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Preview Fallout: New Vegas Info

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, Jun 29, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
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    Tags: Fallout: New Vegas; Obsidian Entertainment

    <p>We'll start out with <a href="http://www.gamereactor.eu/grtv/?id=7935" target="_blank">this video interview</a> Gamereactor conducted with Obsidian Entertainment's Larry Liberty.</p>
    <p>&nbsp;</p>
    <p>Additionally <a href="http://www.gamepro.com/article/previews/215673/e3-2010-fallout-new-vegas/" target="_blank">another preview surfaced</a>, this time over at GamePro.</p>
    <blockquote>
    <p><strong></strong> Certain things I experienced during my hands-on time with Fallout: New Vegas were impressive -- such as the fully-functioning casinos on the strip that you can explore (and gamble in) and some of the improvements to combat like the bullet cam and the new weapon modification options -- but I walked away from from my brief hands-on demo a little worried that it might play a bit too much like Fallout 3 for some tastes. Of course, that's not necessarily a negative thing. For instance, I felt that BioShock 2, while not dramatically different from its predecessor offered up enough new gameplay elements and improvements to make it worth it for fans to come on board for a second time. And with a series like Fallout, it's really difficult to gauge what to expect from the full game after getting a 20 minute crash course through a handful of different sections of the game.</p>
    </blockquote>
    <p>Spotted at: <a href="http://www.gamebanshee.com/news/98518-fallout-new-vegas-preview-and-video-interview.html">GB</a></p>
     
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  2. Clockwork Knight Arcane

    Clockwork Knight
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    Do they mean the way the camera ocasionally follows the bullet in VATS mode? Not only that's not a real combat improvement as it was also in Fo3.

    edit: Yeah

     
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  3. bhlaab Arbiter

    bhlaab
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    They mean it can be turned on to happen in realtime too
     
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  4. Shannow Waster of Time

    Shannow
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    I'm left speechless.
     
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  5. bhlaab Arbiter

    bhlaab
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    Gives the player more feedback in realtime mode.
     
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  6. Melcar Arcane

    Melcar
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    So much innovation.
     
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  7. bhlaab Arbiter

    bhlaab
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    It isn't seen after every kill and it's optional.
    [..]
    I believe it is only triggered when you kill the last hostile within range. So if you're in an extended firefight, it's not going to go off until the last target drops.
     
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  8. Mangoose Arcane Patron

    Mangoose
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    Divinity: Original Sin Project: Eternity
    Appealing to true Fallout fans, I see.
     
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  9. bhlaab Arbiter

    bhlaab
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    Well considering everything else that's been said about the game, yes they are at least attempting to.
     
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  10. MasterSmithFandango Arcane

    MasterSmithFandango
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    At least they can't fuck up the camera in a FPS, right?

    Right?

    right?
     
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  11. Berekän #11231 Patron

    Berekän
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    Well, the VATS camera was seriously fucked up sometimes...
     
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