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Fallout2 Setting Improvement Mod v3

Human Shield

Augur
Joined
Sep 7, 2003
Messages
2,027
Location
VA, USA
After putting it on hold for monthes I made the final touches. Includes basically all the changes I was going for, not too dramatic but noticible. Bugs will probably pop up tell me if anything doesn't work. Give feedback and sugguestions.

FO2 Setting Improvement v3
===============================

Trys to alter FO2 to come more in line with Fallout 1.

Some files from patch000 merged into mod where able.

----------------------------

++++Installing:

Extract using folder names to your Fallout 2 folder.

Rename PATCH000.dat to something else or mod will not work.

-----------------Current Changes:

Replaces gold coins with beautiful, beautiful caps. [Cap treature is now useless paper money]

Changes some silly Easter Eggs, now more useful.

Real-world weapons renamed.

Removed electric maze on oil rig.

Replaces Temple of Trials with short path.

Lots of new Arroyo dialogue, better reason for getting GECK.

Altered Arroyo maps.

San Fran is now a fight between two gangs, one for more order and power (The Dragon), the other for more freedom and power (The Tiger [formerly Lo Pan]). The two gangs are now more between order and chaos instead of good and evil.

Shi have some less tech and less old Chinese culture. No more sterotype responses.

Hubologists are changed. It is explained the Hub was a step towards cilivization and that is what they are about now: Advancing humanity beyond known limits by any means. They want to get into orbit because zero-g and space stuff is the thought to be the final key in their research. They have some dark secrets now (that are mostly left to the players to make the connections, they still don't pose much of a threat) and don't have two stupid porn stars as spokemen.

Tanker monsters explained.

BOS can no longer have the resources to issue power armor (BOS combat armor mite be worn now).Hopefully armor progression will no longer be metal or combat armor -> adv. power armor.

New Reno has more of its shit together. Big Jesus family deals with trade goods and supplies water and power. Biship family deals in drug and entertainment (owns boxing, porn, etc..). Sal family has adv weapons (old guy is leader because he is smart about technology). That hick family supplies farm crops and alcohol. No longer prohibition-gangster/"OMG drugz and whorez" town.

Some simple merchants that don't restock and can't be pickpocketed.

Remove force fields and some advanced tech from NCR.

Ants in broken hills caves reduced.

New way to find sierra army base.

New Navarro dialogue. Enclave in NAVARRO no longer hands out plasma rifle and Adv. Power Armor to new recruits (great policy guys). Now they hand out yellow key pass for uniform. Enclave in Navarro now have less adv. Power Armor to hand around to guards.

No more super deathclaws. Never again hear this out of mouths of Fallout 1's savage killers:

"I have spent many sleepless nights, deep in thought, pondering just such issues. I have finally come to the conclusion that the burdens and responsibilities associated with the gift of intelligence are countless. There are only two choices available to any thinking being. Either accept life as it comes and make the best of it for yourself and others, or simply cease to be. I have chosen to accept the challenges of life. If this makes me a threat to humankind, then I pity the small mind that finds it so..."

The Enclave experiments were failures, no one can alter their animal instinct to survive. They won't attack you as long as you don't threaten their survival. Goris can still join.
 

Trash

Pointing and laughing.
Joined
Dec 12, 2002
Messages
29,683
Location
About 8 meters beneath sea level.
Mmmh, I might have to try Fo2 again. Did you also design a number of new quests? Kudos to those with the patience, will and way too much spare time in the mod scene. :wink:
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
This mod gives me a reason to play Fallout 2 again. Though, I have one suggestion: Get rid of the ants in the Broken Hills cave altogether. They're just there to piss the player off.
 

Araanor

Liturgist
Joined
Oct 24, 2002
Messages
829
Location
Sweden
Nice changes, I like the tone of the mod - more Fallout, less baggage. I'll probably try it out if I ever feel like booting up FO2 again.
 

Spazmo

Erudite
Joined
Nov 9, 2002
Messages
5,752
Location
Monkey Island
The ants are actually necessary to the plot of that quest. Zaius and Francis shoved the corpses down there hoping that it'd look like the townspeople had been killed by ants and not by two angry mutants. If I were Human Shield, I'd just leave the ants in that corner room where the corpses are, or better yet leave the ants as they are and just make them not attack the PC. The fact that the ants are seemingly peaceful would be another clue that ants didn't kill those people.
 

Worm

Liturgist
Joined
Jul 13, 2004
Messages
107
No more super deathclaws. Never again hear this out of mouths of Fallout 1's savage killers:

"I have spent many sleepless nights, deep in thought, pondering just such issues. I have finally come to the conclusion that the burdens and responsibilities associated with the gift of intelligence are countless. There are only two choices available to any thinking being. Either accept life as it comes and make the best of it for yourself and others, or simply cease to be. I have chosen to accept the challenges of life. If this makes me a threat to humankind, then I pity the small mind that finds it so..."

The Enclave experiments were failures, no one can alter their animal instinct to survive. They won't attack you as long as you don't threaten their survival. Goris can still join.

So, they are all on the level of that one egg/queen guard? Also, are Mentats removed? They still seemed to have as much animal instinct to survive, except for when they don't sell you out to Frank. I don't know if you're changing their personalities or level of intelligence.
 

wolfen

Novice
Joined
Dec 8, 2004
Messages
40
I think there is some problem there.
I installed fallout 2, applied 1.02 patch and applied your mod as well.
I start the game but the north green exit grid doesn't seems to work!
Just keep walking there and I still in the same place!
 

Andyman Messiah

Mr. Ed-ucated
Joined
Jan 27, 2004
Messages
9,933
Location
Narnia
Nice list. I'll definitely try it out sometimes.

Question: What exactly is that new way of finding the Sierra Army Depot? Can you just stumble upon it while during travelling (the map) or..?
 

jiujitsu

Cipher
Joined
Mar 11, 2004
Messages
1,444
Project: Eternity
I like playing a game how it was made.

I DO like the temple of trials.

I very much hate that electric floor maze, but if you know the sequence then it's fine.

It's part of the game.
 

Vault Dweller

Commissar, Red Star Studio
Developer
Joined
Jan 7, 2003
Messages
28,024
jiujitsu said:
I like playing a game how it was made.

I DO like the temple of trials.

I very much hate that electric floor maze, but if you know the sequence then it's fine.

It's part of the game.
You know what else is part of the game? Bugs. I DO like bugs. I think of them as mini-puzzles developers put there to make me find some workarounds and deal with some unexpected challenges.

If you know the console cheat, escaping that Leo Society place in BL is fun. You get to play the game and type some codes. It makes me feel like a real gaem pragrammar.
 

Briosafreak

Augur
Joined
Oct 21, 2002
Messages
792
Location
Atomic Portugal
The man that did the Temple of Trials hates it with a passion.Tthe marketing departement having power on the creative process like that on Interplay helps to give some answers on how they started their downfall.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
jiujitsu said:
I like playing a game how it was made.

I DO like the temple of trials.

I very much hate that electric floor maze, but if you know the sequence then it's fine.

It's part of the game.

My 9 Iron will be a permanent fixture of your ass if you don't stop being stupid.
 

mathboy

Liturgist
Joined
Feb 21, 2004
Messages
666
I have to agree with jiu about liking to play games like they were made, I feel I'm missing something if I use mods or patches not made by the developer. But then the tribal stuff was pretty stupid so I think I might get the mod after finishing Fallout 2 without it first. I've had it for at least 6 years, but the game is too big and my attempts has ended in New Reno trying to pick pocket the Jet of every prostitute.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
jiujitsu said:
All those changes are retarded. :drunk:

Haha...I was not going to say it, but I do agree.

There is already explanation for everything explanations are added for, none of them make the slightest sense.

The temple thing I can sort of see, but it only takes about 3 minutes to get through it anyhow.

The ant thing is just silly, as it only takes 3 seconds to deal with the ants. Just keep running past them and let your silly followers take care of them - you will be through them all all in one short combat.
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Exitium said:
jiujitsu said:
I like playing a game how it was made.

I DO like the temple of trials.

I very much hate that electric floor maze, but if you know the sequence then it's fine.

It's part of the game.

My 9 Iron will be a permanent fixture of your ass if you don't stop being stupid.

God forbid you might have to think a little bit to beat an rpg.
 

Sol Invictus

Erudite
Joined
Oct 19, 2002
Messages
9,614
Location
Pax Romana
Think? It's got nothing to do with thought. It's got everything to do with how little sense those locations made in the game. I don't know what's incredibly thoughtful about implementing an electric floor puzzle in front of a barracks of all places. You could even get them to electrocute themselves to death by luring them onto the electrified floor.

And that Temple of Trials? Just what was that about?
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Exitium said:
Think? It's got nothing to do with thought. It's got everything to do with how little sense those locations made in the game. I don't know what's incredibly thoughtful about implementing an electric floor puzzle in front of a barracks of all places. You could even get them to electrocute themselves to death by luring them onto the electrified floor.

And that Temple of Trials? Just what was that about?

I just meant the floor thing. Actually I liked it because it was quite unexpected, and I really had to be careful to get through it. the temple is a good intro and is only annoying if you want to try out a ton of characters to test things out, which by now for me is a moot point having played the game with every conceivable combination.

I guess I am a masochist though, because I like for a game to have some frustration to it that makes you stop dead in your tracks and sweat a little...and not due to bugs. heh.
 

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