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Development Info Gearhead 2 taunts up v.220

Discussion in 'RPG Codex News & Content Comments' started by Saint_Proverbius, Feb 18, 2006.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Gearhead 2

    <a href="http://gearhead.roguelikedevelopment.org/">Gearhead 2</a> is now at <a href="http://gearhead.roguelikedevelopment.org/gh2-0220-sdlwin.zip">version .22</a> as the stompy robot rogue-like sequel marches closer and closer to being fully playable. Here's a list of the changes:
    <br>
    <ul><li>Express delivery now works with GH2 adventure structure (services.pp)
    <br>
    <li>Added Cesena Spinner (ATLAS_L5Region.txt)
    <br>
    <br>
    This is a major industrial spinner, and also home to
    <br>
    the Silver Knights headquarters.
    <br>
    <li>Repair Fuel now gets extended description (description.pp)
    <br>
    <li>IsArchEnemy, IsArchAlly now checks faction heirarchy (interact.pp)
    <br>
    <li>Select target menu now alphakeyed (targetui.pp)
    <br>
    <li>Fixed possible bug with character armor and cyberware (action.pp)
    <br>
    <br>
    This bug has been fixed in GH1 as well.
    <br>
    <li>Vitality skill increases damage capacity of limbs (ghmodule.pp)
    <br>
    <li>NPCs with the right skills also do verbal attacks (aibrain.pp)
    <br>
    <li>Speaking with an enemy results in a verbal attack (arenacfe.pp)
    <br>
    <li>>Added Taunt, Acrobatics skills (ghchars.pp)
    <br>
    <li>Added Enraged, Flummoxed status conditions (ghweapon.pp)
    <br>
    <li>A surrendered gear that takes damage will un-surrender (action.pp)
    <br>
    <li>Surrendered NPCs not normally selected as targets (targetui.pp)
    <br>
    <li>All monsters now marked with "ANIMAL" job (wmonster.pp)
    <br>
    <li>NPCs may surrender if stamina depleted (aibrain.pp)
    <br>
    <li>Smartbump won't attack surrendered enemies (pcaction.pp)
    <br>
    <li>Added NonLethal attack attribute (ghweapon.pp)
    <br>
    <li>Damage unit combined with gearutil (gearutil.pp)
    <br>
    <li>External armor gears may contain stat bonuses (ghguard.pp)
    <br>
    <li>Fixed bug with cost of overstuffed modules (gearutil.pp)
    <br>
    <li>External armor now gets more space to install things (gearutil.pp)
    <br>
    <li>High scale items basic price increased (gearutil.pp)
    <br>
    <li>Mecha cost only reduced by MV/TR, never increased (gearutil.pp)
    <br>
    <li>Modified the cost of modules and armor (ghmodule.pp)
    <br>
    <li>Added Hardened intrinsic (ghintrinsic.pp)
    <br>
    <li>PC will only use appropriate mecha in town (arenaplay.pp)
    <br>
    <li>PCs marooned in space should be rescued (pcaction.pp)
    <br>
    <li>Hopefully fixed Linux startup and texture loading
    <br>
    bugs (glgfx.pp)
    <br>
    <li>SmartAttack will give up after a short time (pcaction.pp)
    <br>
    <li>PC resurrection doesn't clear perminant injuries (skilluse.pp)</ul>
    <br>
    Nonlethal weapons are on par with nonalcoholic beer. The big problem with nonlethal combat in CRPGs is modelling the behavior of the people after they wake up. It's kind of hard to make the reaction from a nonlethal encounter both generic and close enough to suspend disbelief.
    <br>
     
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  2. POOPERSCOOPER Prophet

    POOPERSCOOPER
    Joined:
    Mar 6, 2003
    Messages:
    2,288
    Location:
    California
    HUR HUR HUR
     
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  3. Nicolai DUMBFUCK

    Nicolai
    Joined:
    Mar 8, 2003
    Messages:
    3,219
    Location:
    Yonder
    Oh, you're still alive. B(
     
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  4. Naked_Lunch Erudite

    Naked_Lunch
    Joined:
    Jan 29, 2005
    Messages:
    5,360
    Location:
    Norway, 1967
    Did you ever get to call him, Nic? D:
     
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  5. Country_Gravy Arcane Patron

    Country_Gravy
    Joined:
    Mar 24, 2004
    Messages:
    3,247
    Location:
    Up Yours
    Wasteland 2
    has anybody played this game? I can figure out how to do stuff in cities, but once you get into space I don't have a fucking clue. I am supposed to investigte some mechs outside of the station. I go outside the station and there is absolutely nothing.
     
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  6. Nicolai DUMBFUCK

    Nicolai
    Joined:
    Mar 8, 2003
    Messages:
    3,219
    Location:
    Yonder
    I tried to trick that slut chakl into doing it, but I GUESS NOT.
     
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  7. pyrrho12 Novice

    pyrrho12
    Joined:
    Mar 4, 2004
    Messages:
    58
    Location:
    Ulsan, South Korea
    Wander around in the space outside the station for a while, then you should bump into the mechs you're looking for. It should be possible to see the encounte as a sensor blip on the map but there's something going wrong ATM.
     
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