I agree, because up until now I had a vague hope that it'd be a more Conan-like RPG with barechested warriors and bloody battles in deserts to music similar to the Conan the Barbarian soundtrack. Ancient fantasy instead of medieval, I guess. So seeing a medieval guy running in a medieval city is a bit of a disappointment. Even if that city looks way better than the NWN1 cities, which never looked 'right'.Vault Dweller said:Is that bad? I didn't know. Anyway, it's a personal preference, nothing more. I think that this - link - looks much better than the screen in the article.Dgaider said:Really? The ones that were done in the NWN engine?
Maybe that was the case in the default campaign, but in some modules it can easily be more of a benefit to zoom in over the PC's shoulder since the draw distance is the same. Thus an overhead camera might show 10 meters in all directions, while a zoom over the shoulder shows 20 meters forward. Which is a good thing if you want to shoot enemies from far away and know with reasonable certainty that you won't be attacked from behind. Sometimes those enemies don't even react, because apparantly their scripts won't allow them to react to things when the PC is that far away. Poor creatures. :twisted:galsiah said:In NWN I always used a zoomed out isometric-style view because that gave the most gameplay advantage. Given that combat often came without any other warning, it made sense to keep the view zoomed out at all times.
Sure, I could have zoomed in further and perhaps made things prettier, but what was the point? It only meant restricting awareness of the surrounding environment, and consequential gameplay disadvantage.
It basically amounts to reducing your units' line of sight in exchange for making them prettier. What sane player is going to do that?.
Sure - I can believe that. I haven't played any modules. Perhaps I will sometime.RGE said:Maybe that was the case in the default campaign, but in some modules it can easily be more of a benefit to zoom in over the PC's shoulder since the draw distance is the same.
I agree, because up until now I had a vague hope that it'd be a more Conan-like RPG with barechested warriors