Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

X-COM Firaxis - XCOM: Enemy Unknown + Enemy Within Expansion

Discussion in 'Tactical Gaming' started by Peter, Jan 5, 2012.

  1. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
    Messages:
    7,046
    I picked it up it at some retailer who was running a sale. Got it for 32€, which is a rather fair price for it, imho.
    Did even include the special "pre-order" elite-soldier dress-up DLC.
    I don't regret buying it and had fun with playing it, but I wouldn't have bought it (or really recommend it) for 50.
     
    ^ Top  
  2. Pretty much. I lost two campaigns on classic ironman, then played and won a normal ironman campaign and normal ironman was so easy it was a slog to get myself to finish it. Haven't started a new game since finishing that, which is a damn shame because I actually really enjoyed my two attempts at classic.

    I'll probably get back to classic ironman at some point and hopefully it'll reignite my alien killing boner. Blows my mind when I hear people talking about playing on normal and savescumming, much less normal, savescumming, and finding it hard. I guess it shouldn't freak me out, but it does.
     
    • Brofist Brofist x 1
    ^ Top  
  3. mediocrepoet Arcane Patron

    mediocrepoet
    Joined:
    Sep 30, 2009
    Messages:
    1,455
    Location:
    New Quarantinia
    Codex 2012 MCA Project: Eternity Divinity: Original Sin 2
    Exactly this. I've heard people talking about how hard it is on normal and congratulating eachother about holy hell, you beat it on normal ironman!?

    Normal is mindnumbingly boring it's so easy, I was playing on normal ironman and just abandoned the game for that reason. I don't mind playing on classic ironman and can have a good time, but seeing too much of it on normal revealed just how shallow the game is. It really killed it for me.
     
    ^ Top  
  4. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
    Messages:
    7,046
    I started playing on normal when I got the game, but normal is only really fun in the few missions where you have some bad luck and get into a bit of trouble.
    Otherwise it's smooth going: early-game enemies are push-overs due to low HP and hand-cuffed AI and late game your troops anyway are pretty over-powered.
    Because I'm a sissy I'm not playing Ironman, though. :oops: My only concession is saving only once at the start of the mission.
     
    ^ Top  
  5. spectre Arcane

    spectre
    Joined:
    Oct 26, 2008
    Messages:
    3,912
    Gord actually, it's not sissydom. You can genuinely lose a mission due to the atrocious UI and bugs, e.g. when you move a guy to an uninteded location because the elevation was borked, or when you fire at the wrong target because you couldn't see which alien exactly you were aiming at, or when you misplace a grenade throw because freeaim mode suddenly starts acting up you, or when the aliens magically see you through a glitch in the wall, or when you don't see them from a good position in because of a different glitch.
    Classic is not that hard, but it punishes all sorts of silly mistakes like that immediately.
    In my opinion, until anybody shows any kind of intention of fixing these, ironman on classic and above makes little sense, and in fact your approach seems the most sensible - save at the start of a mission, reload the whole thing if you fucked up due to something else than your own stupidity. It's actually pretty enjoyable this way, because you will get losses, face tough situations, you'r guys' will gets damaged and they will panic a lot, you can even lose missions and it's up to you to man up and accept the consequences.
    Of course, the end game is still a pushover, but getting there could also be quite fun.
     
    • Brofist Brofist x 2
    ^ Top  
  6. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
    Messages:
    7,046
    True. E.g. borked elevation/UI interaction screwed the base assault mission for me, as it made my sniper run out into the open instead for cover.
    And things like grenades landing somewhere else because the game decides to move the camera around right in the moment I'm clicking to confirm the throw happened a few times as well.
    Otherwise I can usually avoid losing a mission, although it's common that about half the team will be hospitalized afterwards and a few suffer from PTSD by now. And while I don't care too much about losing squadies or rookies, occasionally losing some higher-ranked soldier can hurt. Like that one time when I decided that my flanked sniper will shoot the floater instead of running for cover. She hit, but did the lowest possible amount of damage. Of course the shot by my back-up missed the floater and one round later my sniper was no more. Poor girl. Seems I have some back luck with my snipers.
     
    ^ Top  
  7. Grunker RPG Codex Ghost Patron

    Grunker
    Joined:
    Oct 19, 2009
    Messages:
    21,915
    Location:
    Copenhagen
    Codex 2012 Dead State Divinity: Original Sin Torment: Tides of Numenera Pillars of Eternity 2: Deadfire
    Playing on Ironman is the only way to play this game. I have no idea why anyone would play it otherwise. I never had any problems with it.
     
    ^ Top  
  8. spectre Arcane

    spectre
    Joined:
    Oct 26, 2008
    Messages:
    3,912
    Fair kill by the AI. You took the gamble and failed.
    Not so fair when you encounter the infamous invisible Sectopod bug - you an only see it from a specific angle, despite no clear los obstruction, and it can see all your guys, including free overwatch fire whenevery you decide to move anywhere.
     
    ^ Top  
  9. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
    Messages:
    7,046
    Didn't complain. I took the risk, and lost.
    Never encountered that Sectopod bug, luckily. Although I had some issues with rockets not hitting them although they were clearly in the target area.
    Probably another elevation/UI screw-up, as it happened in one of the UFOs prone to it.
     
    ^ Top  
  10. sser Arcane Cuck Developer

    sser
    Joined:
    Mar 10, 2011
    Messages:
    1,865,981
    Trying another run on Impossible Ironman, have a good month going (two sats will be up by the end of the first month + 1 casualty + officer-school-ready), but then the game got patched today. Don't even know what it patched or if it will affect saves.
     
    ^ Top  
  11. Kitako Arcane

    Kitako
    Joined:
    Mar 3, 2011
    Messages:
    2,036
    Location:
    UK
    I'm enjoying a freshly started run, classic ironman, with the Terror From Space mod. More emphasis on playing good (soldiers are hard to replace), less on first months panic rush. Tech develpment is slower, but it feels well balanced for it.
     
    ^ Top  
  12. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
    Messages:
    7,046
    Just had a Terror Mission consisting entirely of Crysalids. Never moved more than a few squares from the starting position.
    Didn't lose any men, but only because the AI kept retreating when they spotted more than ~3 soldiers at once.
     
    ^ Top  
  13. fizzelopeguss Arcane

    fizzelopeguss
    Joined:
    Oct 1, 2004
    Messages:
    12,720
    Location:
    Equality Street.
    NPD-XCOM 114K


    Le neutron bomb.
     
    ^ Top  
  14. bonescraper Guest

    bonescraper
    USA is the biggest console market, so the game sold around 200k total on consoles.
    :yeah:
     
    ^ Top  
  15. Notorious Augur

    Notorious
    Joined:
    Dec 9, 2010
    Messages:
    268
    I wouldn't really recommend playing this game on classic ironman. I did manage to finally beat it, but it was not a fun experience (And the last battle was pure luck I could have easily lost there)

    The problem is that it's completely unbalanced. The first 2 hours are the hardest about it (Until the last 10% of the game). Basically if anyone of your main characters die, which you need to level up you can restart. I started a new game once 2 of my main characters died because it was pretty much impossible from there (You just start loosing more and more guys). And remember in the beginning you only have 4 guys.

    Then it just becomes tedious. You play missions super carefully inching forward your soldiers and waiting for turns just to make sure no enemy moves forward. You research everything, get a healthy group of people and build everything you need. There is absolutely no pressure what so ever for all of the game. Missions become repetitive very quickly.

    Enemy variety is ok but they could have done 1 or 2 more, would've mixed things a little up. (But then again there were not more in the original I think)

    Overall an ok game. Doesn't come close to X-Com and Apocalypse, but I think it tried to achive something different. Like being faster and more accessible.

    So we have jet another bastard game on our hands which tries to please everyone but pleases no one. I guess that's just the times we live in...
     
    ^ Top  
  16. sser Arcane Cuck Developer

    sser
    Joined:
    Mar 10, 2011
    Messages:
    1,865,981
    Just had a soul-crushing loss on a map. Month two terror mission, impossible/ironman as always, with 6-soldiers. Carapace armor, no lasers. Civilians were about a mile away holed up in some warehouse. Too far for the pace of impossible. I accept my losses -- only one civilian is actually rescued. I clear the entire map of the subsequent zombie horde -- that would be 29 enemies total -- taking zero damage. At the end, though, I opened a door into the warehouse and three chrysallids ran out and surrounded my best soldier (been there since the start). Holy shit that's bad. But I manage to kill two with the last one at 4hp. I run my second assault man up -- with a shotgun -- and fire at pointblank. Three damage. No crit. 1hp, 29th and last enemy on the map, one-shots my elite-tier assault trooper.

    Blimey:

    [​IMG]

    [​IMG]


    After thinking about getting this man killed for awhile I realized I -- depending on how the AI acted -- could have spared him by moving someone else closer, killing two enemies, and then moving him out. These are the sort of "knife edge" moments that make or break Imp/Iron games.
     
    • Brofist Brofist x 1
    ^ Top  
  17. Zewp Arcane

    Zewp
    Joined:
    Sep 30, 2012
    Messages:
    3,495
    Location:
    Das Land des Bieres
    Codex 2013
    I started playing today. Does this whole 'cinematic story' thing go on all the way through the game? I just want to be left to my own devices without some random asshole telling me what I should be doing next or what a great job I'm doing.
     
