Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Vapourware Fast Car Game > F-Zero inspired racing games

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,357
Location
Lusitânia
Some dude is making a "love letter" to F-Zero GX, since Nintendo doesn't have the brain power to do a sequel: https://aaronmac64.itch.io/agracertest

He even has a alpha demo people can try out to give him feedback.



To be honest I've only made this thread to keep an eye on this project, in case it ever goes places.

But you guys can use it to discuss non-sim racing games or have shit throwing contest of which game is the best: F-Zero GX or Wipeout Omega (it's not even a contest it's obvious GX is the winner).
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,357
Location
Lusitânia
Remembered to check out this thread after years...


The dev has taken the game to Kickstater and already gathered 118k of funding.
The game seems to try a few different things from F-Zero, like - "air tunnels" and higher maneuverability while in the air, making the rail grinding to boost speed an actual mechanic as opposed to the bug it was in GX, and most notably separating "Health" and "Boost" into 2 distinct bars instead of just 1 "Energy" bar (which IMO is a mistake since it massively undermines that sweet risk/reward factor from racing at higher speeds).




The dev has choosen a simple cel-shaded look for the game.
The game won't have online play, since the dev isn't knowledgeable in network implementations.
Here's the new demo.





Also to my surprise there's another indie F-Zero inspired project on the scene.



Honestly, this one peeks more my interest - if even for the fact that it looks good while also being a solo dev project (at least it seems to be)
It has a novel approach to boosting - though it does also separate "Energy" into "Hull" and "O2", it could still retain the risk/reward factor if higher boosts also mean higher hull damage - a bigger focus on stats than GX and a pretty cool idea for Outer Space Stages - basically the car continually uses the boost meter (here labeled "O2") to keep the engines running, but since there's no atmosphere your machine is constantly accelerating
There's also a demo for it on its Steam page and it can also be downloaded from the dev's google drive mirror link.

 
Last edited:

ind33d

Educated
Joined
Jun 23, 2020
Messages
805
Only Sega is capable of making a sequel to GX. Ironically they would be better off dropping Sonic the Hedgehog and just making C. Falcon games
 

DJOGamer PT

Arcane
Joined
Apr 8, 2015
Messages
7,357
Location
Lusitânia
Sega are not coming back to arcade racing games
And Nintendo have repeated they don't know what to do with F-Zero

These 2 projects seem like worthwhile spiritual successors and the racing genre really needs some new life
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom