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Firestorm over Kronus is great

Discussion in 'Strategy and Simulation' started by Korgan, Mar 21, 2009.

  1. Korgan Arbiter

    Korgan
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    It's a mod for DoW: Dark Crusade that changes the units and gameplay to be closer to the tabletop game. I think it's what DoW2's skrimish mode should have been. There's a mass of tactical options, the sides play VERY differently, and the balance and damage model are much more satisfying - a tank is completely immune to most small arms, a lascannon can kill anything, etc. The AI is ok. The campaign mode may be glitchy, especially in stronghold battles, but so far I haven't noticed anything weird. I played two battles as the Tau. The first one was against Orks, so I held a choke point with massed anti-infantry firepower while using heavily armed Crisis suits to strike at the enemy economy. The second time I faced Necrons, and while they were slow and easily outmaneuvered, their defense was very powerful, with tough infantry and powerful multi-purpose turrets. Rail rifles - the early-game counter to power armor and light vehicles - were not enough, so I had to tech up to Hammerheads and XV-88s and take them out from a more or less safe distance.
    Try it, the latest version is on ModDB.
     
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  2. ricolikesrice Arcane

    ricolikesrice
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    played it a year ago and loved it.

    the mechanics changes were great and the dozens upon dozens of new / remade units put relics work completely to shame. only issues i had back then was that it didnt work with the campaign and that skirmish got boring easily especially as back then the AI wasnt really capable of dealing with the mechanics changes making it ridicoulus easy.

    so you re saying the AI is better now ? also, what do you mean by "glitchy" ? if it means a bug here or there in campaign i m game but if i remember right stronghold missions were unplayable/crashed in the version i played.

    shame DoW2 wont attract this kind of mods, seeing even if they deliver promised tools later down the line (then again relic have been promising/lieing about a lot of stuff lately...) the alienated most of the good modders from DoW1 anyhow.
     
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  3. Korgan Arbiter

    Korgan
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    The AI seems more or less capable on hard+, using adjusted tactics as needed, but it's less aggressive then in vanilla. I don't really know whether stronghold missions are playable in RC1218, but heard that there are "kinks" left in the campaign, implying that it must be winnable with just a few issues left. I see they changed some of the honour guard to be more in tune with the new stuff (SM have veteran squads instead of single heroes), and wargear seems to work fine, although some of it overlaps with the in-battle upgrades.
    Also, new skirmish maps and tons of painting schemes. Angry Marines are in, but no Tanith First & Only :(
    Also, fucking parents don't let me play on their machine anymore now that I bought a crappy old one for myself. Soon they'll start working 12/7 though.
     
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  4. Oarfish Prophet

    Oarfish
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    Rushing is a lot harder than vanilla, turrets just can't be touched with T1 weapons.
     
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  5. Korgan Arbiter

    Korgan
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    Yeah. Also, it's important to have an idea of the tabletop AP values for weapons. Fire Warriors with their 4+ save can survive normal bolters, but Heavy Bolters ignore their armour completely. Against SM and CSM, who have a 3+ save, bring either AP3 krak and AP2 plasma, or anything with high strength - AP4 won't be any more useful then no AP at all. Basically, either armour is quite effective (2/3 damage reduction for marines) or it is completely bypassed. Some of the other tabletop rules are implemented as well, such as skimmers being very hard to hit in melee - which helps the Tau a lot against orks - but I'm not sure which are used and which aren't.
     
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  6. Korgan Arbiter

    Korgan
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    Played more of it. I loved Chaos. They have 5 Marks, and each is fairly unique because it affects your Lord, Daemons and Marked CSM - a crucial troop choice. Khornate marines are berzerkers (and have a horrifying melee lord), Slaaneshi are all-purpose ranged rape, Tzeentch has slow but incredibly well-armored Rubric Marines with power armour piercing rounds and great psyker commanders (Bolt of Change will fuck anything up), Nurgle... I dunno, they're tough, OK at melee and ranged, stinky, not that worth it. Undivided lets you mix and match as you see fit, but no Lesser Daemons (not a big problem, but makes zero sense for Word Bearers in the campaign).
    Lots of other choices, too, like Chosen Terminators and the Land Raider. Vehicles can get regen, which is awesome.
     
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  7. kingcomrade Kingcomrade Edgy

    kingcomrade
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    No, this thread is wrong. I've played Firestorm over Kronus and it is a complete failure at unit balance. Dawn of War is a fucking RTS with accumulating resource, not a turn based tabletop dice rolling game based on set points. Firestorm over kronus has a shit ton of new stuff in it, but if you play it for anything other than novelty then you suck at vidya.
     
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  8. The Vanished One Prophet

    The Vanished One
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    What about DOWPro?
     
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  9. buccaroobonzai Scholar

    buccaroobonzai
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    Does this mod have accumulating resources or set unit point allotment like the tabletop game?

    There is another mod on ModDb that has set unit point allotment.
     
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  10. Korgan Arbiter

    Korgan
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    This didn't seem to bother you when you were playing RA3.
     
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