Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Preview Gauntlet: Seven Sorrows Previewed at 1UP.COM

Discussion in 'RPG Codex News & Content Comments' started by Sol Invictus, Feb 20, 2005.

  1. Sol Invictus Erudite

    Sol Invictus
    Joined:
    Oct 19, 2002
    Messages:
    9,614
    Location:
    Pax Romana
    Tags: Gauntlet: Seven Sorrows; Midway Games

    Not to be outdone by GameSpy and GameSpot, 1UP.COM has posted their own <a href=http://www.1up.com/do/previewPage?cId=3138514>preview</a> of the upcoming Gauntlet game. Here's a little piece of the action:
    <br>
    <blockquote>"Gauntlet is above all an action game, but it has a light RPG system to support that action," says Lead Designer Josh Sawyer. "Part of this is the item and the inventory system. Every character can specialize in one style of weapon, and learn two additional styles, which is very important because some arenas require you to switch out your weapons to deal with the current threat."
    <br>
    <br>
    Because the game will be playable online, the developers have implemented two main gameplay modes. In the story mode, one or two players can head out on a quest much like you see in most single-player adventure titles, with lots of cinematics and a strong narrative. In advanced mode, a team of up to four players can tackle the same general game but without the story sequences slowing down the pace. This way, if four players are involved at the same time, those who care less about the story won't have to sit through cutscenes, and the online experience can be all about the gameplay.</blockquote>
    <br>
    I think that I'll be quite happy if they use their own lobby/matchmaking system instead of GameSpy Arcade. Wizard need co-op game badly.
     
    ^ Top  
  2. Lasakon Liturgist

    Lasakon
    Joined:
    Jun 21, 2004
    Messages:
    219
    Location:
    Klamath Falls,Oregon
    For those interested, GameTrailers.com has a bunch of videos of JE and Romero gabbing like school girls about Gauntlet.
     
    ^ Top  

(buying stuff via the above buttons helps us pay the hosting bills, thanks!)