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Genres That You Don't "Get"

Discussion in 'General Gaming' started by Voltigeur, May 21, 2019.

  1. Voltigeur Literate

    Voltigeur
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    Do you have a game genre that you do not enjoy at all, no matter how much you try?

    For me, it's MMOs. I never saw the appeal and I don't think I ever will. These games are always just the most tedious goddamn slogs with the most uninvolving gameplay.

    MOBAs are a close contender. "Let's make an RTS game but you only control a single hero unit with a few abilites, hurr". Dumb.

    What about you?
     
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  2. Excommunicator Arcane

    Excommunicator
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    anime
     
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  3. Falksi Arcane

    Falksi
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    MMO's are a great shout. Fuck online gaming, I game to detatch from society, not be tainted by it.
     
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  4. Zarniwoop Destiny Cleanser Patron

    Zarniwoop
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    Shadorwun: Hong Kong
    Yeah MMO's are shit.

    Grind so you can get more stuff to grind so you can get more stuff so you can grind so you can get more stuff so you can grind so you can get more stuff so you can grind so you can get more stuff so you can grind.

    Then get blown up by xxXXTitt4tw1s3r69XXxx who found a fucking Borg Cube in one of his $70 worth of lootboxes during the Anniversary Collectors Gold Edittion Pack.

    Also MOBA? lol why is that a thing?? It's just a shitty WC3 mod.
     
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  5. Gregz Arcane

    Gregz
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    visual novels
     
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  6. Suicidal Arcane

    Suicidal
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    Sports games - you can just do it in real life and get actual real benefits like workout.
    Job simulators - see above
    Dating sims/porn games - if you wanna jerk off there are free sites for that.
    Platformers - I find games that consist of going in one direction and jumping to be really dull. Action games with platforming elements like Prince of Persia are fine, though.
     
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  7. Catacombs Scholar Patron

    Catacombs
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    Make the Codex Great Again!
    Card-based games like Hearthstone and MTG and the financial investment you must make to be somewhat competitive.
     
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  8. Bester Arcane Patron Vatnik

    Bester
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    Any genre can be described using LOW INT lines. RPGs: "Let's make an RTS game but you control 6 units and pause to think for like 5 minutes lol, hurr". Dumb.

    I don't see any arguments. You sound retarded.
     
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  9. DalekFlay Arcane Patron

    DalekFlay
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    RTS games just stress me out and make me feel like I'm doing a click speed test. I just don't enjoy them.

    Not into 3D platformers at all either. I still enjoy NES/SNES style 2D platformers of my youth. 3D ones though? Meh. Genre just never clicked with me. I don't even like Mario 64. Same for hack n' slash type games such as Devil May Cry, just not a genre that clicks with me unless there's a very strong RPG element. Other than FPS games I'm not really into anything just for the combat.

    I don't play anything online, so MMOs, online shooters, card games, whatever... none of that appeals to me at all. I've played a small number of MMOs for free/cheap just to see the worlds, and that's it. I haven't played an online shooter since maybe Jedi Knight.
     
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  10. Black Angel Arcane

    Black Angel
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    RPG Games
     
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  11. Safav Hamon Self-Ejected Village Idiot The Real Fanboy

    Self-Ejected
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    Real-time with pause
     
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  12. hellbent Augur

    hellbent
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    Walking simulators / First Person Puzzlers
    "Dating" simulators - I don't get them, but I understand why some people might. :bounce:
     
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  13. Squadcar Learned

    Squadcar
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    There are lots of genres I'm bad at but I still enjoy them like RTS games. I'm terrible at them but they can be fun.

    2D platformers frustrate the hell out of me and are usually cut and dry with how you have to proceed forward. 3D platformers usually have ways you can creatively get somewhere that wasn't always intended, they're kinda fun. That and 3D always felt more interesting yet requires a lower amount of precision (or it should).

    A lot of Sim games and Sports games are ones I don't get. There are some that are a good laugh or chuckle for a bit but I can't dedicate time to them. I used to when I was a kid but as I've gotten older I just don't care to spend enough time on them. Clickers/Idle games are something I don't get. RTwP could be replaced with Turn Based and I'd have a tremendous increase in fun for games. I also don't get Tower Defense anymore. I used to enjoy a few when I was younger but I blame that on the games being playable at school. They're just boring and repetitive from what I've tried.

    EDIT: I forgot most JRPGs. Very linear along with combat that usually doesn't have you worrying about movement just heals, shields, damage. I've liked some of them but overall they don't appeal to me often.
     
    Last edited: May 21, 2019
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  14. Maggot Prophet Patron

    Maggot
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    Codex 2016 - The Age of Grimoire
    ASSFAGGOTS, walking sims, looter shooters, and grindy F2P MMOs
     
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  15. Voltigeur Literate

    Voltigeur
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    They are directly related to RTS games because the first iteration started as a mod for WC3. They are a downgraded version of RTS games, if you will.

    RPGs and RTS games have no direct correlation.

    Try again.
     
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  16. Squadcar Learned

    Squadcar
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    MOBAs were essentially a RTS where the general units moved blindly and on their own and you focused on controlling a "hero" or "legend" character. Essentially a beefed up unit. Of course, it evolved from there. MOBAs roots are definitely from RTS games and focus more on the micro skill of controlling a character and the macro skill of pushing waves of units and capturing objectives rather than the micro and macro skills of RTS games while also managing resources and timers.
     
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  17. Tweed Learned

    Tweed
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    Visual Novels, sports games, and every MMO that isn't Ultima Online and Everquest.
     
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  18. Humanophage Arcane

    Humanophage
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    Nothing wrong with MMOs. The appeal is that you have other players who are all shaping the world, ideally (Ultima Online). Unfortunately, most developments in the genre are moving us further away from this model (instancing everything, no player structures, private messages and chats instead of messages appearing overhead, no player interaction, etc.) Failing that, PvP in MMOs can be quite fun because it involves far more diversity and strategy than PvP in any other genre (e.g, moba, UT-style shooters, Counterstrike-style shooters, etc.) It's a good combination of long-term planning, non-PvP effort, and PvP skill. In addition, there is often a lot of space for fun financial schemes in MMOs.

    I haven't played any mobas, but their appeal is clear. The difference from an RTS is obviously teamplay. In RTS, it's usually duels, as far as I know.

    CCGs are fine too. If you pay the regular price for a game (e.g., about $10), you get a decent deck. The appeal is that you can use this limited array to beat players who have clearly been playing the game for longer or who paid more. Sure, a player who invested more money might be able to beat you, but you should treat as playing on higher difficulty rather than being 'non-competitive'.

    I don't enjoy the following:
    2D platformers - too actiony, feels dumb. The new hipster wave of these is even worse because it is not even challenging.
    3D platformers - as above, but also infuriating controls.
    Counterstrike-type shooters - run around for ages until confrontation, die, do nothing for five minutes. Annoying subculture, too.
    Plot-driven shooters - a bunch of cutscenes with rudimentary gameplay.
    3D action games (e.g., Assassin's Creed) - as above.
    Truck simulators - I tried a couple, and they were like hiking simulators but with awkward controls.
    Other simulators (e.g., planes) - I understand the appeal of detailed simulation, but it bores me to death because I am not interested in all that technical stuff.
    Racing games - get old after about 2 hours.
    Diablo-type games - far more similar to the characterisation of MMOs in this thread. Grind, grind, grind. The builds may be interesting but ultimately pointless because the PvP is rudimentary.
    Puzzles - very boring, the gaming equivalent of cross-stitching.
    JRPGs - melodramatic cutscenes with rudimentary gameplay. I'm also allergic to the visual style in most of them, especially the SNES cutesy type.
    Most adventure games, especially the modern 3D ones - cutscenes with item collection.

    In short, I generally dislike most genres out there. Looking at game lists on Steam et al. fills me with a palpable sense of boredom.
     
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  19. DalekFlay Arcane Patron

    DalekFlay
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    "There were like two good MMOs 20 years ago" isn't really a stellar defense of the genre.
     
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  20. lukaszek the determinator

    lukaszek
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    souls likes

    assassin creed likes
     
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  21. Humanophage Arcane

    Humanophage
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    The element is still there, it's just growing weaker. Besides, as I pointed out, the PvP is quite good.
     
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  22. Wyatt_Derp Educated

    Wyatt_Derp
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    MMO/Twitch shooters and anything Japanese that features bug eye'd grey alien looking ppl who fight tentacle porn monsters. Basically, anything with too many colors flying around the screen while other colored things are encouraging me to run around and collect/shoot even more colored things. No wonder those little asian fellows drop dead while playing that shit.

    Games for me need to be on the level of a good wine or sipping whiskey, not pounding endless monster energy drinks.
     
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  23. DraQ Prestigious Gentleman Arcane

    DraQ
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    Typical MMOs, MOBAs, real-life sport games.

    ...
    Modern tacticool militardy shooters (by which I mean COD and the like, not proper milsims) also suck.
     
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  24. DraQ Prestigious Gentleman Arcane

    DraQ
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    You seem genuinely unfamiliar with certain "milestones" in the history of the genre. :M
     
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  25. Shackleton Arbiter Patron

    Shackleton
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    Codex 2016 - The Age of Grimoire Make the Codex Great Again!
    Turn-based RPG games.

    Oh wait, this isn't the 'trigger the Codex with a statement' thread, nm.
     
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