Zetor
Arcane
Finished my Army of Four run. lol mimetic skin, how does shit like this get through playtesting? After the base defense, I think the only encounter where any of my dudes were at risk of taking any damage at all was the two sectopods in the final mission. It's not any kind of player skill either, just the ability to go invisible at any time and pick enemies apart one by one with an ITZ squad sight sniper (who can also use a move after the last ITZ kill to cloak even at half-cover, thx low profile) at no risk. Sectopods occasionally tried to mortar people out of hiding, but that's what disabling shot is for.
Regarding LW: I gather just setting some of the 'easymode' second-wave options (friendly skies, mainly... also red fog / aiming angles, maybe disabling exalt completely if it's as obnoxious as people say) should keep the tedium level low... or should I just get horribly massacred in openxcom until xcom2 is out? Reading back in this thread, dynamic war (the one that reduces # of battles and overall campaign length) sounds p. borked.
Regarding LW: I gather just setting some of the 'easymode' second-wave options (friendly skies, mainly... also red fog / aiming angles, maybe disabling exalt completely if it's as obnoxious as people say) should keep the tedium level low... or should I just get horribly massacred in openxcom until xcom2 is out? Reading back in this thread, dynamic war (the one that reduces # of battles and overall campaign length) sounds p. borked.
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