Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Favorite Class in Deadfire

Favorite class and subclass in Deadfire


  • Total voters
    29
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
Any multiclass combination is better than only having a single class, with a few exceptions.
 

Lady_Error

█▓▒░ ░▒▓█
Patron
Joined
Oct 14, 2012
Messages
1,879,250
Multiclass does not have the top 2 tiers of spells and abilities in either class. And it's usually the really cool stuff.
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
Any multiclass combination is better than only having a single class, with a few exceptions.

So why even have single classes then?

You gain power levels quicker and gain access to an additional 3 power levels. This means three things

1. You gain access to higher level abilities quicker than multiclasses
2. Your abilities will always be more effective than multiclasses
3. You get access to late game abilities that multiclasses do not

On paper it seems balanced, but there are several issues

1. Many multiclass combos are stupidly powerful
2. The additional three power levels aren't unlocked until late game
3. Most single classes have mediocre high tier abilities

That doesn't mean single classes aren't fun, but if you're a power gamer multclassing is usually the way to go.
 
Last edited:
Unwanted

SlumLord

Unwanted
Edgy
Joined
Nov 24, 2018
Messages
152
Location
Thirdworldia
If this was PoE1, I'd say wizard. But the sequel has combat so Balanced(TM) that everything feels the same. It's just such a chore to play.

The grimoire system was one of the few highlights of the first game. It was fun both narratively (killing an enemy mage and looting his customized spellbook) and mechanically (fiddling with your own unique combinations, and swapping between books in combat). No idea why they ditched it for an MMO-centric clusterfuck. Hell, they could've just left the grimoires alone even if they wanted to stuff the spells inside the levelup interface. But nope, can't have fun! That wouldn't be perfectly balanced!

SAWYEEEEEEEEEEEEER!!!!!

:balance:
 
Self-Ejected

aweigh

Self-Ejected
Joined
Aug 23, 2005
Messages
17,978
Location
Florida
Problem with locking out final two ability tiers is that it only really affects end-game "balance". For like 80% of the game the multiclass char will still always be better.
 
Self-Ejected

Safav Hamon

Self-Ejected
Village Idiot The Real Fanboy
Joined
May 15, 2018
Messages
2,141
With the DLC you reach max level 50% through the game, and you still have to consider that players will progress power levels faster.
 
Last edited:

Incendax

Augur
Joined
Jul 4, 2010
Messages
892
Wizard for ridiculous high level spells.
Herald for being absolutely unkillable.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom