So whats the deal with non player party members any way? More specifically concerning loot. I get the whole idea that they "get a share of the loot" but the issue is that they just grab a bunch of shit until they get ridiculously encumbered. So how do I make them sell their stuff or whatever else the solution to the problem is. So far it's only become a problem once after the bugger grabbed some elven chainmail, but since he had an "accident" I looted that stuff and then resurrected which solved the problem.
Sure, just don't take anyone lawful good and use the robes in the temple to avoid fighting all those bugbears he hates.Darth Roxor's comments on shitty encounter design make me hesitant about downloading this game. Should I ?
For me it's the feeling of comfortably being in control of what's happening. You can pause all you want but you still have to divide your attention every which way when not paused.How about this: What is the most important thing lost from TB to RTwP?
Calm.How about this: What is the most important thing lost from TB to RTwP?
Name me these great encounters and I'll commence download.No, Darth has had an irrational problem with this game for long
Honestly, while Roxor is right in some of his criticism, it doesn't take away from the fact that this game has some great encounters and the best D&D-engine in the history of gaming. PLAY IT NOW FAGGOT
No playing vanilla as it is my first time playing the game, and I did attempt to use the barter screen in the hope that they would sell their stuff however that did not work. Thanks for the tip with weightless items though, I'll give that a try. Should stop them form carrying around to much shit and grabbing the best items.
Name me these great encounters and I'll commence download.
Like the one at Imerys Run with the giant frog and the lizardmen. I think they are supposed to aggro separately but I always got them all at once, and the giant eel on top of that sometimes. Took dozens of attempts and different tactics but felt extremely rewarding when I beat it in the end; prolly my fav fight in the whole game.Some of the ones I like best are Lamias, Giants when you're still low-leveled, some of the bugbear-encounters where the enemy's strength lie in numbers (a rare chance in modern games to use AoE effects and abilities), the water temple construct, and four boss-monsters I won't spoil for you.
But there are lots more.
If some DM was to pull this kind of crap constantly he probably would've had to visit his dentist.
... I don't remember any of this. Except the part with the tower and that was fun.Some ToEE encounters are indeed beyond retarded.
Those shitty ambushes which seem to be the only way for Troika to provide ass-raping challenge.
What I mean is
1. You go to a cave. Game loads. BLAM you are standing in the middle of it and all enemies start next to you around you.
2. You open a secret door. Game loads. BLAM you are being surrounded by 20 undead who are all over you.
3. You enter a tower. Game loads. BLAM there's a filler dialogue while 20 enemies buff and get ready to rape you.
etc.
What the fuck is this shit with ambushes? Troika cannot into encounter design only some 6 years after Fallout?
If some DM was to pull this kind of crap constantly he probably would've had to visit his dentist.
Ok, I installed the game with Co8 NC, but I have a couple of questions:
1 - How do I skip the Hommlet?
2 - The mouse speed is atrocious, any way to improve that? Maybe playing in a window, is it possible to do so?
Talk to Hommlet smith, for acces to the NC first area.Ok, I installed the game with Co8 NC, but I have a couple of questions:
1 - How do I skip the Hommlet?
You mean retarded adventure-designers?How are ambushes implicitly bad encounter-design? You'd baffle quite a bit of the best adventure-designers with that statement.
I just want my mages to die before they even get to move cuz it's Trv3 Hardkkk0r3 not that popamole player-having-control bullshit
You really don't find anything wrong with the game dropping you in a middle of enemies right away even though entrance is like 30m away not letting you to position yourself?
Ok, I installed the game with Co8 NC, but I have a couple of questions:
1 - How do I skip the Hommlet?
2 - The mouse speed is atrocious, any way to improve that? Maybe playing in a window, is it possible to do so?
Then the metagamer in you will realize that you can still do the Hommlet quests, and you'll force yourself to go through all that agony simply because they're there and must be done.
it's as if your entire party ran through the door all at once and didn't see the enemy standing all around, kind of like a cartoon or something.