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Development Info Geneforge 2 1.01 patch available

Discussion in 'RPG News & Content' started by Saint_Proverbius, Nov 15, 2003.

  1. Saint_Proverbius Arcane Patron

    Saint_Proverbius
    Joined:
    Jun 16, 2002
    Messages:
    11,190
    Location:
    Behind you.
    Tags: Geneforge 2; Spiderweb Software

    The <A href="http://www.spidweb.com/geneforge2/techsupp.html">1.01 patch</a> for <A href="http://www.spidweb.com/geneforge2/">Geneforge 2</A> has been released. Here's the changelog:
    <br>
    <br>
    <blockquote><b>Changes in v1.0.1 Update:</b>
    <br>
    1. The cheat codes to change how serviles feel about you now work properly.
    <br>
    2. The amount of skill points to buy a level of a skill have been reduced. The cost now increases by 1 for every two levels of the skill.</blockquote>
    <br>
    <br>
    Seems like a rather short list.
    <br>
     
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  2. Otaku_Hanzo Erudite

    Otaku_Hanzo
    Joined:
    Oct 19, 2003
    Messages:
    3,463
    Location:
    The state of insanity.
    Heh. Not often you see a patch that fixes cheat codes. :P
     
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  3. Psilon Erudite

    Psilon
    Joined:
    Feb 15, 2003
    Messages:
    2,018
    Location:
    Codex retirement
    Thank goodness for the latter. GF2's already harder than the first game. Took me quite a while to get to the end of the demo while beta testing.
     
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