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Development Info GearHead 2 update - v0.400

Discussion in 'RPG Codex News & Content Comments' started by Vault Dweller, Nov 8, 2006.

  1. Vault Dweller Commissar, Red Star Studio Developer

    Vault Dweller
    Joined:
    Jan 7, 2003
    Messages:
    27,522
    Tags: Gearhead 2

    Joseph Hewitt has informed us that a new version of <a href=http://gearhead.roguelikedevelopment.org/>GearHead 2</a>, adding a <a href=http://ghforum.chaosforge.org/index.php?action=vthread&forum=1&topic=163>tactical arena mode</a>, is now available for download:
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    <blockquote>GearHead-2 v0.400 is now available for download. The big change this time around is a brand new, completely rewritten Arena mode. Hooray!
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    As of right now, GH2's arena mode can do all the same stuff that GH1's arena mode can. I didn't want to make a release until I could say that at least. In addition, it can do a few things that GH1's arena mode couldn't. You can save the game during battle, and the battles may be fully scripted scenes using all the resources available to the GH2 RPG campaign. Two battles are included in GH2; it should be fairly easy to add more, if you know a bit of scripting.
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    Oh, yes, there is one more little thing... Tactics mode now works in GH2 as well. Separate preferences are used to set tactics mode for the RPG mode and the Arena mode; by default, the RPG uses clock mode and Arena uses tactics mode.
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    Why add Arena mode? Becuse it's going to be a while before the RPG mode is fully playable (due to lack of content), but with Arena Mode we can have a complete game right now.
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    What's next for Arena Mode? I want to add contracts, so that an arena unit will be associated with a specific faction. This will determine the mecha available for purchase and also who your enemies will be while fighting. I also want to make missions selectable; you will have a choice of several missions instead of just being given one at random. Improving your unit's contacts will result in a wider range of missions. I could maybe even add an arena campaign structure of some type or another. There are all kinds of possibilities, and the great thing is most of them wouldn't be too hard to implement.</blockquote>GearHead is one of the better roguelikes out there, so give it a try.
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  2. EEVIAC Erudite

    EEVIAC
    Joined:
    Mar 30, 2003
    Messages:
    1,186
    Location:
    Bumfuck, Nowhere
    I'm waiting around for a later release. The RPG mode is really the part I'm interested in. You should share some of your art contacts with him, VD.
     
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