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Fallout2 Setting Improvement Mod v3

Discussion in 'General RPG Discussion' started by Human Shield, Dec 29, 2004.

  1. Human Shield Augur

    Human Shield
    Joined:
    Sep 7, 2003
    Messages:
    2,027
    Location:
    VA, USA
    After putting it on hold for monthes I made the final touches. Includes basically all the changes I was going for, not too dramatic but noticible. Bugs will probably pop up tell me if anything doesn't work. Give feedback and sugguestions.

    FO2 Setting Improvement v3
    ===============================

    Trys to alter FO2 to come more in line with Fallout 1.

    Some files from patch000 merged into mod where able.

    ----------------------------

    ++++Installing:

    Extract using folder names to your Fallout 2 folder.

    Rename PATCH000.dat to something else or mod will not work.

    -----------------Current Changes:

    Replaces gold coins with beautiful, beautiful caps. [Cap treature is now useless paper money]

    Changes some silly Easter Eggs, now more useful.

    Real-world weapons renamed.

    Removed electric maze on oil rig.

    Replaces Temple of Trials with short path.

    Lots of new Arroyo dialogue, better reason for getting GECK.

    Altered Arroyo maps.

    San Fran is now a fight between two gangs, one for more order and power (The Dragon), the other for more freedom and power (The Tiger [formerly Lo Pan]). The two gangs are now more between order and chaos instead of good and evil.

    Shi have some less tech and less old Chinese culture. No more sterotype responses.

    Hubologists are changed. It is explained the Hub was a step towards cilivization and that is what they are about now: Advancing humanity beyond known limits by any means. They want to get into orbit because zero-g and space stuff is the thought to be the final key in their research. They have some dark secrets now (that are mostly left to the players to make the connections, they still don't pose much of a threat) and don't have two stupid porn stars as spokemen.

    Tanker monsters explained.

    BOS can no longer have the resources to issue power armor (BOS combat armor mite be worn now).Hopefully armor progression will no longer be metal or combat armor -> adv. power armor.

    New Reno has more of its shit together. Big Jesus family deals with trade goods and supplies water and power. Biship family deals in drug and entertainment (owns boxing, porn, etc..). Sal family has adv weapons (old guy is leader because he is smart about technology). That hick family supplies farm crops and alcohol. No longer prohibition-gangster/"OMG drugz and whorez" town.

    Some simple merchants that don't restock and can't be pickpocketed.

    Remove force fields and some advanced tech from NCR.

    Ants in broken hills caves reduced.

    New way to find sierra army base.

    New Navarro dialogue. Enclave in NAVARRO no longer hands out plasma rifle and Adv. Power Armor to new recruits (great policy guys). Now they hand out yellow key pass for uniform. Enclave in Navarro now have less adv. Power Armor to hand around to guards.

    No more super deathclaws. Never again hear this out of mouths of Fallout 1's savage killers:

    "I have spent many sleepless nights, deep in thought, pondering just such issues. I have finally come to the conclusion that the burdens and responsibilities associated with the gift of intelligence are countless. There are only two choices available to any thinking being. Either accept life as it comes and make the best of it for yourself and others, or simply cease to be. I have chosen to accept the challenges of life. If this makes me a threat to humankind, then I pity the small mind that finds it so..."

    The Enclave experiments were failures, no one can alter their animal instinct to survive. They won't attack you as long as you don't threaten their survival. Goris can still join.
     
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  2. Dan Liturgist

    Dan
    Joined:
    Oct 21, 2002
    Messages:
    255
    Location:
    Israel
    Why not get rid of them all together?
     
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  3. Elwro Arcane Patron

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,156
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    An impressive list, congratulations! I will have to try this when I have more time.
     
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  4. Trash Pointing and laughing.

    Trash
    Joined:
    Dec 12, 2002
    Messages:
    29,658
    Location:
    About 8 meters beneath sea level.
    Mmmh, I might have to try Fo2 again. Did you also design a number of new quests? Kudos to those with the patience, will and way too much spare time in the mod scene. :wink:
     
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  5. Sol Invictus Erudite

    Sol Invictus
    Joined:
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    Messages:
    9,614
    Location:
    Pax Romana
    This mod gives me a reason to play Fallout 2 again. Though, I have one suggestion: Get rid of the ants in the Broken Hills cave altogether. They're just there to piss the player off.
     
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  6. Araanor Liturgist

    Araanor
    Joined:
    Oct 24, 2002
    Messages:
    829
    Location:
    Sweden
    Nice changes, I like the tone of the mod - more Fallout, less baggage. I'll probably try it out if I ever feel like booting up FO2 again.
     
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  7. Spazmo Erudite

    Spazmo
    Joined:
    Nov 9, 2002
    Messages:
    5,752
    Location:
    Monkey Island
    The ants are actually necessary to the plot of that quest. Zaius and Francis shoved the corpses down there hoping that it'd look like the townspeople had been killed by ants and not by two angry mutants. If I were Human Shield, I'd just leave the ants in that corner room where the corpses are, or better yet leave the ants as they are and just make them not attack the PC. The fact that the ants are seemingly peaceful would be another clue that ants didn't kill those people.
     
