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Fluent plays ToEE

Discussion in 'General RPG Discussion' started by Fluent, Mar 17, 2019.

  1. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
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    Archery is a good backup for when your casters have carpetted the place with area denials and you don't want to move.
     
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  2. Max Damage Educated

    Max Damage
    Joined:
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    93
    My big gripe with Improved Invisibility is in it being level 4 spell, which means you have to give up valuable spell slot for effects that are available much earlier and done more efficiently by level 1/2 spells, most of which aren't from Illusion either. And no matter how much I try, there's no working around the fact that melee buffed with Enlarge Person is plain better than archery and doesn't require ludicrous feat investment just to be kinda usable (level design combined with unavoidable cover penalties hurts a lot). When casters have locked everything down, you can just mop up with melee/evocation/enchantment even faster. Archery is a pretty bad backup since it lacks damage and accuracy until very late game (can't use it as backup in first place because you either dedicate feats to archery or ignore it in favor of non-crippled alternatives).
     
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  3. jewboy Savant

    jewboy
    Joined:
    Mar 13, 2012
    Messages:
    576
    Location:
    Oumuamua
    Well you can become super-rich early in the game by pickpocketing the same few guys and selling and reselling to the jeweler, but money doesn't matter very much in ToEE. You can also rescue that dude in the temple pretty early and get megabucks.
     
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  4. mfkndggrfll Learned Shitposter Bethestard

    mfkndggrfll
    Joined:
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    Title should be "Fluent wants to play X game but doesn't know how to Google"
     
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  5. Black Arcane

    Black
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    Archery? Who said anything about archery?
     
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  6. Mustawd Arcane

    Mustawd
    Joined:
    Jan 10, 2015
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    11,245
    Calling an expert...

    Gregz
     
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  7. Gregz Arcane

    Gregz
    Joined:
    Jul 31, 2011
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    Location:
    The Desert Wasteland
    Never did archery much in ToEE, I was always about whoring Scather and Fragarach.
     
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  8. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
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    No. I meant you can't move to engage the enemy in melee combat because of area denials, and you are a non-caster or want to conserve spells. Just shoot the enemy at range and wait for them to die to the area denials. I wouldn't sink any feats or resources into archery. It is a backup, not your primary.
     
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  9. Max Damage Educated

    Max Damage
    Joined:
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    Read post above one you quoted.
    If for some reason I can't use Enlarge Person + non-short weapon (which never happened even in my very first playthrough), or can't do anything about spells I myself placed, I'd rather skip turn than waste time on shots that are almost guaranteed to miss. If you don't dedicate feats/ability scores/cash, bows/xbows are extremely weak options that don't even hit their targets most of time, and have long animations (which ticks me off the most). Spells are cheaper than dirt in ToEE, where most classes are spellcasters, and you can easily get your slots back with Rest and prepare more with Scribe Scroll.
     
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  10. Cael Dumbfuck! Dumbfuck

    Cael
    Joined:
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    I don't know why you'd think that. You use the same BAB. The only difference would be whether you have your melee weapon enchanted or you emphasized Str over Dex in your toon. That plus the fact that AC in ToEE isn't that high most of the time. I have killed a fair number of bad guys with arrows, bolts and sling stone, especially that big fight coming out of the Moathouse, where Meleny's Entangle basically immobilised every enemy and I didn't want my guys running into that mess.
     
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  11. Max Damage Educated

    Max Damage
    Joined:
    Mar 1, 2017
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    93
    Melee doesn't have crippling disadvantages against foes that are tripped/behind cover, and, when keeping BAB and AC in mind, don't forget that Improved Trip makes actually hitting stuff even better on top of that. I'll have to disagree with AC not being high most of time due to how many armored humanoids there are (gnolls/bugbears have jarringly high AC for Moathouse too). Ranged weapons also can't trip and can't perform attacks of opportunity, they're marginally better cantrips for non-mages that are still not worth using. That big fight from Co8 mod is finished many times faster with magic/magic+melee, Entangle is good spell, but Sleep/Charm/melee/summons is the obvious logical follow up, not x/bows (especailly when those archers are still free to shoot at you, with better odds for the situation). I also killed a fair number with cantrips/ranged attacks, it has nothing to do with the fact that there're much better, not crap options, especially for somebody who hasn't played the game before.
     
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  12. Cael Dumbfuck! Dumbfuck

    Cael
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    I said that I wanted to conserve spells. If you want to talk spells, I'd be wiping the floor with everyone using Fireballs.
     
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  13. Rivmusique Arcane Patron

    Rivmusique
    Joined:
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    Location:
    Kangarooland
    Divinity: Original Sin Project: Eternity Pillars of Eternity 2: Deadfire
    The general idea is to either use that starting gold to buy exactly the equipment you want from the chests in that starting area then set out with the remaining cash, or select the option to give your whole party the default starting gear (which is rarely ideal, will give you an appropriate weapon though if you gave anyone weapon focus) then set the starting gold to the default amount. It will hardly break your game, whatever you decide.
     
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