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Gamedec - cyberpunk detective RPG set in virtual worlds

Discussion in 'General RPG Discussion' started by LESS T_T, Aug 8, 2019.

  1. Infinitron I post news Patron

    Infinitron
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    Grab the Codex by the pussy Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker
    [​IMG][​IMG]
     
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  2. Roguey Arcane Sawyerite

    Roguey
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    Wonder what creative zeitgeist sparked these RPGs without combat systems. The evolution of the walking sim.
     
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  3. HoboForEternity sunset tequila Patron

    HoboForEternity
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    RPG without combat system > RPG with shitty combat system
     
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  4. Roguey Arcane Sawyerite

    Roguey
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    So this is what it's come to, DE fanboys are already saying it's better than Fallout, Planescape Torment, Arcanum, VtM: Bloodlines?
     
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  5. Tyranicon A Memory of Eternity Developer

    Tyranicon
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    If you're interested in a non-related developer answer on this it's because having a steam page:

    1. allows for wishlisting, creating a clear CTA for social messaging/marketing

    2. creates a placeholder for community building/discussion

    3. announces the presence of a new title far better than any social post unless they have a wide reach
     
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  6. the mole Educated

    the mole
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    Combat now interferes with the soy level of the current day codexer
     
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  7. the mole Educated

    the mole
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    How is it interesting to you people to play a mod in Farmville, I thought this might be interesting at first glance, hey we're a cyberpunk detective, but wait, in video games where nothing matters, nevermind then
     
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  8. Tyranicon A Memory of Eternity Developer

    Tyranicon
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    Planescape: Torment is my sacred cow and I'll fight anybody who places another idol over it.
     
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  9. grimace Savant

    grimace
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    Does PC Gamer still print a paper magazine?
     
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  10. Matt [Anshar Studios] Anshar Studios Developer

    Matt [Anshar Studios]
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    Hey :) As a Gamedec you can visit a couple of worlds, Harvest Time [like you said - a Farmville type game] is just one of the locations you'll visit. We will share more information about the game very soon. We also provide more knowledge about the lore on Social Media and even brought the author of the books to our Discord, where you can ask him whatever you want about the Gamedec franchise [he wrote a couple of books, so the lore is much bigger than any one of you can expect from these short bits of gameplay and B2B hands-free experiences from Gamescom :)
     
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  11. ntonystinson Educated

    ntonystinson
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    I don't know why everyone stresses over combat and then says they are "RPG" fans
    There are lots of great action games out there eg Mortal Kombat, Tekken, WWE etc if that's your taste, so I don't get why combat has to be a "pillar" or "core feature" in any RPG. It's because of this we have games spending all their resources on so called "dungeons" and the like that have no connection with the overall game.
    Any game that is willing to spend more resources and development time on features that make the world more immersive and create a better "roleplaying" experience is welcome
     
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  12. ntonystinson Educated

    ntonystinson
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    Is the gamedec predefined or do we create and customise our own character
     
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  13. Roguey Arcane Sawyerite

    Roguey
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    Role playing games were derived from wargames. Combat should be a means of conflict resolution even if it's not a focus.
     
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  14. gurugeorge Educated

    gurugeorge
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    I would agree with that, except conflict is part of life. There are two things battling against each other always - the time/energy/money developers have (plus their ROI expectations), and the desire to make as complete a world simulation as possible, with perhaps just a particular focus on one area (e.g. detective work, or combat, or crafting, or running businesses, whatever). But the fact that the former always sets limits on the latter shouldn't stop us from wanting the latter as an ideal, and egging developers on to try as hard as they can to implement it.

    There are always going to be good games in both styles - there are good games that super-focus on one thing, do it really well, and just ignore or abstract away other aspects of the world simulation, and there are good games that try to simulate a bit of everything to some reasonable level. The former are more likely to be successful in some senses (financially, critically) but gaming would be dull if nobody ever tried the latter.
     
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  15. ntonystinson Educated

    ntonystinson
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    I get that but its like as soon as any RPG is announced, the first question is combat: how's it like? Never how reactive are the NPCs and the game world or something like that
     
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  16. Bester ⚰️☠️⚱️ Patron Vatnik

    Bester
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    And evolved into something different and standalone. And since they did - they can be as different from their predecessor as they want.
    If they hadn't evolved into something different, they'd be called "just a variation of wargames".
     
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  17. Matt [Anshar Studios] Anshar Studios Developer

    Matt [Anshar Studios]
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    We want to offer players some customization options; we are not planning on extensive personalization though. But yeah, the ability to visually customize the detective is on the table. What is essential, you will be able to determine the psychological profile of the character and its origin, which will influence the dialogues options and how other characters treat you while talking with you.
     
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  18. ntonystinson Educated

    ntonystinson
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    Ok visual customisation is okay. My one gripe with Disco Elysium is that I hate the detective's face
     
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  19. toro Arcane

    toro
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    Sorry but this looks disappointing to me. Someone figured out that it can reuse the same engine for different environments and it uses cyberpunk as an justification for doing it.

    In the end, the overall experience will be a inconsistent mess because it's hard to believe that all environments or cases will have the same quality.

    Maybe this will be the Inception of video games but I have like zero interest in playing games within games.

    This is another Seven: The Days Long Gone in the making. Good luck to the devs.
     
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  20. Jenkem Cipher Patron

    Jenkem
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    Make the Codex Great Again!
    I think it's a bit early for judgment.. It's also based on an existing PnP iirc, so the idea that "Someone figured out that it can reuse the same engine for different environments and it uses cyberpunk as an justification for doing it." seems foolish.
     
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  21. the mole Educated

    the mole
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    What's next a cyberpunk game where you can be a mod on rpg codex, set in 2025, do what you've always wanted to do but could never do
     
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  22. rusty_shackleford Arcane

    rusty_shackleford
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    Being a mod on the codex is a lot like being a janitor.
    We shit all over the floor then yell at the jewish guy to go clean it up
     
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  23. ntonystinson Educated

    ntonystinson
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    Is it though
     
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  24. Darth Canoli Liturgist

    Darth Canoli
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    So it is one of those ...

    Edit : My bad, seems like i'm 2 month late for that joke.
     
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  25. Matt [Anshar Studios] Anshar Studios Developer

    Matt [Anshar Studios]
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    It = this opportunity xD
     
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