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Games that punish players for running around like freaks

Tavernking

Don't believe his lies
Developer
Joined
Sep 1, 2017
Messages
1,216
Location
Australia
Do you run down the office halls to the water cooler when you're thirsty? Do you jog around the supermarket grabbing items as fast as you can? Do you find yourself sprinting around the nightclub chatting to girls? Do you only walk when going somewhere with a friend and you're forced to walk with them if you want to hear what they have to say?

When this happens in real life, you look like a freak.

Are there any games that punish you for this kind of behaviour and result in social disadvantages?
 

overly excitable young man

Guest
There are roleplaying servers if you like that.
You'll get punished for everything there.
 
Vatnik Wumao
Joined
Oct 2, 2018
Messages
17,897
Location
大同
Are there any games that punish you for this kind of behaviour and result in social disadvantages?
Well, an important NPC (& main companion) in Disco Elysium remarks upon it somewhat negatively if you keep running around instead of walking normally. Not really a disadvantage though.
 

kain30

Cipher
Joined
Aug 7, 2014
Messages
543
Location
spain
I think you are going to enjoy little big adventure. In that game if you run into a wall you lose life
 

eric__s

ass hater
Developer
Joined
Jun 13, 2011
Messages
2,301
If you're a Nosferatu in Bloodlines, people flip out if they even see you so you have to run around in the sewers to get places, and if you want to become a master of lockpicking in Arcanum, the master lockpicking teacher makes you run around naked, giving you the title of Pervert of Tarant and permanently lowering your opinion rating with them.
 

lobsterfrogman

Scholar
Joined
Feb 11, 2018
Messages
109
Are there any games that punish you for this kind of behaviour and result in social disadvantages?
Well, an important NPC (& main companion) in Disco Elysium remarks upon it somewhat negatively if you keep running around instead of walking normally. Not really a disadvantage though.

He remarks on it even if you don't run - it is one of these moments when the game tries to be more clever than it is.
 

Reinhardt

Arcane
Joined
Sep 4, 2015
Messages
29,237
Way of the Samurai. If you run into someone - he will draw sword and try to kill you. And your characters from previous walkthoughs roam streets as npcs so they actually CAN kill you.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Morrowind eats your stamina while running. It doesn't really disadvantage you socially that much, except all skill checks are affected by stamina %, including speechcraft and mercantile.
Skyrim Requiem adds trample/bullrush mechanics to stamina drain so running into people might even be received as attack.

I don't know of any that do that for running past people.
 

GewuerzKahn

Savant
Joined
Dec 13, 2015
Messages
495
Octodad: Dadliest Catch
Steam description said:
Octodad's existence is a constant struggle, as he must master mundane tasks with his unwieldy boneless tentacles while simultaneously keeping his cephalopodan nature a secret from his human family.
 

Tavernking

Don't believe his lies
Developer
Joined
Sep 1, 2017
Messages
1,216
Location
Australia
Morrowind eats your stamina while running. It doesn't really disadvantage you socially that much, except all skill checks are affected by stamina %, including speechcraft and mercantile.
Skyrim Requiem adds trample/bullrush mechanics to stamina drain so running into people might even be received as attack.

I don't know of any that do that for running past people.

Skyrim eats your stamina while SPRINTING. Jogging is still the default and costs no stamina at all. I suspect this is the same for Oblivion/Morrowind but I can't remember.
 

Pegultagol

Erudite
Joined
Feb 4, 2005
Messages
1,183
Location
General Gaming
Call of Duty, that omniscient artillery of doom makes short work of anyone the moment one strays off the sanctioned path of script explosions and spawning enemies. Socially, Winston Churchill reminds you every time you die you are a wanker.
 

DraQ

Arcane
Joined
Oct 24, 2007
Messages
32,828
Location
Chrząszczyżewoszyce, powiat Łękołody
Morrowind eats your stamina while running. It doesn't really disadvantage you socially that much, except all skill checks are affected by stamina %, including speechcraft and mercantile.
Skyrim Requiem adds trample/bullrush mechanics to stamina drain so running into people might even be received as attack.

I don't know of any that do that for running past people.

Skyrim eats your stamina while SPRINTING.
What part of Skyrim Requiem did you not understand?
 

Glop_dweller

Prophet
Joined
Sep 29, 2007
Messages
1,164
I liked the original Fallout, before the developers screwed it up with the patch. In the original, the Overseer explains the situation, and the dire need, and sends the PC out into the world where they either focus on finding the water chip, or betray the vault through negligence, apathy, or malice.

The game had countdown event timers, and even had ways for the player to influence some of them (for better or worse). The time they were allotted was usually enough to succeed, but if the player failed, or betrayed the vault, then the game shows an appropriate ending. In the case of apathy, the PC is assumed to have gone off on their own, to live out their new life in the wasteland; leaving the vault to its fate—and the game rightly didn't care about the PC's life after that point. The game's story was about the PC who tried to save the vault, not the PC who turned tail and ran away.
 

Zed Duke of Banville

Dungeon Master
Patron
Joined
Oct 3, 2015
Messages
11,759
Skyrim eats your stamina while SPRINTING. Jogging is still the default and costs no stamina at all. I suspect this is the same for Oblivion/Morrowind but I can't remember.
Neither Morrowind nor Oblivion had sprinting; running drained fatigue (i.e. stamina) in Morrowind, while in Oblivion it merely reduced the rate of fatigue restoration.
 

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