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KickStarter Fell Seal: Arbiter's Mark - Final Fantasy Tactics-like RPG

Taka-Haradin puolipeikko

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Kickstarter: https://www.kickstarter.com/projects/153039232/fell-seal-arbiters-mark-classic-turn-based-tactica

https://www.fellseal.com




https://af.gog.com/game/fell_seal_arbiters_mark?as=1649904300

Didn't find a thread about this one.
They are going to do a kickstarter campaign.
https://www.fellseal.com/game-overview

Classic tactical combat in a beautiful, dangerous world.

Fell Seal: Arbiter's Mark is a tactical RPG that follows in the footsteps of venerated genre greats such as Final Fantasy Tactics.
  • Lead your squad of Arbiters through dozens of lush, hand-drawn maps.
  • Customize your squadmates and set them on their path to greatness. With over 20 classes and 200 abilities, every squadmate is unique.
  • Position your troops and choose a strategy that leads to victory!

 
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Taka-Haradin puolipeikko

Filthy Kalinite
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Codex 2016 - The Age of Grimoire Make the Codex Great Again! Grab the Codex by the pussy Bubbles In Memoria
https://www.fellseal.com/single-post/2017/08/11/Fell-Friday-Update-5---Art-and-Announcements

Fell Friday Update #5 - Art and Announcements!
August 11, 2017

|

Pierre Leclerc

A fairly productive week for the team! We have a new map, new spells, our official game art (for our steam page, etc), some concept art and a pile of announcements!



Not going to be showing the map (we're still really afraid of ruining the experience if we show all the maps in advance, but maybe that's just a silly fear... feel free to let us know what you think :)) and I'll end up showcasing the spells on our twitter feed eventually, so let's start with the concept art.



This is Kyrie, our story's protagonist. She's in her early 30s and serves as a Captain in the Arbiters. She has a strong sense of justice, but is not very patient and is likely to deal with wrong-doers in the most drastic way allowed by the law if she's pushed even a little too far.

Functionally, she's a well rounded character with solid starting attack, magic and defense scores, so you're free to grow her into any kind of character you really want.

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(Don't get the Arbiter angry. You won't like her when she's angry!)



These are the sketches that lead to the final render:

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(concept art by Rio Sabda)



The sprite version of Kyrie isn't ready yet, but it should be next week!





Last week I mentioned we gave a quick presentation of the game to a great and enthusiastic crowd, for an Indienomicon event and that I'd have a video of it at some point. Here's the video (filmed and encoded by the nice people of the Indienomicon team!):



https://www.youtube.com/watch?v=BPOiF_1GepI





Finally, I mentioned we had announcements... So here's our upcoming schedule for the near future:



August 19-20th: We will be at OrlandoIX with our own booth in the indie section of the expo. Please come and meet us and test out the game! :)



August 23rd: We will be releasing a free demo version of Fell Seal: Arbiter's Mark on Gamejolt and Itch.io. Our main goal is to get feedback from you guys, so we can make the game even better! So, please, give us all the comments and feedback you can. :)



August 29th: We will be featured on the Square Enix Collective, a great platform to gather feedback from the fans! Please vote for our project on there and leave us some feedback and suggestions!



September 26th: We will be launching our Kickstarter campaign. For the campaign, we'll be revealing some content we've been saving for the occasion, as well as many exciting stretch-goals! Other than continued feedback about what to improve in the game, this is where everyone's support can make the biggest impact for us.

We'll be looking forward to implementing as many stretch-goals as the fans want as well as giving an increased voice to our backers through backers-only surveys and votes.

Stay tuned, as we'll post more updates about this as the date gets closer!
 

Iznaliu

Arbiter
Joined
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Messages
3,686
Why does your opponent need to say "ENEMY" in big serif text on his portrait? That looks absolutely obnoxious.
 

thesheeep

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Am I the only one who finds it extremely weird that every idle person is using a walking cycle?
I know the game isn't finished, but why not just let them stand still for the trailer?
 

