Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Game News Fallout: New Vegas On Bugs and Alleged Bugs

VentilatorOfDoom

Administrator
Staff Member
Joined
Apr 4, 2009
Messages
8,600
Location
Deutschland
Tags: Fallout: New Vegas; Obsidian Entertainment

<p>Josh Sawyer commented on the bug reports on the Something Aweful forums <a href="http://nma-fallout.com/forum/viewtopic.php?t=56540" target="_blank">reports NMA</a>.</p>
<blockquote>
<p><span class="postbody">Someone earlier asked if we (Obsidian/Bethesda) knew about the PC bugs that people are currently experiencing. I can't comment on every bug, but I can comment on the higher profile ones: <br /> <br /> * Auto/quicksaving bug - I can honestly say that we never saw that bug or heard it reported prior to release. I played the game primarily (and extensively) on the Xbox 360 and PC (I also played on the PS3, but not as much) and never saw anything like that. We are looking into it right now because obviously it's (very) bad. <br /> <br /> * NVIDIA + water = lol - This is a known issue that was introduced with NVIDIA's drivers as of (I think) two revs ago. It can affect Fallout 3 as well. We are still discussing it with NVIDIA. <br /> <br /> * NPC faces = slow framerate - I hadn't heard of this prior to launch, but I'm going to talk to Frank (our lead programmer) about it. <br /> <br /> * CTD Apocalypse - CTDs are often very hard to diagnose, so honestly maybe we have seen "your" issue before, maybe we haven't. These are the hardest to figure out. My apologies. We have to take them on a case by case basis. <br /> <br /> * Video Card N + Sound Card Y + This Driver = Death/Bad Framerate - Chances are high that we didn't know that a certain combination of hardware/drivers/some other software would result in something bad happening because, quite frankly, PC compatibility testing is logistically really, really, really hard. That's not an excuse, but I hope it serves as an explanation. Anything that seems to affect a significant number of users and is systemic is something we can hopefully look into. <br /> <br /> Please don't take my lack of commentary on bugs to mean that I don't care about them. I just want to avoid hazarding guesses and doing remote amateur troubleshooting. Bethesda's support/testing teams are coordinating known bugs and new reported bugs through to us. I know it's frustrating. I hate seeing people experiencing bugs. We are addressing them as we learn more information about them.</span></p>
</blockquote>
<p>Addtionally Fallout: New Vegas Senior Producer Jason Bergman wrote an <a href="http://forums.bethsoft.com/index.php?showtopic=1125221&amp;st=0" target="_blank">Open Letter</a> on the Bethforums, topics: patches, console patches and bug myths.</p>
<blockquote>
<p>We are also pleased to say that we have just released a second fix for PC users to address the autosave and quicksave issues that some people were encountering. That particular issue was never seen prior to release and it was extremely difficult to reproduce reliably, even after the game had launched. In order to fix this problem we have had to disable Steam Cloud functionality. It has been turned off, and we won't turn it back on until we're absolutely sure it will not cause any more problems. Please restart your Steam client to make sure you get the update.</p>
<p>...</p>
<p>And finally, a quick tip: Be aware of your faction status before assuming the game is broken. Factions will react very strongly to you based on your current armor. If you&rsquo;re wearing Powder Ganger or Caesar&rsquo;s Legion armor, you will be shot on sight by the NCR (and vice versa). Also note that there are groups of renegade Powder Gangers (known simply as &ldquo;Escaped Convicts&rdquo;) who will shoot you regardless of your faction status.</p>
</blockquote>
<p>Spotted at: <a href="http://www.rpgwatch.com/#16012">RPGWatch</a></p>
 

Roguey

Codex Staff
Staff Member
Sawyerite
Joined
May 29, 2010
Messages
35,655
Also note that there are groups of renegade Powder Gangers (known simply as “Escaped Convicts”) who will shoot you regardless of your faction status.
I made a good-natured character because Sawyer promised a (difficult) pacifist path and I thought I wouldn't have to necessarily do too much fighting, so I was quite thrilled when I went to Primm and found out I had to clear it out first. And now I'm in a hotel diplomatically dispatching escaped convicts with my gun so I can get to the deputy. I could knock them out with my boxing gloves, but you don't get any experience for it and they wake up after a few minutes, so it's pretty much LARPing.
 

hakuroshi

Augur
Joined
Oct 30, 2006
Messages
589
Wow, game was released - what? three days ago? and already has two patches. That was quick.

Well, you can't finish fallout without killing. What's new?
 

Ausir

Arcane
Joined
Oct 21, 2002
Messages
2,388
Location
Poland
You can finish the game without killing anyone, but it doesn't mean you can finish every quest this way.
 

hiver

Guest
maybe you could if you were better towards gangers before, eh?
Or had some sneaking skills.
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,577
Location
Your ignore list.
hiver said:
Or had some sneaking skills.

