Garbage
Learned
Can we rise up tomorrow instead? Mum said I had to be home by 7 tonight.GAMERS
RISE
UP
Can we rise up tomorrow instead? Mum said I had to be home by 7 tonight.GAMERS
RISE
UP
in reality what we're purchasing with a Steam game isn't just the game
There is no physical product, so in a way you don't really own anything
First, this is contradictory, either you're purchasing the game or "you don't really own anything". Both things cannot be true at once.it's a fact that Steam will not be around forever, leaving you without access to games that you've paid for (this has already happened with the Wii and original DS)...
This doesn't make any sense. If you want to get into stupid analogies, the argumentation from people ITT is more like being worried about what will happen to the poor/popular Indie <author some people know/like> if people were able to resell their books (or lend it to their friend to read, or any manner of other normal behavior). Thus they apparently came to the conclusion that they should have no rights when they purchase a book and people should be prevented from owning or reselling their books! Because if that ever came to pass, apparently nobody would ever buy a new book again!Do you own the files on server? Do you own only the data on your hard drive? What if your HDD breaks and you don't have a backup? With, for example, a book, it's more clear cut.
If we want to compare this to the current situation with gaming media, you only really own the physical paper that the words are printed on and not the words within that book.
since if you owned the 0s and 1s that make up the game code, you'd then own the IP of the game company....
This seems to stem from some sort of basic misunderstanding of IP rights, buying one or multiple copies of something doesn't grant someone a right to sub-license, reproduce, commercialize or make derivative works of that something. It also doesn't grant you authorship of its source code like you seem to claim (not that it is being sold or available to a consumer when they buy a copy of a game in the first place).If you were buying the actual data then yes, you would own, in part, the intellectual property of the company that made the game.
"Most of us" can agree that legally buying something and having the company that sells it to us pretend we haven't actually bought it or own it and have no rights in regards to it (for instance being able to resell) "actually benefits us more than it harms us"? That seems like a rather bold statement.it's more complicated than one lets on, but I think most of us can agree that the current status quo actually benefits us more than it harms us.
I don't really see any hypocrisy or contradiction for people aware of their legal rights buying from Steam. Just as they had to start offering refunds, just as they'll lose the regional restriction battle within the EU, they'll be made to follow the law here ultimately.There is a certain hypocrisy in anybody claiming to care about digital ownership and simultaneously having monetarily supported valve and using their platform for years.
Imagine being so butthurt about consumers being acknowledged and granted their rights by courts after years long legal battles, you start spamming a dumb SJW Meme and thinking you're being clever.GAMERS
RISE
UP
Your entire argument is based on false assumption that "There is no physical product".How is that retarded?
This is actually great, if the EU recognize games sales on Steam as purchases and not as "subscriptions" as Valve was trying to BS consumers, that means that on the eventual closing of Steam on the future, they will be forced to support a transition period while people remove their games from the service and download them into a safe place, otherwise they will be charged with fraud from millions of consumers. Subscription means something you can cut the service any time you want with zero responsibility, Valve was trying to weasel their way but with physical goods = digital goods, they can't act free of responsibility as they wished.THE WORLD WILL LITERALLY END FROM OWNERSHIP AND CONSUMER RIGHTS BEING ENFORCED! NOOOOO! WHY FRANCE, WHY?!?
You can still buy indies on their site,good stuff like minecraft, rimworld, they will still sell. As for the sea of mediocre indie devs.. They will die of starvation, so thats all for the best!I'm not rich by any means, but I'm far less interested in the cost of games over actually having games made that I want to play.
I'm scared this will kill off smaller developers who might be able to produce something worth playing in the future.
About the subscription model fear mongering some people are pushing, remember that Stadia still wishes for you to buy and pay full price for a game, and while that remains, you are buying a copy and will have the same rights as when you buy a physical copy, only because a company name their service as "subscription", it doesnt mean that will be recognized on law, meaning, Stadia and other similar platforms, because physical copy = digital copy, maybe on the future, such platforms will be forced to allow you to download a local copy of your game you just purchased.
Unless they completely remove that option of paying upfront but I'm very skeptical that you can make a sustainable business model of charging 10 dollars a month and be able to pay dozens and dozens of developers and publishers.
in reality what we're purchasing with a Steam game isn't just the gameThere is no physical product, so in a way you don't really own anythingFirst, this is contradictory, either you're purchasing the game or "you don't really own anything". Both things cannot be true at once.it's a fact that Steam will not be around forever, leaving you without access to games that you've paid for (this has already happened with the Wii and original DS)...
What you're saying is neither de facto true, nor de jure (e.g. this court judgment based on EU law or some of the rulings dating back to 2011 and earlier as has been amply explained).