Ranarama

Learned
Joined
Dec 7, 2016
Messages
604
Am I the only one who finds it extremely weird that every idle person is using a walking cycle?
I know the game isn't finished, but why not just let them stand still for the trailer?

They're clearly taking design tips from Cleve.
 

Kuattro

Augur
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That was standard for JRPGs for quite some time wasn't it (I bring them out because this looks so much like a Japanese SRPG)?

The characters that hadn't taken their turn yet always moved in some spastic way, either like they were walking, or like they were in a Street Fighter game (you know what I mean, that little bounce they do with their knees), and once they had completed their turn, they were greyed out.

It DOES look kind of weird though, at least in those other games the animation looked different enough from plain walking, here it's just that.
 

LESS T_T

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Codex 2014
Steam page:



Fell Seal: Arbiter's Mark is a story-driven, turn-based tactical RPG set in a fantasy world with a touch of steampunk. Take control of the Arbiter Kyrie, an agent of the Immortal Council tasked with preserving stability and order throughout the land, and lead your troops through difficult encounters.

Features:
  • Experience an epic and mature story, unfolding through over 40 story encounters and topped with challenging end-game content.
  • Classic tactical combat battles, with rugged terrain and elevation, taking place on beautiful hand-drawn environments.
  • A deep and complex class system with over 20 classes and 200 abilities lets you truly customize every one of your characters through the selection of their class, sub-class and passives. Carefully craft the character you envision, be it a versatile generalist, a dedicated spell-caster or a mighty foe-crushing specialist!
  • Customize your troops' appearance your way, by selecting their portrait, outfit, colors and overall visuals from a wide selection.
  • Equip your army with over 240 pieces of equipment, either purchased, gathered from fallen enemies or created from crafting.

 

CryptRat

Arcane
Developer
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Sep 10, 2014
Messages
3,564
Kickstarter's live.
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Fell Seal: Arbiter's Mark is a story-driven tactical RPG, set in a fantasy world with a touch of steampunk. It features a deep class system, intricate character customization and classic strategic gameplay.

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An enemy archer taking their turn
Fell Seal is often dubbed the spiritual successor to classics like Final Fantasy Tactics and Tactics Ogre. It takes a lot of inspiration from these great titles but brings its own improvements and additions to the genre.

Fell Seal boasts a slew of features, including 20+ classes, 200+ abilities, 240+ pieces of gear and 40+ different gorgeous environments with full elevation and topology. We're aiming at a 25-35 hours normal playthrough, with 10+ hours of optional end-game content.

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Beautiful and dangerous environments
We are primarily a team of two passionate industry veterans, with multiple decades of experience working on AAA and Indie titles, who decided to go all out and fulfill their dream!





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We have a demo available for Fell Seal: Arbiter's Mark. It features the first 2 story battles of the game and should give a good idea of the gameplay and how the story unfolds.

You can get the demo for Windows, Linux or Mac at any one of these fine sites:








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Fell Seal: Arbiter's Mark features classic tactical gameplay. The core of the game takes place on our lush battle maps, either in story cutscenes or fighting for your life in dangerous combat. You will also have access to the world map, where you can plot your next move and equip and prepare your troops.

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Basic worldmap layout


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Combat is a big part of the adventure in any tactical RPG, and Fell Seal delivers complex battles with varied objectives and multiple strategic possibilities.

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Using the environment to your advantage (and showcasing teleportation boots)
In Fell Seal, battles are turn-based, with each character having their own turn. You will be facing down scores of enemies in thoughtfully-designed maps, filled with details, elevation and treasures. How you use the map to your advantage, which characters you bring along, what strategy you adopt: all these will be instrumental in securing your victory.

Fell Seal has some fairly challenging encounters, so expect that some of your units will fall in combat. When that happens, your characters are not permanently lost, instead they will suffer an injury, which lowers all their stats until they have recovered by resting (not participating) for some amount of battles. This avoids reload fests that might arise from making small mistakes in combat, while still maintaining a penalty for making said mistakes. It also encourages you to create more "core units" than the basic 6 that can participate in combat at any one time, which means even more units for you to take a special interest in.

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Thunder II spell in action!


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As you advance the story and grow your characters, both in numbers and in strength, you will want to access the troops management menu and select their class, sub-class, abilities and equip them with all the gear you've been looting, crafting or purchasing!

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Equipping some gear
With over 20 classes and sub-classes for your characters to select, you will be able to create the unique combination of troops that you envision!

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Selecting equipped abilities




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Fell Seal: Arbiter's Mark has over 20 regular classes available to the player and many secret classes with special requirements to unlock.

Each character can select their current class from any of those they have access to. New classes will become available as you learn enough abilities in previous classes.

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Unlocking Scoundrel and Knight classes
On top of selecting your current class, you are also able to select a sub-class. In combat, a character will have access to all the skills they currently know on their selected class and sub-class, thus creating great flexibility in what actions your troops can take. Should you create a versatile fighter with a touch of magic? Or perhaps a specialized healer with access to all the restorative arts? These are just a glimpse of the possibilities that you will have to weigh when preparing your team.

On top of all these class options, your units can increase their character level as they earn EXP points in battle, which will raise their stats, HP, MP and make them more formidable combatants. Every class offers different stats increase, which gives you another area where you'll have the freedom to carefully cultivate how they evolve.





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When we play tactical RPGs, we really love it when we can personalize our characters! With all the character customization options at your disposal, you have the power to create unique characters that are truly yours on a functional level. But what about their looks? If you happen to like the Fellblade class a lot, is your lineup destined to all look the same?

In Fell Seal, you can customize any non-story character to look exactly how you want them to. You can recruit male or female characters and select their portrait, outfit, hat, hair, face, eyes, accessories, colors... well, you get the idea!

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Customizing a recruit's appearance




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The lands of Fell Seal are rife with potential conflict, and you'll be facing a multitude of enemies during your adventures. You will of course be facing other human troops, with their own classes, sub-classes and abilities. But not every adversary hails from the lands of man and you will also face many a monstrous enemy. While they may not boast a fancy class and sub-class, they have their own set of deadly and unique abilities, which you will need to adapt to if you are to survive the encounter unscathed!

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And there will of course be special enemies: mythical creatures of unknown origin, possessing incredible destructive power and a desire to use said power... usually on you.

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The story of Fell Seal: Arbiter's Mark takes place in a fantasy world where all the lands are unified under the rule of the Immortal Council, a group of eternal rulers with the purpose of keeping stability and order throughout the world. Their stated goal is to avoid a repeat of the great catastrophe that saw them rise to power a millennia ago, when they took down a savage mythical beast on a rampage.

The Council relies upon their mortal agents, the Arbiters, to guard the land's people and enforce the peace. Arbiters range over the land, rooting out bandits, unruly monsters, and crooked officials; their word is law.

You will be taking control of Kyrie, one such Arbiter, as she uncovers the deepening corruption pervading her order. It'll fall to you to halt the spread of a threat as great as the catastrophe that gave rise to the Immortal Council so long ago.



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These are but a few of the storied characters that will be accompanying you during your tribulations.



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The story is told with detailed in-game cutscenes, in the style of classics like Final Fantasy 6 and Tactics Ogre.

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Fell Seal brings bright and vivid environments with high-detail, high-resolution pixel art. The whole game is exclusively in 2D, as that's what we love the most!

The style is a mix of semi-realistic, semi-anime art, evoking a slightly dark fantasy world with a touch of steampunk.

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A cave level in Fell Seal
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Rakkerjak concept art
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Reiner early sketches




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The soundtrack for our game is being written by Jan Morgenstern, an award-winning film and games composer from Germany. This is not our first collaboration with Jan; more than a decade ago, when our head developer worked at Studio Archcraft, Jan provided the music for the studio's Nintendo DS title, Black Sigil: Blade of the Exiled. Back then the team was very happy with Jan's contributions, so we're excited that he was eager to join us and add his musical voice to Fell Seal: Arbiter's Mark.

