Codex, you'll know that Sduibek has gone to great lengths to ensure that every fix truly is a fix, even going so far as to contact Tim Cain himself for information on his original intentions.

    Here's an overview of Fallout FIXT's contents:

    FULLY INTEGRATED PATCHES:
    - Official Interplay patches (1.1, 1.2)
    - TeamX patches (1.2, 1.21, 1.3.5)
    - No Children Fix
    - Cathedral Crash Fix (and other fixes by Sduibek for the Cathedral, Military Base and The Glow crashes)
    - Nimrod's Dialog Fixes
    - FreeSpace variable is set to 0 by default, so you won't have to worry about that crash either.

    FULLY INTEGRATED MODS:
    - Fallout 1 Restoration Mod, version 1.0b1 [Created by Wasteland Ghost. Portions by Mynah, hamster, Wasteland Hellbringer.]
    --- Invasions are now entirely optional (including Necropolis), and invasion dates can be customized, anywhere from instant to 4x their default values.
    --- Deathclaw status is no longer linked, i.e. killing it on the world map or in the cave does not prevent it from appearing at the other.
    - Extended Flamer Attack Mod [Created by .Pixote.]
    - Endgame Mod [Created by Corpse]
    - TeamX NPCs 3.5
    - Sfall ddraw 1.18e (including shaders.fx for D3D modes) [Created by Timeslip]
    - hires patch 4.0.2 [Created by Mash]

    OPTIONAL MODS:
    - Weapon Drop Mod [Created by Josan12 and MIB88]
    --- Customizable distance values.
    - "Nixie Numbers" for GUI

    INCLUDED UTILITIES:
    - Two tools that can be run before running FalloutW.exe (not made by me) are included in the [Fallout]Scrambled Colors Fixes folder, to help with those experiencing color palette issues.
    - f1_screen_refresh.exe

    MISC:
    - Fallout 1 official manual (PDF format, version you can get from GOG.com)
    That's right, instant mutant invasions. For when the post-apocalypse just isn't "post" enough. Or you can bring back the 500 day mutant invasion time limit that was removed in Fallout's own official patch, to play the game as God and Cain originally intended. Give it a try.
     
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  2. Excidium P. banal

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    What
     
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  3. Gord Arcane

    Gord
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    Amongst the :obviously: crowd, of course.

    :smug:



    Btw., :bro: to Sduibek!
     
    Last edited: Sep 11, 2013
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  4. Shannow Waster of Time

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    While I personally prefer FO2, FO1 is regarded by many (the majority? Can't remember the results of the polls) on the codex as the better game. We've had loads of "discussions" about it. This thread might very well devolve into such a "discussion" thread. All because Infinitron conveniently forgot to include a "widely" into that sentence...
    Infinitron If you keep up this style of inflammatory news posting we just might come back to the glorious days when every news post was a bottle of vitriol and reading the threads was actually entertaining lose our status as prestigious magazine.

    OT: Yeah well, I don't care. FO2 was better anyway. No modding can fix FO1. :troll:
     
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  5. Infinitron I post news Patron

    Infinitron
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  6. Excidium P. banal

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    He says regarded as more popular, not better. Which one is better is a very DISCUSS!!ed point (clearly fallout 2), but there's no argument that Fallout 2 is a lot more popular than 1.

    That's because there isn't much to fix in FO1. Whatever there is to fix or restore is very minor compared to 2, and to make new content Fallout 2 is the obvious superior option because of all the improvements.
     
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  7. The Brazilian Slaughter Arcane

    The Brazilian Slaughter
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    Fallout is less modded because its harder to mod than Fallout 2, and Fallout 2 is already ass to mod, even if it got lots better after Timeslip came in. Also Fallout 2's version of the engine is better and more developed with new features.

    Fallout 1 is also a more complete game than FO2 (FO2 has LOTSA lost conten), even if there's still missing stuff (I think Bonyeard is the worst one here).

    I like FO1 a lot, unlike most series regulars it was with FO1 that I started, but these days I think FO1 is bare-bones compared to FO2. FO3 is probably the most bare-bones game of the series, through.

    Ins't FO2 one of the biggest CRPGs ever made, too? 11 towns, 8 non-town locations, lotsa meat on those bones.

