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Interview Fallout: New Vegas Interviews

Discussion in 'RPG Codex News & Content Comments' started by VentilatorOfDoom, May 6, 2010.

  1. VentilatorOfDoom RPG Codex Staff

    VentilatorOfDoom
    Joined:
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    Deutschland
    Tags: Fallout: New Vegas; Feargus Urquhart; Obsidian Entertainment

    We'll start with Feargus <a href="http://www.joystiq.com/2010/05/04/obsidian-ceo-describes-fallout-new-vegas-as-almost-original/">talking to Joystiq.</a>
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    <blockquote><b>What was the deciding factor for you and the rest of the Obsidian staff in electing to create Fallout: New Vegas versus an original IP for your next game?</b>
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    This is different than going off and making the Iron Man 2 game. I mean this isn't a movie game. It's taking a license that, first off, we already love -- and a lot of us actually were involved in making the original Fallout games. So this is sort of just something fun to do.
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    I mean literally, when I was at Interplay, a lot of the reasons why I didn't leave when I probably should have left before was so I could get to make another Fallout. And so I kind of look at New Vegas as a different kind of license.
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    Now, from kind of more of a business perspective ... I know it's a big surprise to everybody that the economy hasn't been what it has been. And in some ways, as a developer, it's easier to get licensed products signed up, just because it's sort of like -- usually, when a publisher is coming to you to talk to you about a game, you know, if they are saying, "Hey, we got this license we want you to use" -- you're already like 10 steps into the process. </blockquote>
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    And then we'll continue with Josh Sawyer <a href="http://multiplayerblog.mtv.com/2010/05/04/fallout-new-vegas-designer-on-post-post-apocalyptic-society/">talking to esteemed RPG site MTV.</a>
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    <blockquote>"One of the things we're focusing on with 'New Vegas,' is that this is a post-post-apocalyptic society. Governments have formed and have congress. There are large slaver armies and big merchant caravans."
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    The differences between the two worlds aren't just a matter of increased infrastructure, though. Sawyer described the world as "much more political." "'Fallout 3' presented the Enclave as very very bad, and the Brotherhood of Steel as very good in opposition to the Enclave," he explained. "In 'New Vegas' we're presenting the landscape a bit differently. You might think the [New California Republic] is purely good, but they're not purely good. And you may think Caesar's Legion is purely bad, but they're not purely bad." </blockquote>
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    Spotted at: <A HREF="http://www.rpgwatch.com/#14910">RPGWatch</A>
     
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  2. StrangeCase Educated

    StrangeCase
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    A trite metaphor near you
    Poor guy. He tries to sell the game's politics and complexity, and gets hit with a big sticky wad of HERP DERP in return.
     
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  3. TwinkieGorilla does a good job. Patron

    TwinkieGorilla
    Joined:
    Oct 19, 2007
    Messages:
    5,466
    Serpent in the Staglands Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 BattleTech
    target audience, dude. target audience. my favorite so far:

    MCA: There are many secrets in the world of New Vegas...

    Avault #1: I can't wait to help people in that game and then as they run away just shoot them in the back just over and over again. (laughing) Pwned.
     
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  4. Clockwork Knight Arcane

    Clockwork Knight
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    Should I even read these for the lulz, or will I just rage to tears?
     
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  5. Awor Szurkrarz Arcane In My Safe Space

    Awor Szurkrarz
    Joined:
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    Codex 2012
    I stopped reading here. Seriously, why the fuck are gaming magazines using these soulless corporate terms? It sounds like there aren't any gamers any more.
     
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  6. Clockwork Knight Arcane

    Clockwork Knight
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    Not in the magazines, no

    they are journalists.
     
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  7. Sceptic Prestigious Gentleman Arcane Patron

    Sceptic
    Joined:
    Mar 2, 2010
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    10,549
    Divinity: Original Sin
    THEY ARE NOT. :evil: :evil: :evil: :evil: :evil: :evil:
     
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  8. KalosKagathos Prestigious Gentleman Learned

    KalosKagathos
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    Epic win. This is precisely the direction I wanted the franchise to take. NCR/Vault City/New Reno struggle was the best part of Fallout 2.
     
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  9. SolipsisticUrge Educated

    SolipsisticUrge
    Joined:
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    Location:
    Cleveland
    Every news post concerning this game solidifies my opinion that it will be typical Obsidian: amazing potential and lofty goals diluted down to a mediocre final output saved from being absolute shit by what few elements of its possibility halfway finished.
     
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  10. Clockwork Knight Arcane

    Clockwork Knight
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    tbh regular journalists are complete shit too, so I'm starting to accept they are all the same thing
     
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