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Development Info FF vs the Third Reich diary at IGN

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Mar 6, 2004.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,522
    Tags: Freedom Force versus the Third Reich

    <a href=http://pc.ign.com>IGN</a> posted <a href=http://www.myfreedomforce.com>FF vs the Third Reich</a> <a href=http://pc.ign.com/articles/496/496903p1.html?fromint=1>developer diary</a> that deals with mission design and story creating.
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    <blockquote>End Cutscene -- Nuclear Winter appears and freezes the team in place. El Diablo arrives and thaws them out to free them. The two new heroes agree to join FF, and the four of them vow to stop Nuclear Winter's plan, taking off after him. (CS)
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    You should be able to immediately see that there's a problem -- the end cut-scene is very long and presents a lot of the drama of the mission. In it, Nuclear Winter appears, freezes the team, El Diablo appears, rescues them, etc. It's just too much stuff that happens outside of the main game action. It might read great, but it's going to be deadly dull to sit through.
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    So, how do we resolve a problem like this? Well, we need to figure out how to make this stuff play out in the game. If you've played FF you'll know how we did this. Here's a made-up example of a revised mission action description, following on from the events described in the "mission" section above:
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    Sub-Mission -- The heroes are captured and frozen by Nuclear Winter. Player is introduced to and given control of El Diablo (CS). El Diablo must track down and free the frozen heroes. (GA) The heroes are ambushed by NW's missions and must fight them. (GA) The defeated minions reveal that this was a diversion and NW is stealing a bomb. (IG) El Diablo agrees to join FF, and the four of them vow to stop Nuclear Winter's plan, taking off after him. (CS)</blockquote>
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    Well, it seems to me that the developers are on the right track, so we have another good game for 2004!
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    Spotted at: <A HREF="http://www,rpgdot.com">RPG Dot</A>
     
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  2. Voss Erudite

    Voss
    Joined:
    Jun 25, 2003
    Messages:
    1,770
    Out of a 3 page article on the new FF game, why did you quote the bit the comes from the original?
    Was there nothing interesting about the new game?
     
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  3. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,522
    No matter how hard I try I can't please you guys! When I post something about a new game, people complain about spoilers, when I post about old games, people complain that they've already played that. I give up! :lol:

    Well, if I'm not mistaken, all examples in the articles were taken from the original game. I guess they just wanted to explain how they do things but didn't want to spoil new missions.
     
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  4. Anonymous Guest

    Anonymous
    It seems they have an idea of what they did (obviously), so I hope the sequel has more play-time than watch-time, I beat the first in a single day and it wasnt too filling.. maybe I should give it another spin sometime.
     
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