Zombra
An iron rock in the river of blood and evil
By which I mean games that make it hard to be virtuous.
Inspired by the recent Pacifism in games thread, I want to hear about games that give substantial, measurable penalties for doing the right thing.
It's generally very easy (and profitable) in gaming to be a good guy. BioShock is a very good example of morality done completely the wrong way. You're told that killing the "little sisters" will be to your advantage, but you can choose to save them instead. Then if you do save them, the game rewards you with a literal giftwrapped box filled with upgrade points ... even more than you would have got from killing them. I've talked before about what a huge disappointment it is to get a big obvious bonus for doing the right thing, and having stuff taken away when you're being bad.
In this sense, I feel like most games don't give players real freedom of choice. You can be nice and rich, or nasty and poor. Why would anyone choose to be nasty?
So I'd like to hear about games, if there are any out there, where the good guy options are made unappealing by lack of material profit, where doing the right thing comes with a cost.
Note, I'm not talking about unintended "outside the box" behaviors, like games Damned Registrations points out where you can do the goody two shoes quest, save the world and get the reward, then kill the unarmed quest giver for another 3xp muhahahaha. That's just a side effect of open design. I'm talking about situations with clear design intent to materially reward unscrupulous behavior and make being a good guy come with a real cost.
The only one I can think of is one of the Fable games (2?), where if you resist giving in to the bad guys you permanently lose xp. Not a great game, but I thought this particular bit was really provocative as it made standing up for yourself a real decision.
Any others?
Inspired by the recent Pacifism in games thread, I want to hear about games that give substantial, measurable penalties for doing the right thing.
It's generally very easy (and profitable) in gaming to be a good guy. BioShock is a very good example of morality done completely the wrong way. You're told that killing the "little sisters" will be to your advantage, but you can choose to save them instead. Then if you do save them, the game rewards you with a literal giftwrapped box filled with upgrade points ... even more than you would have got from killing them. I've talked before about what a huge disappointment it is to get a big obvious bonus for doing the right thing, and having stuff taken away when you're being bad.
In this sense, I feel like most games don't give players real freedom of choice. You can be nice and rich, or nasty and poor. Why would anyone choose to be nasty?
So I'd like to hear about games, if there are any out there, where the good guy options are made unappealing by lack of material profit, where doing the right thing comes with a cost.
Note, I'm not talking about unintended "outside the box" behaviors, like games Damned Registrations points out where you can do the goody two shoes quest, save the world and get the reward, then kill the unarmed quest giver for another 3xp muhahahaha. That's just a side effect of open design. I'm talking about situations with clear design intent to materially reward unscrupulous behavior and make being a good guy come with a real cost.
The only one I can think of is one of the Fable games (2?), where if you resist giving in to the bad guys you permanently lose xp. Not a great game, but I thought this particular bit was really provocative as it made standing up for yourself a real decision.
Any others?
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