Works fine for me:Cata does not work on Win7
Quatlo is there some place I can go to read the changes? What did they do to support frigs and vettes?
I don't recall evasive scouts being at all effective for dealing damage to anything.
Also, are the frigates so annoyingly squishy as in HW2? I fucking hate losing units in such games but the game forced you to use them as meatshields.
I used them as a lazy way to beat the junkyard dogs mission, just send a bunch of them on a suicide run to the objective. It won't work as well on a human player though, unless they are lazy with micro.
Did HW2 do away with ballistics or was it GB's own fuck up?
yes HW2 changed it for chance to hit.
I beg to differ. On both counts.Still it isn't some OMG change. That downgraded a bit gameplay but overall HW2 is still fucking good game + it introduced some good changes as well.
I assume this is why Gerbox didn't do it and instead they just made mod to HW2 called Homeworld 1 campaign.
I remember doing it once with captured swarmers - they outrun missiles by default.And evasive scouts were really good for drawing enemy fire and surviving under it. Take the Sea of lost souls mission for example, you could use ~15 evasive scouts to draw the enemy fire (and there was missile destroyer between them) and destroy the ghost ship with your bombers without any loses.
The two lazy ways to do this mission are using gravwell to hold the junkyard dog, pummeling it dead, then facerolling the graveyard with a capship group or sending a carrier with large group of cloaked fighters "up" and moving it "above" the objective. Then sending cloaked fighters towards the objective, concentrating fire on proximity sensors in their way.I used them as a lazy way to beat the junkyard dogs mission, just send a bunch of them on a suicide run to the objective. It won't work as well on a human player though, unless they are lazy with micro.
Also, are the frigates so annoyingly squishy as in HW2? I fucking hate losing units in such games but the game forced you to use them as meatshields.
Frigs die in seconds to destroyers and under a second to a single heavy cruiser beam. Not sure if they're even worth salvaging, all they do is draw enemy fire for a while.
Or it's just cruisers that are OP as all fucks now.
Eh, just found out that salvage corvettes are treated as docked to enemy ships (as in, the ships with salvage corvs attached to them are moving on their own rather than being moved by corvettes - thought it was only lazy animation work at first), so if you destroy engines of the ship you want to salvage, your corvettes will just attach themselves and do nothing.
There is no multiplayer at all in Homeworld 2 Classic. GearBox disabled it. Even for IP connections.
Not at the cost of lining the pockets of Randy Pitchford and funding the next Borederlands abortion.It's still an overall positive as it will drive many newfags to appreciate Homeworld.
I clearly don't care about Pitchfork as much as you do.Not at the cost of lining the pockets of Randy Pitchford and funding the next Borederlands abortion.It's still an overall positive as it will drive many newfags to appreciate Homeworld.
Nothing can compete with the multiple ways to cheese the ion sphere mission, though.
Raider carrier always had twin ion cannons and full complement of point defense guns.In Original HW carrier didn't have guns
Raider carrier always had twin ion cannon and full complement of point defense guns.In Original HW carrier didn't have guns
We are talking about every single Turanic Raider carrier ever.Raider carrier always had twin ion cannon and full complement of point defense guns.In Original HW carrier didn't have guns
ion cannons ? Are we talking about 2 mission or something else ? Because i just finished it and no guns on carrier.
Maybe default script for that mission carrier doesn't allow attacking ? Bug ?
Maybe default script for that mission carrier doesn't allow attacking ? Bug ?