Ah, thanks. Looked like something out of an MMO.
Shannow said:
Nature, not only mankind, has always striven for a dynamic between ornamentation and functionality. And in a fantasy setting with "magic" even ornamental equipment can be functional, because of "magic". So if ornamental equipment can be as functional as plain equipment it makes internal sense to have more ornamental equipment...
I generally prefer low-magic settings myself, but if it has fireballs it can have big pauldrons/unlikely weapons, imho.
Well, I agree. I don't generally go "Bwaa, unrealistic", it's just that I want to see that internal logic lead up to the end, otherwise it's poor and using plotholes. Giant sword? Alright, so how does it work? Huge pauldrons? Why are you able to move your arms better than McCain?
This is where fantasy and proper sci-fi part ways - sci-fi generally tries to validate their "magic" and "technology" feats by writing a pile of gibberish about how it works.
The Helmsman Saga, for example, goes out of its way to explain pretty much all but the most mundane sci-fi clichés - spaceship tech, engines, etc - this is all arguably unnecessary in space opera, and yet it's there, and everything else aside, I could really appreciate this.
Same tends to go for sci-fi games - even Bioware has some reasoning behind the working of the setting.
Now, in a high-fantasy setting, magic is as "mundane" as technology in sci-fi - there ought to be treatises on the use of magic, descriptions of application of ENCHANTMENT! to weapons and armour et cetera. Hell, remember FFG's bodice description from Torment? It specifically mentioned that her bodice actually has minor enchantments warding it from
dust, stains and wrinkling.
So yeah, I don't mind "magic did it" explanation, but I do mind the taking of magic for granted as a mechanic that doesn't need explanation or validation. It becomes a universal plothole protection device - hey, it's because a wizard did it!