For the music, Jan is coming up with a lush orchestral fantasy score full of memorable melodies and sprightly charm. In his own words, he aims to bring you the unapologetically catchy writing of the best RPG soundtracks from past gaming generations, in a 21st century sonic livery. Is he succeeding? You be the judge - you can check out the game's main title theme and an in-game battle cue here:




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While your pledge on Kickstarter means everything to us, there are other ways you can support our campaign! Help us spread the word on your favorite social media platforms, such as Facebook or Twitter, or tell your family, friends, neighbors, co-workers, pizza delivery boys... you get the idea!

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Social Goals links:



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Every goal reached helps tremendously with spreading the word about our campaign! As a thank you, as we meet new goals, we'll be adding new features to the game, such as expressions for dialogue portraits and new options to customize characters!

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Keep an eye out for these objectives unlocking, as they'll add new features to the game!




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Fell Seal: Arbiter's Mark will be released on Windows, Mac, Linux and Xbox One. We have plans for PS4 as well, but we can't confirm anything yet on that front, other than it looks promising. We're also considering the Switch, but it would most likely be released at a later date.

We're currently looking at March 2018 for the Steam Early Access and Q3 2018 for Release, with the Beta access happening as soon as possible (probably December 2017).





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Obviously, $40,000 isn't anywhere near the cost of creating a video game of the scope and magnitude of Fell Seal: Arbiter's Mark, so what's the deal?

We're a primarily a versatile team of 2: a programmer and an artist, who can cover most of the work by themselves. Since we're not paying ourselves any salaries, the bulk of our expenses comes from the music and contracted artists, which is more manageable.

For the sake of transparency: while Fell Seal has been in the works for just a little over 2 years, we've actually been planning it for over 6 years, so even though we're both working full-time on it, we've put aside enough savings these past 6 years to complete the game regardless of the outcome of the Kickstarter. But, without the added funds from the Kickstarter, we won't be able to retain the services of all our contracted artists. And without their added help, it'll take our lone artist a long time to get everything done, and the quality won't be as impressive as it could be.

That's where the Kickstarter and your support comes in! With these extra funds, we can keep hiring very talented artists to both speed up the development time and include more features and polish and truly make Fell Seal the beautiful and ambitious game we envision!

As such, music, marketing, and a lot of the art costs are already covered by our personal funding. This is what our Kickstarter and overall budgets look like:

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Also, to us, Kickstarter is a great place to build a community for Fell Seal: Arbiter's Mark and to leverage the feedback, comments and suggestions we'll be getting from the fans here to improve the game and ensure we make the best design decisions possible. A big thanks to everyone in advance, as we know your input is going to make a big difference!





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Fell Seal: Arbiter's Mark is being created by a duo of developers, with the help of many contracted artists. The duo is composed of Pierre and Christina Leclerc a married couple with a lifelong passion for video games and, especially, RPGs. Pierre and Christina started dating 7 years ago during a session of Dungeons and Dragons ^^



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6 Eyes Studio

6 Eyes Studio
Developer
Joined
Jul 3, 2017
Messages
8
Why do you think the odds don't look so hot right now btw? The Kickstarter has been up for less than a day and it's already passed 10%, that's actually pretty solid. Prediction sites, like kicktraq have it closing at ~200% of funding as a prediction right now, although with as little data as only 1 day, that's probably not very accurate.
 

Lone Wolf

Arcane
Vatnik
Joined
Apr 17, 2014
Messages
3,703
These naming conventions... Fell Seal: Arbiter's Mark? What, are they setting up for the franchise? KISS.
 

Infinitron

I post news
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Codex Year of the Donut Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
Why do you think the odds don't look so hot right now btw? The Kickstarter has been up for less than a day and it's already passed 10%, that's actually pretty solid. Prediction sites, like kicktraq have it closing at ~200% of funding as a prediction right now, although with as little data as only 1 day, that's probably not very accurate.

Uh, hi there.