    ^ Top  
  18. Kitako Arcane

    Kitako
    Joined:
    Mar 3, 2011
    Messages:
    2,036
    Location:
    UK
    Yeah, they keep coming, you can just ESC your way through the DURRRR cinematics.

    Little advice, if you want to enjoy the campaign with your own pace.
    Stop researching the ***PRIORITY*** stuff after you get the setup to capture aliens (arc thrower and chamber). That give you time to build up your soldiers and technologies before the story throws at you the worse.



    I feel your pain bro. The first terror missions are really a pain.
     
    ^ Top  
  19. Surf Solar cannot into womynz

    Surf Solar
    Joined:
    Jan 8, 2011
    Messages:
    8,628
    I did this on my first playthrough too, but the game still progresses and throws worse and worse enemies at you. It doesn't scale to the priority researches, which resulted in me having a hard time capturing normal sectoids because they just didn't appear anymore.. There are only 2 enemies I know off that get triggered by story events.
     
    ^ Top  
  20. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
    Messages:
    7,046
    Yes and no.
    After the tutorial (first 3-5 missions) you won't really get any advisor interference during the missions anymore (they give some flavor text occasionally, like when meeting a new alien, or discovering some new technology the first time).
    To finish the game you have to follow the story as provided by the game, meaning you do some things in a certain order. The number of "story" missions (or story cutscenes) isn't very large, though, and some objectives (like capturing certain live aliens) can be completed in standard missions. In a way it's similar to the original, only in a very obvious "in your face" way.
    OTOH, you are free to choose when to do the next step and there's no direct detrimental effect to ignoring your next objective for some time. I'd say that it is even necessary in order to make sure you can build your equipment and squad a bit.
     
    ^ Top  
  21. Kitako Arcane

    Kitako
    Joined:
    Mar 3, 2011
    Messages:
    2,036
    Location:
    UK
    Yeah, the aliens progression is not tied to the story and goes on anyway, that's why I prefer to skip the story for a while (that's all research time you waste) to get up the key base technology, beams and skeleton suit.
    Also, on classic or impossible it's a pain to get to the first real story mission (alien base) with balistic weapons and base armor.

    Also, metagaming.
    Show Spoiler
    Doing the alien base decrease panic worldwide by 2, I keep the mission ready for when I really need the panic reduction in the first caotic months. If I know the day before council report I'm going to lose some nations, I play the alien base card
     
    ^ Top  
  22. Zewp Arcane

    Zewp
    Joined:
    Sep 30, 2012
    Messages:
    3,495
    Location:
    Das Land des Bieres
    Codex 2013
    I absolutely hate hate hate hate hate hat HATE that everything seems to be driven by a story. Would it have killed them to add a freeplay mode where you get plopped into the game and then be left to your own devices? I know that the story only follows a few missions, but I don't want the cinematic story at all. It takes away a lot of the atmosphere that I loved in the first game.

    I'm not averse to having a tutorial for those who want it, but what I loved about the original game was you got plopped down then had to figure out what you were supposed to do yourself. There were no cinematic story bits or DRAMA! involved. Just you, your base, limited resources and an increasingly overwhelming alien threat.

    Now I understand some people might like the story (mostly the console popamoles who can't play anything without looking at shiny cinematics), which is why I'm suggesting an optional freeplay mode not tied to any campaign or story. Luckily the modding scene seems pretty active, so I guess there's always the hope that someone might make a mod for this.
     
    ^ Top  
  23. Gord Arcane

    Gord
    Joined:
    Feb 16, 2011
    Messages:
    7,046
    Then ignore the story mission if you don't feel like it and voilà, free-form play.
    Although it might be necessary to do 1 or 2 in order to get some of the techs.
    But it's the closest you will get to it until someone mods away the story.
     
    ^ Top  
  24. Zewp Arcane

    Zewp
    Joined:
    Sep 30, 2012
    Messages:
    3,495
    Location:
    Das Land des Bieres
    Codex 2013
    Well, this is just bullshit. I just pretty much got a giant setback due to what I hope is a bug. Lost three veterans on a mission where after my first turn 2 groups of sectoids and 2 groups of thinmen spawned right in front of my soldiers. They literally spawned three blocks away and proceeded to wipe the entire team out.

    Buggy game is buggy.
     
    ^ Top  
  25. JrK Prophet

    JrK
    Joined:
    Oct 2, 2006
    Messages:
    1,764
    Location:
    Speaking to the Sea
    That is a known bug. In some maps enemies teleport sometimes instead of actually moving, but only when they are out of sight for a round or two.
     
    ^ Top