It's de facto not true, since there are hundreds if not thousands of games on Steam that will run just fine without even having Steam installed once they are installed themselves: https://steam.fandom.com/wiki/List_of_DRM-free_games
Further, almost any game is playable with the replacement of one file and circumventing DRM for personal use to be able to use products one has purchased is generally legal.
It's de jure not true, since Valve or any other Digital retailer claiming that purchasing a piece of software doesn't "actually mean purchase" does not change the legal reality of the matter. It further complicates things for them in any legal challenge that you can also buy a retail game from a store or say Amazon and other Online retailers, which will not function without Steam. If they can't argue that purchases on their own store are "Subscriptions" there will be no way in hell that they can redefine entering a store and purchasing a game box as "buying a Subscription on Steam".
If Steam ever tried revoking the rights of any sizable amount of people to their purchased software library it would end up being the mother of all lawsuits, with them either being forced to reverse that decision or likely pay fines to the point that they're litigated into bankruptcy. Which is incidentally also why Steam is generally careful not to "ban" any accounts for any reason other than outright fraud (stolen credit cards and the likes). They have VAC bans for cheaters, they have "forum bans" for "naughty people" not listening to their "community guidelines", they have "account restrictions" for payment issues etc. but you will hardly see anyone get their account locked and deprived of their purchased software, since they don't want to have to argue that in court.
This doesn't make any sense. If you want to get into stupid analogies, the argumentation from people ITT is more like being worried about what will happen to the poor/popular Indie <author some people know/like> if people were able to resell their books (or lend it to their friend to read, or any manner of other normal behavior). Thus they apparently came to the conclusion that they should have no rights when they purchase a book and people should be prevented from owning or reselling their books! Because if that ever came to pass, apparently nobody would ever buy a new book again!Do you own the files on server? Do you own only the data on your hard drive? What if your HDD breaks and you don't have a backup? With, for example, a book, it's more clear cut.
If we want to compare this to the current situation with gaming media, you only really own the physical paper that the words are printed on and not the words within that book.
since if you owned the 0s and 1s that make up the game code, you'd then own the IP of the game company....This seems to stem from some sort of basic misunderstanding of IP rights, buying one or multiple copies of something doesn't grant someone a right to sub-license, reproduce, commercialize or make derivative works of that something. It also doesn't grant you authorship of its source code like you seem to claim (not that it is being sold or available to a consumer when they buy a copy of a game in the first place).If you were buying the actual data then yes, you would own, in part, the intellectual property of the company that made the game.
Just like when you buy a book, you own a copy of said book and can modify or resell your personal copy (or do whatever the fuck else you want to do with it, like use it as toilet paper). In no way does buying a copy of a book or entertainment product "grant you IP rights" of the company selling them and I'm not sure how you even got this abstruse idea.
"Most of us" can agree that legally buying something and having the company that sells it to us pretend we haven't actually bought it or own it and have no rights in regards to it (for instance being able to resell) "actually benefits us more than it harms us"? That seems like a rather bold statement.it's more complicated than one lets on, but I think most of us can agree that the current status quo actually benefits us more than it harms us.
That's not the most likeliy scenario. You could buy and sell Steam keys from day one and Steam made it easy to activate third-party keys without asking/demanding any commission for it. So logically, if Steam fails to win the appeal, they'll allow players to sell the keys of the games they've already played outside of Steam as they have no obligation to do it on their platform. So the player can list a key on G2A, sell it, the buyer activates it, once the seller confirms the sale, the game is removed from the seller's list of games and uninstalled, and the buyer installs it. This model will not require any commission and will be sufficiently bothersome for more than a small % of players to do it on a regular basis.The solution will likely result in you getting a tiny cut, with the rest going to valve and the publishers.When Valve finds out they can sell the game twice with paying the editor only once, you BET they are going to find a solution.
The publishers will get nothing. You will sell it, Steam will get their comission because you sell it on their platform and you are actually using their service, but since the license usage rights are yours and not the publishers anymore, those will get nothing. Same way if you sell a product on eBay. If the publishers get something out of a second hand sale, then it's not a second hand sale anymore.
When all else fails, just claim everything is a social construct and you have no rights and don't own nothing, goy.
The mind of your average valve cock-holster.
Original intent of copyright was to protect publishing companies to not undercut each other and not ruin each other. The intent was to make for LIMITED period something exclusive to allow COMMERCIAL companies to recoup theirs spend money. Authors were lately made eligible to get SHARE on the ground that COMMERCIAL companies are printing books for PROFIT. As a reward for general public, these books were supposed to become free of copyright in reasonably short time. For books these are printed on paper, 30 years later they should be still readable. PC technology progressed rapidly however. Games made in pre W7 era, are often not compatible with current PCs. Thus basic premise of copyright law has become invalid.This would really hurt game development as an art.
Kinda like how secondhand book stores totally destroyed writing as an art, eh?
We need a goddamn cringe button.