Turtle-Zone 3000
Arcane
- Joined
- May 5, 2014
- Messages
- 1,677
I figured this was a topic that deserved it's own thread so people could get feedback on what they're doing and feel like showing.
So I was playing around with the editor for Deus Ex which I've done once in a while and knocked out this.
Trying to find out how much detail I should put into an area but being the Unreal Engine but I don't think I can go crazy like in Goldsrc.
Yeah the lighting should be made a bit moodier with the small maintenance area for vent access bellow made darker.
Add something to that wall adjacent to the corridor and the window.
Possibly add some static mesh objects at the end.
Add a trim to the bottom of the right wall and possibly remove some overhead lights in favor of lights along the bottom right wall.
Of course I'm looking at getting new textures in and have been combing through old Half Life mods to see what I can find.
There's promising ones there but it looks like ill have to remake some at a higher resolution.
So I was playing around with the editor for Deus Ex which I've done once in a while and knocked out this.
Trying to find out how much detail I should put into an area but being the Unreal Engine but I don't think I can go crazy like in Goldsrc.
Yeah the lighting should be made a bit moodier with the small maintenance area for vent access bellow made darker.
Add something to that wall adjacent to the corridor and the window.
Possibly add some static mesh objects at the end.
Add a trim to the bottom of the right wall and possibly remove some overhead lights in favor of lights along the bottom right wall.
Of course I'm looking at getting new textures in and have been combing through old Half Life mods to see what I can find.
There's promising ones there but it looks like ill have to remake some at a higher resolution.
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