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  8. Worm Liturgist

    Worm
    Joined:
    Jul 13, 2004
    Messages:
    105
    So, they are all on the level of that one egg/queen guard? Also, are Mentats removed? They still seemed to have as much animal instinct to survive, except for when they don't sell you out to Frank. I don't know if you're changing their personalities or level of intelligence.
     
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  9. wolfen Novice

    wolfen
    Joined:
    Dec 8, 2004
    Messages:
    40
    I think there is some problem there.
    I installed fallout 2, applied 1.02 patch and applied your mod as well.
    I start the game but the north green exit grid doesn't seems to work!
    Just keep walking there and I still in the same place!
     
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  10. jiujitsu Cipher

    jiujitsu
    Joined:
    Mar 11, 2004
    Messages:
    1,444
    Location:
    Oxford, New Jersey
    Project: Eternity
    All those changes are retarded. :drunk:
     
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  11. Andyman Messiah Mr. Ed-ucated

    Andyman Messiah
    Joined:
    Jan 27, 2004
    Messages:
    9,924
    Location:
    Narnia
    Nice list. I'll definitely try it out sometimes.

    Question: What exactly is that new way of finding the Sierra Army Depot? Can you just stumble upon it while during travelling (the map) or..?
     
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  12. Spazmo Erudite

    Spazmo
    Joined:
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    Location:
    Monkey Island
    You liked the Temple of Trials and Enclave electric floor maze?
     
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  13. Nicolai DUMBFUCK

    Nicolai
    Joined:
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    3,219
    Location:
    Yonder
    I think that there's a map in somebody's grave in Golgotha.
     
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  14. jiujitsu Cipher

    jiujitsu
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    Location:
    Oxford, New Jersey
    Project: Eternity
    I like playing a game how it was made.

    I DO like the temple of trials.

    I very much hate that electric floor maze, but if you know the sequence then it's fine.

    It's part of the game.
     
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  15. Andyman Messiah Mr. Ed-ucated

    Andyman Messiah
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    9,924
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    Well, there's less mental things you can say. I think. :wink:
     
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  16. Spazmo Erudite

    Spazmo
    Joined:
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    5,752
    Location:
    Monkey Island
    You're lucky you're so pretty, because you're not going to get by on your brains.
     
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  17. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,296
    You know what else is part of the game? Bugs. I DO like bugs. I think of them as mini-puzzles developers put there to make me find some workarounds and deal with some unexpected challenges.

    If you know the console cheat, escaping that Leo Society place in BL is fun. You get to play the game and type some codes. It makes me feel like a real gaem pragrammar.
     
    • Funny Funny x 1
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  18. Briosafreak Augur

    Briosafreak
    Joined:
    Oct 21, 2002
    Messages:
    792
    Location:
    Atomic Portugal
    The man that did the Temple of Trials hates it with a passion.Tthe marketing departement having power on the creative process like that on Interplay helps to give some answers on how they started their downfall.
     
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  19. Sol Invictus Erudite

    Sol Invictus
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    9,614
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    Pax Romana
    My 9 Iron will be a permanent fixture of your ass if you don't stop being stupid.
     
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  20. Eclecticist Liturgist

    Eclecticist
    Joined:
    May 17, 2004
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    311
    Location:
    Ousuturaria
    The whole tribal thing was retarded from A to Z. And the worst part was it carried through the entire game.
     
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  21. mathboy Liturgist

    mathboy
    Joined:
    Feb 21, 2004
    Messages:
    666
    I have to agree with jiu about liking to play games like they were made, I feel I'm missing something if I use mods or patches not made by the developer. But then the tribal stuff was pretty stupid so I think I might get the mod after finishing Fallout 2 without it first. I've had it for at least 6 years, but the game is too big and my attempts has ended in New Reno trying to pick pocket the Jet of every prostitute.
     
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  22. bryce777 Erudite

    bryce777
    Joined:
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    Location:
    In my country the system operates YOU
    Haha...I was not going to say it, but I do agree.

    There is already explanation for everything explanations are added for, none of them make the slightest sense.

    The temple thing I can sort of see, but it only takes about 3 minutes to get through it anyhow.

    The ant thing is just silly, as it only takes 3 seconds to deal with the ants. Just keep running past them and let your silly followers take care of them - you will be through them all all in one short combat.
     
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  23. bryce777 Erudite

    bryce777
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    God forbid you might have to think a little bit to beat an rpg.
     
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  24. Sol Invictus Erudite

    Sol Invictus
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    Think? It's got nothing to do with thought. It's got everything to do with how little sense those locations made in the game. I don't know what's incredibly thoughtful about implementing an electric floor puzzle in front of a barracks of all places. You could even get them to electrocute themselves to death by luring them onto the electrified floor.

    And that Temple of Trials? Just what was that about?
     
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  25. bryce777 Erudite

    bryce777
    Joined:
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    Messages:
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    Location:
    In my country the system operates YOU
    I just meant the floor thing. Actually I liked it because it was quite unexpected, and I really had to be careful to get through it. the temple is a good intro and is only annoying if you want to try out a ton of characters to test things out, which by now for me is a moot point having played the game with every conceivable combination.

    I guess I am a masochist though, because I like for a game to have some frustration to it that makes you stop dead in your tracks and sweat a little...and not due to bugs. heh.
     
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