Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Squeenix Final Fantasy VII Remake - first part coming March 3rd

Discussion in 'jRPG Weeaboo Discussion' started by Perkel, Jun 15, 2015.

  1. Tigranes Prestigious Gentleman Arcane

    Tigranes
    Joined:
    Jan 8, 2009
    Messages:
    7,918
    Serpent in the Staglands Torment: Tides of Numenera
    Just go watch some porn, desperate guy
    Clearly, you will now jump onto the train, but then the train will start to explode, so you will break into crates of motorcycle shipments in the cargo section and start motorcycling with the gang, during which you will have the option to win Jessie's heart by protecting her and pressing the right QTE buttons

    But yeah, I expect this will feel a bit like playing through "FF7: the Movie: Part One: Midgar", with plenty of new cinematics and dialogues added, maybe a little bit of actual gameplay and exploration, the combat changed into this actiony thing.
     
    • Funny Funny x 2
    • Participation Award Participation Award x 1
    • Despair Despair x 1
    ^ Top  
  2. Assisted Living Godzilla Savant

    Assisted Living Godzilla
    Joined:
    Nov 23, 2017
    Messages:
    918
    This seems way more thought out than VATS, which basically just felt like a free hit system. It also doesn't sound like you can do normals in the ATB mode; (which is mostly what VATS was) you build meter with your normals, then you use a bar or two to select items and skills. Not sure if it's the same across the board but it sounds like items take one bar, skills take two, magic takes both MP & ATB Meter, and I'm guessing Limit Breaks take both ATM meter and your Limit Break meter.

    But it ain't like VATS was the first real-time with pause system in a RPG. It's funny, their real-time with pause system looks so visually nice, while watching the presentation I couldn't help but think: Man, if I was BioWare I'd be shitting my paints right now. At least on an aesthetic level they seems to have nailed what BioWare (and Bethesda) continuously fails to, and the combat sure as shit looks way more interesting and engaging than their weird half-ass action combat system Dragon Age has had since 2.
     
    • Brofist Brofist x 1
    • FAKE NEWS FAKE NEWS x 1
    ^ Top  
  3. Zed Duke of Banville Arcane Patron

    Zed Duke of Banville
    Joined:
    Oct 3, 2015
    Messages:
    4,068
    As much as I would love to see a game that successfully replicates Amano's artistic style, we know that Squaresoft would move in a different direction in 3D as in 2D:
    [​IMG]

    In any case, I would want Amano-style graphics to appear in a new game, not a remake of a game that used Amano's concept art as a basis for its own, distinct aesthetic sensibility.
     
    • Brofist Brofist x 1
    • Agree Agree x 1
    • Despair Despair x 1
    • Friendly Friendly x 1
    ^ Top  
  4. SecondAmendment Educated

    SecondAmendment
    Joined:
    Nov 22, 2018
    Messages:
    56
    The one thing that will absolutely ruin this game is the generic Jap-pop song at the end when Aeris gets the stick. What is it with Japs and the ruining of any emotional moment with a terrible song? I think they started this shit back in FF8.

    Does anybody actually like any of the wordy songs in any JRPG?
     
    • hopw roewur ne hopw roewur ne x 1
    • Yes Yes x 1
    • No No x 1
    • Makes you think... Makes you think... x 1
    ^ Top  
  5. Ninjerk Arcane

    Ninjerk
    Joined:
    Jul 10, 2013
    Messages:
    11,785
    Always Engrish, too. :argh:
     
    ^ Top  
  6. Nifft Batuff Learned

    Nifft Batuff
    Joined:
    Nov 14, 2018
    Messages:
    303
    What is this shit?

    (pss... pss... it's FFIVII remake...)

    Ah. But seriously, what is this shit?
     
    ^ Top  
  7. hexer Arcane

    hexer
    Joined:
    Nov 20, 2013
    Messages:
    1,520
    Speaking of combat, FF XV also had some interesting combat mechanics.
    In theory and tutorial they sounded great, but the way encounters were setup,
    everything amounted to chaotic button mashing and warp strikes even on the highest difficulty.
    Too many trash mobs in that one, hopefully they'll make encounters much more tactical.

    I like a lot what they did in Nier, they sung all songs in a made-up language expect for the title song which was sung in Japanese, English and a made-up language.
    The sung words sounded like an extra instrument.. something also done in the Gladiator soundtrack.
     