Crooked Bee DarkUnderlord Dev tag (6 Eyes Studio)
 
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6 Eyes Studio

6 Eyes Studio
Developer
Joined
Jul 3, 2017
Messages
8
Why do you think the odds don't look so hot right now btw? The Kickstarter has been up for less than a day and it's already passed 10%, that's actually pretty solid. Prediction sites, like kicktraq have it closing at ~200% of funding as a prediction right now, although with as little data as only 1 day, that's probably not very accurate.

Uh, hi there.

Crooked Bee DarkUnderlord Dev tag

Hey there friend!
That's a cryptic greeting... I sense there is more! :)
 

6 Eyes Studio

6 Eyes Studio
Developer
Joined
Jul 3, 2017
Messages
8
The Kickstarter has been up for less than a day and it's already passed 10%, that's actually pretty solid.

The first day usually gets the most funding; funding starts to drop off wildly after it.

Indeed! I think one of the more interesting statistics is that if a project meets 15% within 48hrs, it is 80% likely to succeed. 10% in less than 24hrs is a good start. Actually, looking at the page now, it's at 14% and I think it's been about 32hrs, so I'd say that, statistically, it actually looks fairly promising.

Well, most statistics should be taken fairly lightly I suppose... but if we're talking odds, it's not too bad :)
 

Rahdulan

Omnibus
Patron
Joined
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Messages
5,114
Why do you think the odds don't look so hot right now btw? The Kickstarter has been up for less than a day and it's already passed 10%, that's actually pretty solid. Prediction sites, like kicktraq have it closing at ~200% of funding as a prediction right now, although with as little data as only 1 day, that's probably not very accurate.

I'd love to be wrong, but I also always hope some stretch goals get met if they're present. They also tend to be good incentives to get the ball rolling past the first few days.
 

6 Eyes Studio

6 Eyes Studio
Developer
Joined
Jul 3, 2017
Messages
8
I'd love to be wrong, but I also always hope some stretch goals get met if they're present. They also tend to be good incentives to get the ball rolling past the first few days.

Haha, I'd certainly love you to be wrong on this one as well ;)
We'll see I guess. From my perspective, it's a pretty good start, but at the same time, it's not an explosive one, so it probably won't crush the Stretch Goals at this pace.

Side note: Where is that avatar from? It's quite good. It reminds me of Disciples 2 style a bit (but less painterly), but I don't think that's where it's from...
 

Razzoriel

Genos Studios
Developer
Joined
Aug 3, 2016
Messages
104
I've heard of inspirations for game development, but this is borderline copypasting game design.

copycat.png
 

JarlFrank

I like Thief THIS much
Patron
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Messages
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Location
KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
I've heard of inspirations for game development, but this is borderline copypasting game design.

copycat.png

Yeah, this is absolutely terrible! This project should be shut down immediately, it is blatant plagiarism.

Imagine if games in the past had copied others this liberally! Wow! We would never have gotten such unique classics as Might and Magic or Bard's Tale, if they had just decided to copy Wizardry instead of doing their own completely unique thing that had nothing at all in common with the games that came before! Instead we would just have gotten Wizardry clones!
 

Razzoriel

Genos Studios
Developer
Joined
Aug 3, 2016
Messages
104
Yeah, this is absolutely terrible! This project should be shut down immediately, it is blatant plagiarism.

Imagine if games in the past had copied others this liberally! Wow! We would never have gotten such unique classics as Might and Magic or Bard's Tale, if they had just decided to copy Wizardry instead of doing their own completely unique thing that had nothing at all in common with the games that came before! Instead we would just have gotten Wizardry clones!
Yeah, I know! There's no such a thing as being creative and coming up with something of your own by use of inspiration! Everything is just a perfect copypaste of everything that was created before. Imagine if game developers never updated and developed upon other unique concepts like this dev DIDN'T do.
 

JarlFrank

I like Thief THIS much
Patron
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Location
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Steve gets a Kidney but I don't even get a tag.
It's funny that you posted a video of Final Fantasy Tactics there, too. It's almost as if that one was a unique new game rather than a clone of Tactics Ogre!

There's nothing wrong with creating a new offering in a tried and true genre. Innovation is great. I love innovation. But I also love some genres that have way too few games in them, so any new addition is welcome.
 

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