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GalCiv 2: Twilight of the Arnor Tech Tree Talk

Discussion in 'TCancer News & Content Comments' started by Jason, Oct 7, 2007.

  1. Jason chasing a bee

    Jason
    Joined:
    Jun 30, 2005
    Messages:
    10,682
    Location:
    baby arm fantasy island
    <strong>[ Interview ]</strong>

    <p><a href="http://www.stardock.com/" target="_blank">Stardock's</a> Brad Wardell had a little <a href="http://www.gameshark.com/features/381/Galactic-Civilizations-II-Twilight-of-the-Arnor-Interview-with-Brad-Wardell.htm" target="_blank">chat with GameShark</a> about the next Galactic Civilization II expansion, <a href="http://www.galciv2.com/twilight/" target="_blank">Twilight of the Arnor</a>.</p><blockquote><p> Each race is getting further differentiated with unique buildings and tech trees. Is this more than just Yor Research Lab and Drengin Armor V? </p></blockquote><blockquote> <p>Oh definitely. For example, the Drengin get slave pits which increase productivity but decrease influence on a given planet. The Terran Alliance will get a technology that gives them a ship component that makes their ships more powerful when they are within their zone of influence. The Yor won&rsquo;t have &ldquo;farms&rdquo; but rather Recharging centers. In hindsight, it&rsquo;s frankly amazing we didn&rsquo;t think of having unique technology trees earlier. It makes such a big difference to the game play.</p></blockquote><p>Find out more about the game with semi-recent previews at <a href="http://pc.ign.com/articles/821/821227p1.html" target="_blank">IGN</a> and <a href="http://www.gamesradar.com/us/pc/game/previews/article.jsp?sectionId=1001&articleId=2007091914188745026&releaseId=20070829115344406072" target="_blank">Games Radar</a>. And those who plan on pre-ordering might be interested in the Twilight of the Arnor <a href="http://forums.galciv2.com/index.aspx?AID=164386" target="_blank">beta schedule</a>. </p><blockquote> </blockquote>
     
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  2. Sovy Kurosei Erudite

    Sovy Kurosei
    Joined:
    Dec 29, 2004
    Messages:
    1,535
    I didn't like the tech tree too much in the original Galactic Civilizations. Once you reach a new, novel weapons tech you would have to go through three or four "iterations" before you reach the next new novel technology in the tree. Like Lasers I, Lasers II, Lasers III, etc, before you hit Phasors or whatever was next.

    I'll buy both expansion packs when I get my old computer back.
     
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  3. Elwro Arcane

    Elwro
    Joined:
    Dec 29, 2002
    Messages:
    11,292
    Location:
    Krakow, Poland
    Divinity: Original Sin Wasteland 2
    The tech tree, at least the method of its presentation, was dramatically improved in Dark Avatar.
     
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