    Damn, that must be insane. Also hilarious. Every city overrun by mutants already, everyone is dead and captured, you must go and sneak through the ruins to shift some loot and bolt, or get some gear by taking it from the refugees and raiders going around in the random encounters, avoid mutant patrols and salvaging gear and getting levels slowly until you can finally retrieve the Water Chip, only to find out you gotta go back there and kill all mutants once and for all, and for once, you're way underleved compared to the original game.

    Someone needs to make a LP of this.
     
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  8. Bilgefar Savant

    Bilgefar
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    This is the key. On the Codex FO1 is generally considered the better game, but I've always had the feeling that in most places outside these hallowed pages FO2 is thought to be superior. And then naturally, the more popular of the two gets more mods.
     
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  9. tuluse Prestigious Gentleman Arcane

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    Most places consider Fallout 2 to be better because it fixes some annoyances with F1 and has more stuff to do.
     
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  10. Gurkog Erudite

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    Sounds like a nice mod. I may try it out one day... haven't touched fallout in a while since burning out.
     
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  11. Scruffy The janitor Patron

    Scruffy
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    FO1 is superior because it's a cRPG with choices and consequences and a grey moral scenario, FO2 is a silly pop-culture reference romp through talking deathclaws and working as a porn actor. It was bigger and had more stuff, so the uneducated retard thinks that's superior, but it isn't.
     
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  12. Excidium P. banal

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    Fallout 2's only problem is lack of setting consistence, because the game design is much improved, there's a lot more quests with more states and better recognition for completion, in Fallout almost all the quests amount to crossing the street and fetching something or killing someone. P. much all quests in that game could have been made better with a little effort, the most complex scenario is probably helping the blades fighting the regulators and frankly it's some really babby's first quest design there.
     
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  13. Scruffy The janitor Patron

    Scruffy
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    i disagree with your incorrect opinion
     
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  14. Excidium P. banal

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    Time to replay the games then.
     
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  15. Scruffy The janitor Patron

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    did it about 6 months ago
     
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  16. Excidium P. banal

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    Then you probably noticed that big hubs like New Reno have probably more quest triggers than the entirety of Fallout 1, yet you seem to remember it as a game with more C&C.
     
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  17. Clockwork Knight Arcane

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    Both present in FO2, and at least the big bad guy has the decency to talk to his subordinates once in a while so he can be aware of any possible glaring problems in their master plan
     
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  18. Athelas Arcane

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  19. GarfunkeL Racism Expert

    GarfunkeL
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    The silliness in F1 was in optional encounters that require you to have Luck 10. You know, EASTER EGGS.

    In F2, plenty of silliness is visible to everyone, right there on the map.
     
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  20. Gord Arcane

    Gord
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    I always preferred the superior mood and atmosphere in Fallout 1, it nailed the post-apocalyptic wasteland better, or rather the desolated, harsh post-apoc wasteland, while Fallout 2 was more like the Thunderdome expanded over the whole of California.
     
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  21. commie The Last Marxist Patron

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    Spare us the faux elitist crap. The Super mutants, radscorpions, golden geckos and the Lost In Space robots in FO1 hardly make it a candidate for Asimovean sci-fi faggotry in comparison. FO 1 only appears 'superior' cause it's so barebones, with simple quests, plot, triggers. Fallout is the what a serious RPG would look like if it was meant for the consoletard audience: simple and short. A true "my first RPG". That doesn't make it crap(it's brilliant), but one needs to see it in perspective that as a RPG it's lightweight and easy.
     
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  22. Scruffy The janitor Patron

    Scruffy
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    MORE IS BETTER
    come on, just stop.
     
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  23. Scruffy The janitor Patron

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    updating commie.txt
    consoletard crap is brilliant
     
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  24. Infinitron I post news Patron

    Infinitron
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    Sometimes bigger IS better. One of the reasons indie RPGs are hard to do (and are often disappointing) is that an RPG needs a critical mass of content in order for its character development to be meaningful.

    That's why I think that, storyfag arguments aside, Fallout 2 is better as an RPG than Fallout 1.
     
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  25. tuluse Prestigious Gentleman Arcane

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    What does it mean to be "better as an RPG"? Fallout 1 was a more coherent experience for me, so I felt like my roleplaying had better context, thus it was a better RPG to me.
     
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