    • Agree Agree x 1
    ^ Top  
  8. Infinitron I post news Patron

    Infinitron
    Joined:
    Jan 28, 2011
    Messages:
    77,944
    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    https://www.eurogamer.net/articles/2019-06-13-hands-on-with-final-fantasy-7-remake

     
    • Brofist x 2
    • Funny x 1
    • meh x 1
    • FAKE NEWS x 1
    • cool story bro x 1
    • Nuke it from orbit x 1
    ^ Top  
  9. jungl Learned

    jungl
    Joined:
    Mar 30, 2016
    Messages:
    694
    Looks more tedious then crisis core combat system. I can imagine after the novelty wears off basic attacking to spam the tactic ability will get very old and boring. Its like those mmorpgs like neverwinter online where u constantly auto attacking to use your ult. Seriously they should of just made this shit into a movie.
     
    • Agree Agree x 1
    ^ Top  
  10. Assisted Living Godzilla Savant

    Assisted Living Godzilla
    Joined:
    Nov 23, 2017
    Messages:
    918


    They talk about the combat a little here.
     
    • Shit Shit x 1
    ^ Top  
  11. Reinhardt Arcane

    Reinhardt
    Joined:
    Sep 4, 2015
    Messages:
    7,397
    There is really good songs in Ar Tonelico and older Atelier games.
     
    • Agree Agree x 1
    • Disagree Disagree x 1
    • When words are not enough When words are not enough x 1
    ^ Top  
  12. Melcar Arcane

    Melcar
    Joined:
    Oct 20, 2008
    Messages:
    26,967
    Location:
    Merida, again
    Tifa with leggins? I'm keeping my money thank you.
     
    • Funny Funny x 2
    • Agree Agree x 1
    ^ Top  
  13. Shaewaroz Arcane

    Shaewaroz
    Joined:
    May 4, 2013
    Messages:
    1,828
    Location:
    In a hobo shack due to betting on neanderthal
    Glad to see Barret use some foul language in the gameplay trailer. This means they're not going to censor Cid like I originally thought - he's gonna be dropping F-Bombs all over the place. :lol:
     
    ^ Top  
  14. daveyarsegallant Educated

    daveyarsegallant
    Joined:
    Jan 29, 2019
    Messages:
    193
    Location:
    Hoboken
    But the codex says everything is shit.
     
    • Prestigious Prestigious x 2
    • Funny Funny x 1
    • Yes Yes x 1
    ^ Top  
  15. Don Peste Arcane

    Don Peste
    Joined:
    Sep 15, 2008
    Messages:
    3,221
    Location:
    ||☆||
    So what's the best way to play FFVII these days?
     
    • PIRACY IS WRONG PIRACY IS WRONG x 1
    ^ Top  
  16. Shaewaroz Arcane

    Shaewaroz
    Joined:
    May 4, 2013
    Messages:
    1,828
    Location:
    In a hobo shack due to betting on neanderthal
    There's a new mod coming out soon, called the Final Mix+ Mod. It looks absolutely amazing, has over 25 playable characters, new quests, a lot of new optional boss fights, all new characters models, weapon models etc. It's perhaps the only FF7 mod where the models don't stand out and stay true to the original game's design.

    You can watch a playthrough of the mod here.



    If just want the mod just quickly blow your mind, watch this. But it's a spoiler, so be warned.

    Show Spoiler


    It's not released yet, but will be released soon.
     
    Last edited: Jun 17, 2019
    • WTF am I reading WTF am I reading x 3
    • hopw roewur ne hopw roewur ne x 2
    • Thanks! Thanks! x 1
    ^ Top  
  17. Don Peste Arcane

    Don Peste
    Joined:
    Sep 15, 2008
    Messages:
    3,221
    Location:
    ||☆||
    And for a first playthrough, just vanilla PSX is fine?
     
    • Yes Yes x 1
    • it is a mystery it is a mystery x 1
    ^ Top  
  18. IceyD Educated

    IceyD
    Joined:
    Feb 1, 2017
    Messages:
    49
    Location:
    Chicago
    play the original PSX version IMO. the super sharp polygons of the ports are just weird to me.

    as for the Remake, anyone feel that scorp tank fight was a bit exhausting even to watch? barret's dialogue was getting a bit much as well.
     