So sneaking is a valid argument for the wholeness of FO:NV, but a lame tactic for VTMB's sewers hub... I'm beginning to understand the Codex now.
 

deuxhero

Arcane
Joined
Jul 30, 2007
Messages
11,326
Location
Flowery Land
Because Bloodline's sewer's are annoying, long and empty even with sneaking (in a game where sneaks are otherwise fairly easy).
 

racofer

Thread Incliner
Joined
Apr 5, 2008
Messages
25,577
Location
Your ignore list.
deuxhero said:
Because Bloodline's sewer's are annoying
How so, if you can totally avoid it with sneaking?
...long...
Much shorter than sneaking throughout FO:NV, I assure you.
...and empty...
Then why would you need sneaking on the first place?

27zvt39.gif
 

Jasede

Arcane
Patron
Joined
Jan 4, 2005
Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
I tried to use a Speech check on the tutorial geckos, but it didn't give me the option.

NV = popamole shit
 

dragonfk

Erudite
Joined
Jun 19, 2007
Messages
2,487
Jasede said:
I tried to use a Speech check on the tutorial geckos, but it didn't give me the option.

NV = popamole shit

There is no gecko love in F:NV. At least for you Jasede.
 

Jaesun

Fabulous Ex-Moderator
Patron
Joined
May 14, 2004
Messages
37,241
Location
Seattle, WA USA
MCA
I had believed the onus of bug catching is on the Publisher. In that Obsidian provides a build to Bethesda, Bethesda then tests it and provides feedback on bugs found. Obsidian then works on reported bugs, submits new build to Bethesda... etc.. Until Bethesda feels the current build tested is good enough to master?
 

hoochimama

Liturgist
Joined
Jul 11, 2004
Messages
665
VentilatorOfDoom said:
NPC faces = slow framerate - I hadn't heard of this prior to launch, but I'm going to talk to Frank (our lead programmer) about it.

Don't know if it's the same bug but my game was slowing down a lot when there were multiple npcs on screen(dipped to 10-20 fps in hotels and such), after installing this fix I get rock solid 60 fps.
 

Xor

Arcane
Joined
Jan 21, 2008
Messages
9,345
Codex 2014 PC RPG Website of the Year, 2015 Codex 2016 - The Age of Grimoire Divinity: Original Sin Torment: Tides of Numenera Wasteland 2 Divinity: Original Sin 2
Jaesun said:
I had believed the onus of bug catching is on the Publisher. In that Obsidian provides a build to Bethesda, Bethesda then tests it and provides feedback on bugs found. Obsidian then works on reported bugs, submits new build to Bethesda... etc.. Until Bethesda feels the current build tested is good enough to master?

That's pretty much how I understand game development works. QA is the publisher's responsibility. That would also explain how AP ended up taking months to get a mediocre patch where NV was patched in a day - Sega has shitty QA while Bethseda actually gives a crap, or are just more competent.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
hiver said:
maybe you could if you were better towards gangers before, eh?

Those guys seems to be disconnected from the Powder Gangs, they are always hostile.

Or had some sneaking skills.

That is about it, sneak and release the deputy ...
 

King Crispy

Too bad I have no queen.
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,876,562
Location
Future Wasteland
Strap Yourselves In
No mention of some of the truly bizarre bugs, such as the spinning heads (a link to which is actually included in Steam's own newspage for F:NV), and one that I encountered myself last night as part of the shootout during the tutorial:

Sometimes there's a spawning problem with certain scripted events that results in NPC's just standing still, allowing you to walk up to them and kill them in a single shot, which then results in that same NPC's body reappearing at their spawn point, but in a frozen, Jesus Christ pose (complete with eyes closed). Actually kinda creeped me out and put a damper on my spirits of playing this game.

Fucking Obsidian.
 

Vibalist

Arcane
Joined
Jul 21, 2008
Messages
3,583
Location
Denmark
If you're dumb enough to buy an Obsidian game on the release date (and one that was made in a year, no less), you really do deserve to run into all the bugs you do.

I'll pick this up whenever it's actually done.
 

StrangeCase

Educated
Joined
Apr 9, 2010
Messages
252
Location
A trite metaphor near you
Vibalist said:
If you're dumb enough to buy an Obsidian game on the release date (and one that was made in a year, no less), you really do deserve to run into all the bugs you do.

I'll pick this up whenever it's actually done.

I wasn't going to be so contemptuous about it, but yeah.
 

King Crispy

Too bad I have no queen.
Patron
Staff Member
Joined
Feb 16, 2008
Messages
1,876,562
Location
Future Wasteland
Strap Yourselves In
Vibalist said:
If you're dumb enough to buy an Obsidian game on the release date (and one that was made in a year, no less), you really do deserve to run into all the bugs you do.

Rageworthy comment but it's ultimately true, so :shrug:.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,385
Location
Copenhagen
Vibalist said:
If you're dumb enough to buy an Obsidian game on the release date (and one that was made in a year, no less), you really do deserve to run into all the bugs you do.

I'll pick this up whenever it's actually done.

You're missing out on a lot in the meantime.

Siger det bare.
 

Sceptic

Arcane
Patron
Joined
Mar 2, 2010
Messages
10,871
Divinity: Original Sin
Update 2 is out, supposedly fixes the autosave problem.

I still haven't decided if I'm buying this or not (fuck you Steam) I am happy to defer the decision until the first rush of patches.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom