Whisky
The Solution
Tags: Galactic Civilizations III; Stardock
Galactic Civilizations III's Beta has had a new update which introduces new factions, the ability to create Custom Factions, amoung others.
Galactic Civilizations III's Beta has had a new update which introduces new factions, the ability to create Custom Factions, amoung others.
Added faction abilities for the base factions and for any custom races you create. These are:
Engineers- Shipyard production does not decal with distance
Ancient- Precursor relics provide research
Patriotic- Immune to the Approval penalty from large empires
Starfaring- Starbases get the first module free and immune to nebula effects
Colonizers- Colonies get their first improvement for free
Unwavering- Colonies take twice as long to culture flip
Prolific- Colonies start with twice the population supplied by the Colony ship
Paranoid- Free drone defend planets, shipyards and starbases
Zealots- Gain an ideology point each time you invade a planet
Entrepreneurs- 2 extra Trade Routes and trade Routes generate an Approval bonus for both parties
Synthetic- Disable Food and natural Growth, instead an assembly project is used to produce citizens (was in Beta 4)
Intuitive- Starts with free Research
Unrelenting- Invasions never cost credits
Wealth- Starts with extra Credits and Tourism enabled
Adaptable- can colonize tier 1 extreme worlds
Knowledgeable- Starts knowing the location of other home worlds