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Interview From Torment to Eternity: MCA Interview at Gamasutra

Discussion in 'RPG News & Content' started by Infinitron, Nov 30, 2012.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Tags: Chris Avellone; Obsidian Entertainment; Project Eternity

    There's a new interview with Chris Avellone over at Gamasutra. In addition to the expected obligatory Project Eternity recap, it contains this new and interesting bit of information:

    For Project Eternity, you've gone with a more traditional fantasy setting than in Torment. Was that always your intention?

    CA: The way we approached it was we got Josh Sawyer, who was the project lead on Fallout: New Vegas, and we got Tim Cain, me, Feargus [Urquhart] and our other project director Adam Brennecke in a room, and we listed out all the points that we enjoyed about Infinity Engine, and notably dungeon delving, and a lot of the discussion came back to a lot of the strengths that the Forgotten Realms setting had. What they would do is they would create a lot of interesting spaces and sort of build cultures around these cool dungeons, and it was resonating with just about everybody, that they wanted a more traditional fantasy setting.

    So Project Eternity actually started out as a "dungeon-based" setting? Maybe the Endless Paths aren't such a gimmick after all.

    Besides that, the interview also covers such issues as the vagueness and unoriginality of many of the high profile Kickstarter successes, the possibilities for a Project Eternity sequel, the lessons Obsidian has learned with regard to narrative design, and Chris' growing admiration for emergent gameplay. You can read the entire thing here.
     
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  2. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    Project: Eternity
    :what:

    :facepalm:

    FFS, Chris!! Of all people you should have known better!
     
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  3. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Ah, but as you can see Mrowak, their Black Isle heritage is what counts here:

    :obviously:
     
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  4. Shannow Waster of Time

    Shannow
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    This proves DU was wrong all along... Oh wait. Well, whatever.
     
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  5. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    Project: Eternity
    Inifinitron, if all that you quoted was the case they should have the design document ready before the fucking pitch was made, if only because it was so easy to make for them, and because they are such experienced professionals that they know what GODDAMN PLANNING IS FOR!! But they did not make one, because... duh.

    By Unholy DarkUnderlord, this is not how professional developers should act. Obsidian has really disappointed me with the way they carried things out. It's yet again wishful thinking: "well, something will work out".

    Yeah, it worked out for Black Isle and Troika. Oh wait...
     
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  6. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Are you sure? Maybe this is precisely how professional developers prepare for pitches to publishers.

    Nevertheless, I must admit that I was wrong when I claimed in certain previous arguments back in September that Obsidian must have many details prepared that they're not revealing. I wonder what exactly they did have, though.
     
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  7. J_C One Bit Studio Patron Developer

    J_C
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    Must....resist.....to start an argument with .....Mrowak....for.....the 1000th times.......fuck......him!
     
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  8. St. Toxic Arcane

    St. Toxic
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    [​IMG]
     
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  9. Kz3r0 Arcane

    Kz3r0
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    And once again the naysayers were right, remember kids, hate never fails.
    Obsidian, Obsidian never changes.
    Well, it'n not that we didn't know that they in the end will deliver a bloody mess of a great game, fuck, the more this goes on more it looks like a relationship with a girlfriend than an healthy rapport between fans and developers.
     
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  10. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    Project: Eternity
    Not the professional software developers I had a chance to work with.

    What we have seen. A few concept arts and the idea - it's going to be a game inspired by Infinity Engine in a fantasy setting. It's going to be AAAwesome. Trust us.

    They made up the rest as they went without really realising what they are getting themselves into. It's just so... foolish.
     
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  11. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    As you well know, the gaming industry is a very different beast from the professional software industry at large.

    Yes, or maybe every single game is like this, basically. At least this is old, proven design with proven logistics.
     
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  12. LeStryfe79 Deal Breaker Patron

    LeStryfe79
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    Codex 2012 Serpent in the Staglands Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Codex USB, 2014 Shadorwun: Hong Kong
    Yes, everyone already knew that the kickstarter was half-assed. It's also pretty obvious that they'll go a little over budget and have to delay the release. It'll still be a damn good game though.

    Final Metacritic Score: 84/100

    :rpgcodex:
     
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  13. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    Project: Eternity
    :hmmm:

    Fans == Tools?

    You see, it is evident now that Obsidian's pitch relied on fanatical devotion of their fanbase and nothing else. They even didn't bother to prepare themselves for the campaign. I find that... dishonest.
     
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  14. Kz3r0 Arcane

    Kz3r0
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    [​IMG]

    I find your lack of gayness for MCA disturbing.
     
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  15. Bulba Learned

    Bulba
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    Infinition is turning into a real obsidrone - defending them in every thread to the last drop of blood
     
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  16. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    Project: Eternity
    It was so proven it carried Troika and Black Isle to their graves. This approach did not appear to work for ANY of Obsidian's games as well.

    Meanwhile developers from Blizzard who just happen to have a shrewed CEO with a great command of management and planning made excellent polished, popamole that is bought in millions.

    This is the difference. A lot bad can be said about Blizzard - that they churn out rubbish for the masses... but it is a well-polished rubbish for the masses with plenty of deliberate (and devious) thought behind it which just screams quality at every turn. Obsidian has always lacked that foresight, and as it is they simply cannot combat popamole which in spite of all negatives proves to be a better product, in the end.
     
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  17. evdk comrade troglodyte :M Patron

    evdk
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    Codex 2012 Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 A Beautifully Desolate Campaign
    Worked marvels though. Why bother preparing complicated design documents when the sheep adoring masses will shower you with their money.

    Yes, I know I have a tag.
     
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  18. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Nonsense, Black Isle's games were always profitable. The Icewind Dale games were excellent despite being produced under a tight timeline and budget. Black Isle died because of external factors.

    As for Troika, Tim Cain is not the CEO of Obsidian.
     
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  19. St. Toxic Arcane

    St. Toxic
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    Which is a damn shame. Troika may have died, but they made some good games. Obsidian has yet to deliver one that wasn't shit.
     
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  20. J_C One Bit Studio Patron Developer

    J_C
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    I take Obsidian's buggy, but good game instead of Blizzard polished turd any time.
     
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  21. Kz3r0 Arcane

    Kz3r0
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    Better a flawed gem than a polished turd.
    It's how it is, to make the games we like we need inept nerds like Obsidian, this is why Kickstarter is a life saver, the money of the fans will save them from bankruptcy.
    Thrilling, isn't it?
     
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  22. Mrowak Prestigious Gentleman Arcane

    Mrowak
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    Project: Eternity

    That was not the point, lads. You are making excuses officially acknowledging now that it may be shit, if only it is going to be original shit.

    Wouldn't it be better if instead of buggy mess with a few interesting ideas they made high quality polished game that could be held as a paragon of RPG design for years to come? And quite frankly it'd better not be a bloody, unoptimised mess this time around, because this is their golden shot. They have to overperform... or die.

    Which proves again that they made fans == tools out of you. The moment you turn off critical thinking is the moment reason dies and :decline: triumphs.

    And if as you say we are saving their lives, isn't it all the more reason to do their best and prepare themselves? At the very least that would at lest mean they have some respect for the people that help them. Instead they went :shrug:
     
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  23. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    Okay, it's time to settle this once and for all.

    Paging Anthony Davis!

    Is it normal for a professional developer's pitch to a publisher to be about as sparse in detail as Project Eternity was when its Kickstarter was launched?
     
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  24. Bulba Learned

    Bulba
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    dream on
     
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  25. Kz3r0 Arcane

    Kz3r0
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    I think that many people here simply accepted that, as many things in life, you have to take the whole package, fanboys not withstanding.
     
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