    • Yes Yes x 2
    ^ Top  
  19. Vaarna_Aarne Notorious Internet Vandal Patron

    Vaarna_Aarne
    Joined:
    Jun 1, 2008
    Messages:
    32,829
    Location:
    Cell S-004
    MCA Project: Eternity Torment: Tides of Numenera Wasteland 2
    It is. It lasts absurdly long and seems completely overblown in its scale and style. Also, I don't think it's ever been a good idea to have characters talk in the middle of a fight. The only person ever who has managed to pull it off is Kojima, and a big part in that is that his approach to boss fights is not endless 'splosions when it's time to do character stuff. Barrel doesn't love to reload during a battle, slamming long silver bullets into a well-greased chamber.


    Not to mention this doesn't even tell you to attack when its tail is up.
     
    ^ Top  
  20. Shaewaroz Arcane

    Shaewaroz
    Joined:
    May 4, 2013
    Messages:
    1,828
    Location:
    In a hobo shack due to betting on neanderthal
    Steam version is better in every way.
     
    • Brofist Brofist x 1
    ^ Top  
  21. danielseth Literate

    danielseth
    Joined:
    Nov 28, 2018
    Messages:
    6
    If its your first time playing it i would not add extra quests and crap, all you need is Steam version and remako mod (increases the resolution of pre rendered backrounds) and maybe kaldas field models
    https://www.youtube.com/watch?v=fuYTHf21G-U
     
    ^ Top  
  22. Jinn Arcane

    Jinn
    Joined:
    Nov 8, 2007
    Messages:
    2,110
    I actually just installed the steam version with the retranslation last night (The Reunion Mod) - leaving the model overhaul out because it's hideous - as it's been probably over ten years since my last playthrough. I tried installing the Remako mod for HD background art, but only got it half working. That one was a bit too much of a pain in the ass so I gave up on it. If you can figure it out, it looks to be worth it.

    I also wanted a little added difficulty, so I tried the Gjoerulv's Hardcore mod, but didn't really like what I saw from the opening section already seeming to require a fair amount of grinding. hay's Reasonable Difficulty Mod seems like it would be a better option as me, because I want just that - a reasonable difficulty rather than just piss easy till end game stuff.

    Anyway, The Reunion retranslation really seems like the most essential addition, unless you really want to experience the fairly botched original localization.
     
    ^ Top  
  23. Beastro Arcane

    Beastro
    Joined:
    May 11, 2015
    Messages:
    5,022
    Square tried that 20 years ago and almost killed themselves off. Even when they kept trying with Advent Child the result wasn't what the were hoping for.

    They've wisely learned that they can't make movies. Unfortunately, they still want to keep making them so they've snuggly fit back into making them vicariously through their games ever since.

    Isn't half the charm of JRPGs the bad translations? Awhile back I tried out the GBA version of FFII(IV) and found so much of the games charm missing because of the updated localization. The happy go lucky, derring-do charm the SNES one had was replaced by some moody, serious tone that just reminded me of when bad fiction tries to act overly serious while failing to actually create an appropriately serious tone.

    I've found it only works with the old fashion dialogue boxes of older games. Once you start voicing things it becomes a step too far that makes you begin to wonder wtf they're having instead of being limited to shouting commands and directions to each other like soldiers.
     
    Last edited: Jun 17, 2019
    ^ Top  
  24. Jinn Arcane

    Jinn
    Joined:
    Nov 8, 2007
    Messages:
    2,110
    It can add to the charm, but when you're dealing with a plot like Final Fantasy VII's, the bad translation can actually get in the way of conveying certain essential plot points in clearly understandable way. It's all personal preference, but since I've already played the game with the cheap original localization, I'd like to experience it with something more faithful to the original Japanese version.

    On a side note, it looks like you can't install hay's Reasonable Difficulty Mod with the steam version, so I might just try powering through the bombing run with Gjoerulv's Hardcore mod and see if it evens out a bit later on. It's so funny how these old JRPGs have combat systems that could be a lot of fun and challenging, but they only really utilize the mechanics to their full potential for a few boss fights throughout the game. It was fine when I was a kid playing them, but it's hard to get engaged nowadays if the game isn't presenting much of any kind of challenge. I'd rather deal with some frustrating aspects of a difficulty mod than breeze through the game selecting attack repeatedly.
     
    ^ Top  
  25. Beastro Arcane

    Beastro
    Joined:
    May 11, 2015
    Messages:
    5,022
    Same. I into that years ago with FFIII(VI) and the jump in difficulty the GBA Dragon dungeon had that made it a joy for a couple fights until I adjusted. Made me wish the entire game had been that way.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)