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Anime General Silent Hunter RAGE!

WhiskeyWolf

RPG Codex Polish Car Thief
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Let's get this shit done.
oldscan_periscope002.jpg



Ugly Nelson BB (somebody switched the "C" turret with the superstructure, you're doing it wrong) after taking my full load of 4 torpedoes sunk, shallow bay is shallow.
14e5rf8.jpg


End game.
2mo9lqf.jpg


It was close at one moment when I was running, almost pissed myself.
 
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WhiskeyWolf

RPG Codex Polish Car Thief
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Summoning Burning Bridges

Lately I was reading up on the Battle of Port Arthur and The Battle of Tsushima Strait plus every other capital ship engagements and of course I suddenly feel like playing Silent Hunter. In this case of course I would normally install SHIII+TGW, if not for two things:
- I played the shit out of it
- There is this bug, I think it's a bug at least (each time I try it), where every Large Task Force turns out to be a Large Convoy no matter that the reports swear up one side and down the other that it should be warships. There where only two instances where it didn't check out; 1) A DD Task Force 2) A Escort Carrier screened by a single DD. That's it, the only sure way to find a capital chip is to visit ports. It could be incredibly frustrating at times.

So now I decided to try SHIV again. What mods do I need? I'm sure it was has posted countless of times but I can't be bothered to find it right now, what I need is up-to-date information.
 

WhiskeyWolf

RPG Codex Polish Car Thief
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Not me.

Anyway, I decided to go with this setup:
1. Silent Hunter IV (main)
2. U-Boot Missions (expansion)
3. Trigger Maru Overhauled (gameplay changes)
4. Run Silent, Run Deep - The Campaign (campaign changes)

Wish me luck.
 

Quilty

Magister
Joined
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Messages
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Haven't tried those mods, but I can recommend Operation Monsun. Very stable, no serious issues apart from some graphical glitches during one or two attacks. The mod seemed very polished, but I've heard there were more plans for it that were eventually dropped. It doesn't really show, though.
 

WhiskeyWolf

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OM is mainly about u-boots while I want, this time, to check out some of that Pacific Sun.
 

WhiskeyWolf

RPG Codex Polish Car Thief
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Is V any good? Or should I reinstall III with mods?
Don't know, when I first tried it it was buggy and with no mega-mods in sight and believe me, it needs one like the Arabs need to generally chill the fuck out.

Anyway, I wanted to share some of my SHIV experiences. It's 1942, middle of April and I just got the info that the IJN is planing a party at Port Moresby, popularly known as the Battle of the Coral Sea (unfortunately I missed the Wake Island disco earlier). So I take my sub and race to intercept the biggest capital ships, but before I do that I open up wikipedia to check my intel...

2sbophv.jpg


...and because I have the RSRDC for historical accuracy, I know that on May 5 at 11:30 - 2 fleet carriers are going to make a right turn around San Crisobal. So I arrive at the intercept point five days earlier, then wait south from the island. On May 5 14:00 I spot the Task Force and it's glorious. At the first CV in line I eject my full load (pun intended, it's a totally sexual experience) of 6 torps, then turn around as fast as possible so my rear 4 launchers will bear. Then at point blank I fire at the second CV. By then the first target was hit by 5 birds and is going down along with me who is trying to run away from the DD's. The second target on the other hand...

6xygip.jpg


2r6zbcz.jpg


30x8m4l.jpg


2m76ip4.jpg


303iq8l.jpg


4fdz5.jpg


2nhmbev.jpg


Victory at sea!
(thankfully I manage to escape)
 
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Burning Bridges

Enviado de meu SM-G3502T usando Tapatalk
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Is V any good? Or should I reinstall III with mods?

I would choose neither of the two. Get Silent Hunter IV + Expansion + mods instead.

There is not much in Silent Hunter III that Silent Hunter IV doesn't have also (same engine with better graphics basically). Silent Hunter V has really nice graphics, but many problems that mods cannot fix. And by the way, without extensive tweaking the famous graphics look shit out of the box, a bit like Oblivion.

@Whiskey Wolf: The right installation order for RSRD and Trigger Maru can be easily found in the subsim.com forum. And to me it was already clear that you want to play the Pacific Theatre - a completely different world than SHIV U-Boat mods. So there's really no point in suggesting OM, which is dead anyway (it's creator was quite aspie and ragequit two years ago)
 

mck

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the silent hunter series is also on sale over at gaymersgate for anyone interested.
 

WhiskeyWolf

RPG Codex Polish Car Thief
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My, my. Just look at all those SH5 threads. Maybe someone should merge them?

:troll:
 

DwarvenFood

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Is V any good? Or should I reinstall III with mods?

I would choose neither of the two. Get Silent Hunter IV + Expansion + mods instead.

There is not much in Silent Hunter III that Silent Hunter IV doesn't have also (same engine with better graphics basically). Silent Hunter V has really nice graphics, but many problems that mods cannot fix. And by the way, without extensive tweaking the famous graphics look shit out of the box, a bit like Oblivion.

@Whiskey Wolf: The right installation order for RSRD and Trigger Maru can be easily found in the subsim.com forum. And to me it was already clear that you want to play the Pacific Theatre - a completely different world than SHIV U-Boat mods. So there's really no point in suggesting OM, which is dead anyway (it's creator was quite aspie and ragequit two years ago)
Well, the campaign mode in SHIV (+OM) is totally broken though, I will be going back to SHIII+GWX. SH Online is nearing open beta stage, and German-language version is already there, anyone tried it ?
 

Quilty

Magister
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Messages
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Is V any good? Or should I reinstall III with mods?

I would choose neither of the two. Get Silent Hunter IV + Expansion + mods instead.

There is not much in Silent Hunter III that Silent Hunter IV doesn't have also (same engine with better graphics basically). Silent Hunter V has really nice graphics, but many problems that mods cannot fix. And by the way, without extensive tweaking the famous graphics look shit out of the box, a bit like Oblivion.

@Whiskey Wolf: The right installation order for RSRD and Trigger Maru can be easily found in the subsim.com forum. And to me it was already clear that you want to play the Pacific Theatre - a completely different world than SHIV U-Boat mods. So there's really no point in suggesting OM, which is dead anyway (it's creator was quite aspie and ragequit two years ago)
Well, the campaign mode in SHIV (+OM) is totally broken though, I will be going back to SHIII+GWX. SH Online is nearing open beta stage, and German-language version is already there, anyone tried it ?

What do you mean, broken how?
 

DwarvenFood

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Apparently it is not possible to finish the campaign (play the war through) the savegames keep breaking when you recieve ship upgrades,

Both the Typ VII and the Typ IX U-Boat will receive conning tower upgrades as the game proceeds. Every time I was awarded a new "Turm", the result was a submarine that could not move forward, or backward. A "Cannot comply" message was displayed instead. The crew screen showed missing and empty slots. This bug has been experienced and described before, and -as lurker put it- it is a nasty one. So from my experience a conning tower upgrade means end of your career.

I'm reading Das Boot again and suddenly feel the urge to reinstall, never tried SHV though.. maybe an option.
 

Quilty

Magister
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I have only praise for heavily modded Sh5, it has surpassed all of my previous Silent Hunter experiences. No megamods yet, but users have made compilations of the best mods and it's fairly easy to download them all and set them up. I actually prefer it this way because I get to choose which mods I want. Some really creative and innovative mods have been made, and the work continues every day, though not many modders have flocked to the game yet. The few that have managed to fix all of the glaring issues and advanced the game mechanics in many ways. I'd be happy to point you in the right direction if you choose to pursue modding the game. (I advise against getting a cheap copy off of Steam, that one can't be modded properly.)
 

WhiskeyWolf

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So it's that time again.

Yesterday, I picked up where I left of my last campaign in SH4 U-Boot. It's 1944 and I got my hands on a Type XVII, which can be pretty jarring for someone who is accustomed to a Type IX and its long range. But let me tell you - the XVII - it fucking goes, thanks to the Walter Drive (prime example of Nazi Super Science, Fuck Yeah). It also can be quite tricky to operate because of that.

1. Speed is not always your friend.
Sure, you can troll destroyers almost effortlessly by running rings around them but at the speed of 25 knots - thanks to the HTP drive - at periscope depth ramming into your target (or a destroyer that suddenly changed course) becomes a very real concern. Additionally, you have to slow down to effectively fire your 'slow' torpedoes, and mainly not because their aim will be off, but because you will probably ram them as soon as they leave the tubes. There is one other not evidently apparent fatal mistake you can make but about in the next point.
2. Acoustic torpedoes aren't your friend anymore.
Now that we don't need to deal directly with DD's and can easily get into a firing position their homing ability becomes a nuisance if you want to hole a large ship in various places. But not only that. It looks like the acoustic torpedoes prioritizes (at least in SHIV) based not on loudness, but on frequency of the screw turning. And guess who has an experimental drive that does 25 knots underwater.

Example. South of Java I encountered a Task Force composed of:
- 2 BB's (USS Colorado and USS Pennsylvania)
- 2 CA's
- 2 CL's
- Screened by 8 DD's

So I get into position and fire on the two battlewagons three acoustic torpedoes each. Unfortunately, as soon as I do that a DD - which wasn't there a moment ago - suddenly turns into their path and passes between both salvos while heading my way. What happens is the torpedoes try to make a tight turn behind the engine noise that just passed them, which of course doesn't work out and are in stern chase of the DD. The problem is that they aren't aiming for the DD anymore, but for my poor U-796 which isn't even in the general path.

So I wonder what to do, I can always turn off my engines and coast in silence but all of those torpedoes would be wasted on the path they are traveling. Instead I do something else (I think I saw this in a SF movie once). I turn towards the nearest BB, I should have ample time to lead and aim my pursuers as I'm only 5 knots slower than they are. 500m away from the BB I dive to 25m and turn off my engines (big mistake, try to guess why). While I watch smugly as the torpedoes pass above me, re-aim themselves at the BB and hit it one after another one important thing escapes me.

It's similar to that time at Gibraltar. I should have leveled the boat before turning of my engines off. Oh yeah, this boat goes, straight to the bottom if you aren't paying attention. It was literately seconds before I noticed, to the sound of the pressure crushing the hull, how deep it trawled - doing 20-something knots - in such a short amount of time. Suffice to say it was too late.
 
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titus

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While I watch smugly as the torpedoes pass me above, re-aim themselves at the BB and hit it one after another one important thing escapes me.

It's similar to that time at Gibraltar. I should have leveled the boat before turning of my engines off. Oh yeah, this boat goes, straight to the bottom if you aren't paying attention. It was literately seconds before I noticed, to the sound of the pressure crushing the hull, how were deep it trawled - doing 20-something knots - in such a short amount of time. Suffice to say it was too late.
Cool story. Blow ballast didn't work?
 

WhiskeyWolf

RPG Codex Polish Car Thief
Staff Member
Joined
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Messages
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While I watch smugly as the torpedoes pass me above, re-aim themselves at the BB and hit it one after another one important thing escapes me.

It's similar to that time at Gibraltar. I should have leveled the boat before turning of my engines off. Oh yeah, this boat goes, straight to the bottom if you aren't paying attention. It was literately seconds before I noticed, to the sound of the pressure crushing the hull, how were deep it trawled - doing 20-something knots - in such a short amount of time. Suffice to say it was too late.
Cool story. Blow ballast didn't work?
Nope, it was too late for that.
 

Burning Bridges

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That's another advantage of mods. Umodded all types always have a crush depth of 200 meters.
 

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