Stabwound
Arcane
- Joined
- Dec 17, 2008
- Messages
- 3,240
What are the best loot whoring games, in your opinion? It's hard to say exactly what would qualify a game as having a good loot whoring system, but I guess it would be one that is interesting, where finding new shit actually feels exciting and isn't just a small, incremental upgrade.
Diablo 3 is a recent game that does this completely wrong. Almost none of the equipment is interesting, the modifiers suck, and you don't even rely on your own finds anymore. There's no reason to search for equipment when you can go to the auction house and buy something with 4x the stats for 10,000 gold (very small amount) that you'd ever find.
There are a bunch of roguelikes that do this very well. For example, Crawl:
-Variety of weapon types that are all viable and different
-Lots of interesting modifiers, no real "best" ones (example, vampiric weapons drain life on hit but the tradeoff is massive hunger increase)
-Unique equipment with unique attributes (example, a sword that causes enemy corpses to rise as zombies around you)
-Good items can often be found in difficult areas, giving incentive to try to clear them
-No frequent, incremental upgrades: you'll sometimes find good equipment early on that you'll use for the entire game
Angband also has an interesting artifact system. Here's an example of an artifact ring:
There probably are no non-roguelike games that are quite as good with this as the above examples, but I just wanted to list them as an example of a great equipment system.
What other traditional CRPGs (or action RPGs/roguelikes) that have great equipment systems?
Diablo 3 is a recent game that does this completely wrong. Almost none of the equipment is interesting, the modifiers suck, and you don't even rely on your own finds anymore. There's no reason to search for equipment when you can go to the auction house and buy something with 4x the stats for 10,000 gold (very small amount) that you'd ever find.
There are a bunch of roguelikes that do this very well. For example, Crawl:
-Variety of weapon types that are all viable and different
-Lots of interesting modifiers, no real "best" ones (example, vampiric weapons drain life on hit but the tradeoff is massive hunger increase)
-Unique equipment with unique attributes (example, a sword that causes enemy corpses to rise as zombies around you)
-Good items can often be found in difficult areas, giving incentive to try to clear them
-No frequent, incremental upgrades: you'll sometimes find good equipment early on that you'll use for the entire game
Angband also has an interesting artifact system. Here's an example of an artifact ring:
The Ring of Power 'Nenya' (+8,+8)
---------------------------------
It increases all your stats by 2. It increases your speed by 2. It provides immunity to cold. It provides resistance to blindness and life draining. It sustains your intelligence, wisdom, and charisma. It makes you fall like a feather and speeds your regeneration. It grants you immunity to paralysis, the power of telepathy, and the ability to see invisible things. It activates for large frost ball (200) every 20+d20 turns. It cannot be harmed by the elements.
Level 80, Rarity 70, 0.2 lbs, 200000 AU
There probably are no non-roguelike games that are quite as good with this as the above examples, but I just wanted to list them as an example of a great equipment system.
What other traditional CRPGs (or action RPGs/roguelikes) that have great equipment systems?