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Community Feargus is curious about combat

Discussion in 'RPG Codex News & Content Comments' started by Ausir, Jan 16, 2004.

  1. Ausir Arcane

    Ausir
    Joined:
    Oct 21, 2002
    Messages:
    2,388
    Location:
    Poland
    Tags: Feargus Urquhart; Obsidian Entertainment

    In <a target=_blank href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=3107>our very own forum</a>, Feargus Urquhart of <a target=_blank href=http://www.obsidianent.com>Obsidian Entertainment</a> asks us what we thing about real-time combat systems:
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    I really don't want to add 400 caveats to this, but I think I need to add just one. My question is going to be just about combat - it is not about how much a role combat plays in the game or how non-linear or linear the game is going to be.
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    So, the question is - in all of your minds does combat have to be TB to be game that you all like? I've been thinking a lot about game that we are going to make and maybe some small games that we'll make and publish ourselves and I'm trying to figure out what makes the most sense from a combat perspective. There two follow up questions to that, which are is there a form of real-time combat you guys are fine with and what are your opinions of single player w/followers/henchmen vs a fully controlled party? I know that someone depends on the game itself, but I'm curious.
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    If you want to express your opinion on this topic, go ahead and post it in <a target=_blank href=http://www.rpgcodex.com/phpBB/viewtopic.php?t=3107>this thread</a>.
     
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  2. Killzig Cipher Patron

    Killzig
    Joined:
    Oct 28, 2002
    Messages:
    997
    Location:
    The Wastes
    FEARGUS YOU ARE A FUCKING ASS HAT. :) We've told you 100x what we think of Real Time combat. Just because you ask us again isn't going to make us like it better.
     
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