Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Fucking ToEE, how does it work

Papa Môlé

Arcane
Joined
Dec 30, 2011
Messages
1,812
Location
Voodoo Hell
I don't remember the game being all that difficult outside of the constant ambushing and I played with a barb, ranger, bard, sorc, and druid without minmaxing (not exactly optimal party). Pretty sure I wasn't high enough level as I was supposed to be for lots of parts of the game and I was using Co8. The worst enemy in the game I thought was the interface. With no grid I kept misclicking constantly and a lot of the time the icons would fuck up and I thought I would be casting a spell and not do so or vice versa. I really hated that bar thing on the side too, and wish they found a better way to represent your actions per round.

As far as the fighting goes the game doesn't really stop you from simply leaving and resting after every encounter so it's more a matter of "do I feel like walking all the way out and back here again" moreso than of challenge, although I have a feeling someone will say that is an "exploit" too. There's only one quest which is time-based and it was added by the Co8 pack and even in that you get thrown a random encounter that you need to solve it right before the time runs up. You can also stealth past enemies with one character and then click on a staircase/doorway etc. and all of your characters will go through, not just the stealth guy if you can't past something, but you bone yourself out of a lot of xp if you do that too much.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
I think it's a Co8 addition but was indeed intended and then canceled by the devs.
IIRC (and there's a high chance of me mixing things up, it has been several years and several re-plays after all), it was in the vanilla game but buggy. I had the ambush encounter in my first playthrough which was without Co8. But it activated at some weird moment, long after I'd dealt with Lareth, after I searched the moathouse again and used the hidden exit.
Doesn't really matter, does it? *shrug*
 

Lonely Vazdru

Pimp my Title
Joined
Jan 10, 2007
Messages
6,659
Location
Agen
It does not. I also have fuzzy memories of my last vanilla playthrough ("I'm carrying too much stuff !"), that was a long time ago, I played on a black and white monitor and the game came on 150 floppies. Aaahhh... good times.
 

Sitra Achara

Arcane
Joined
Sep 1, 2003
Messages
1,859
Codex 2012 Codex 2013 Codex 2014 PC RPG Website of the Year, 2015
Re the Moathouse ambush - Dunno if Troika planned it, but it's certainly hinted at in the original module, and is fairly in-line with their (implemented in vanilla) betrayal of weakened parties.

PnP module said:
This place houses a strange pair—a hulking
fighter, Kobort by name, and his associate,
a small and thin fellow called Turuko, a
Bakluni from unknown parts. Kobort carries
a longsword and dagger, and keeps his
lance, flail, and battle axe in the stables with
his heavy warhorse. Turuko keeps his two
daggers and quarterstaff handy at all times.
They currently have only 40 cp, 5 sp, and 12
gp between them. 'Something must be done
soon!' says Turuko.
Kobort was passing through when he fell
in with the monk. Turuko convinced; he
huge fellow that he could make them
wealthy and famous. The monk believes
himself to be highly clever. His plan is to
waylay and rob adventurers returning from
a successful expedition to the ruined moat
house, for he knows that there are monsters
and treasure there.
The pair will try to accompany a small
party, hang back during fights, and then
slay the characters when they are weakened.
They will otherwise spy on a large
group, and attack only if it is reduced by
deaths and wounds.

Re Lareth
I agree that it's pretty hard at level 2. Probably doable if you buy scrolls from Burne (you should be able to afford some higher level spell after looting the other mobs / treasures in hte Moathouse), or just get Elmo. Scribing scrolls also helps a ton.

Also, note that the guards that usually stand in the narrow corridor were made to join the main group, if you had slain enough of the mobs in the dungeon and enough time has passed. So if you sneak past the other mobs, or kill them and recover quickly enough before moving onto Lareth, it should be a somewhat easier fight, because you can handle the 4 of those guards separately from the main group.
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
idk, I just recalled leaving via the secret entrance after killing Lareth and not seeing anything around there. Actually, that isn't completely accurate, it was more playing Co8 for the first time and being genuinely surprised by the ambush... and annoyed because my party was pretty fucked and overloaded with crap to sell. Of course, it might all have been a bug in vanilla, not as if that wasn't a problem :lol:
 

Teepo

Scholar
Joined
Jun 24, 2011
Messages
892
What do you guys think about a Paladin with a spiked chain? Incline or decline? I know that the bastard sword is probably the best for paladin. When I create a pure fighter its because I can make him into a proper dual wielder. Weapon focus in the offhand and right hand weapon.

There's really no need to "get serious" with this game since the game provides you with plenty of encounters to level up and kick ass, imo. Dual wielding fighter is overkill from what I saw.
 

NewFag

Educated
Joined
Nov 16, 2011
Messages
90
I can understand where Skyway is coming from if it's his first run through. I'm still slowly trudging through mine, from lack of time (only played around an hour last month) to frequent crashes, I've been on dungeon level 2 for over a month. Moathouse was quite hard for me at level 2, and my characters all have fairly good stats (Main fighter has both 18 in Str and Dex). I did resort to luring a few at a time into the corridor, but its so narrow that it's quite hard to surround. I ended up reading the manual, and actually learning all the options available, 5 foot steps, trips, prepare vs approach etc, and that made it much more manageable. The ambush outside caught me offguard, so I had to load and rest my already weakened party. One entangle from a druid made the battle a joke. ToEE low level fights were a fresh experience for me after finishing up IWD2, with high level parties nuking everything. I actually had to consider all my options to make it out with minimal casualties.

Edit: Long strings of bad rolls totally fuck you over at the low levels when your Attack bonus is only +2. So many misses.
 
Joined
Jan 9, 2012
Messages
19
Location
Likely to be eaten by a grue
I loved having a druid but I remember crashing lots when he stacked up a few AOEs: entangle, spike growth, grease maybe? Every damn time. If not for that, druids and their AOEs are a must.

I've always loved D&D druids in turn-based combat. Real time sucks. By the time you cast grease or entangle the enemies are on top of you, making the spells pretty useless.
 
Joined
Oct 4, 2010
Messages
1,450
ToEE is awesome. It seriously lack variation though. Planning on giving it another whirl with the Co8 mod.
 

visions

Arcane
Joined
Jun 10, 2007
Messages
1,801
Location
here
I've always loved D&D druids in turn-based combat. Real time sucks. By the time you cast grease or entangle the enemies are on top of you, making the spells pretty useless.

Heh, Entangle was among my favorite spells in BG, seemed sufficiently effective for me. Have never used Grease there though.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,416
Location
Copenhagen
Heh, Entangle was among my favorite spells in BG, seemed sufficiently effective for me. Have never used Grease there though.

Entangle was great in BG. So were a range of other AoE spells, though Grease wasn't one of them.
 

NewFag

Educated
Joined
Nov 16, 2011
Messages
90
I usually casted Web and Entangle just out of sight of the mobs, (stealth rogue helps), I made sure the edge of the area of effect would trigger them all running, right into the web/grease/entangle/stinking cloud/cloud kill. Made most encounters EZ mode.

Why would you waste an entangle on gibberlings if they die in 2 seconds anyways?
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
You basically had to exploit the fog of war in IE games since mobs of enemies could reach your party before your dumb ass spellcaster was half way through casting.
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,416
Location
Copenhagen
Phelot said:
waaaah spells aren't cast instantly like in those easy games I like

1) Lure enemies with fighter equipped with ring/sword of free action
2) Cast web when monsters attack him
3) ???
4) Profit

There are multiple other ways to make one of the best spells in BG, Web, function. You fuckers have no imagination and blame the game.
 

NewFag

Educated
Joined
Nov 16, 2011
Messages
90
I don't see why scouting ahead is an exploit, fog of war is there for a reason. Spells took time to cast, once you accept that fact, it's pretty easy to figure out how to better use your spells.
 

Quetzacoatl

Liturgist
Joined
Feb 13, 2011
Messages
1,819
Location
Aztlán
Darth Roxor's comments on shitty encounter design make me hesitant about downloading this game. Should I ?
 

Grunker

RPG Codex Ghost
Patron
Joined
Oct 19, 2009
Messages
27,416
Location
Copenhagen
No, Darth has had an irrational problem with this game for long :smug:

Honestly, while Roxor is right in some of his criticism, it doesn't take away from the fact that this game has some great encounters and the best D&D-engine in the history of gaming. PLAY IT NOW FAGGOT
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
1) Lure enemies with fighter equipped with ring/sword of free action
2) Cast web when monsters attack him
3) ???
4) Profit

There are multiple other ways to make one of the best spells in BG, Web, function. You fuckers have no imagination and blame the game.

My point was more that the speed of movement in BG doesn't seem to be tied to a proper turn, so what could be properly cast in ToEE towards distant enemies, doesn't seem to be doable in BG. That's all.

I don't see why scouting ahead is an exploit, fog of war is there for a reason. Spells took time to cast, once you accept that fact, it's pretty easy to figure out how to better use your spells.

It typically meant finding the maximum point you could position your wizard without activating enemies. Maybe exploit is too controversial of a term, but it always felt cheap to me, not that I didn't do it.
 

made

Arcane
Joined
Dec 18, 2006
Messages
5,130
Location
Germany
Beats me how someone can fap to M&M and Wiz but at the same time dislike TOEE's combat. This is the poster child for TB tactical combat in PC RPGs. It doesn't throw endless waves of trash mobs at you, being a low lvl adventure you get to cast plenty utility spells instead of spamming AoE all day long, there's a multitude of tactical options in combat I didn't even know exist in D&D until I played this game.

TOEE has many problems (like everything apart from combat pretty much sucks) but that one thing it does right.
 

NewFag

Educated
Joined
Nov 16, 2011
Messages
90

I can see where you're coming from. The handling of spellcasting in the IE games was shoddy at best, most of the AoE spells had to be lead, hoping the AI pathfinding was derp enough to not walk around and charge straight for your wizard.
 

Phelot

Arcane
Joined
Mar 28, 2009
Messages
17,908
I can see where you're coming from. The handling of spellcasting in the IE games was shoddy at best, most of the AoE spells had to be lead, hoping the AI pathfinding was derp enough to not walk around and charge straight for your wizard.

Honestly, I think part of the problem was that BG was (IIRC) originally 640x480 which means you were technically seeing, what, like 40 feet around you or something? It probably should have had a more distant perspective which would mean there is more ground to see and thus cover. I'm sure those newer mods for it help a bit, at least I assume. I don't recall as much trouble in the later IE games.
 

Shannow

Waster of Time
Joined
Sep 15, 2006
Messages
6,386
Location
Finnegan's Wake
AoEs are shit in RTwP (especially IE), news at 11.
Now talk some more about how good ToEE combat is, ffs.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom