Official Codex Discord Server

  1. Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.
    Dismiss Notice

Deus Ex GMDX: Deus Ex Advancement Mod v9 Released!

Discussion in 'General RPG Discussion' started by CyberP, Aug 2, 2013.

  1. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,403
     
    ^ Top  
  2. RoSoDude Prestigious Gentleman Arcane

    RoSoDude
    Joined:
    Oct 1, 2016
    Messages:
    520
  3. Tom Baker's Arse Learned

    Tom Baker's Arse
    Joined:
    Nov 3, 2016
    Messages:
    363
    Location:
    Georgie's shitter
    Put my vote in for Mod of the year ... truly excellent stuff here
     
    ^ Top  
  4. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,403
    Let's get this ball rolling again.

    The installer is nearly done, after which testing shall begin. Hoping for good codex turnout again.
    Localization: now supporting a sizable figure of five seperate languages: English, French, Russian, German and Hungarian.
    If you missed the last update that focused on AI, there's now AI that strafe around corners, lay down suppressive fire, and a shitload more of erroneous vanilla behavior of theirs is fixed.

    Small update. Save the bigger stuff for later:

    [​IMG]

    Updated Perk menu stylization.

    Also shown:

    New, higher res and more faithful replacement skin for the HDTP Barrel Fire mesh.
    Faithfully Enhanced Catacombs detail.
    Minor alterations to the perks themselves.
     
    Last edited: Feb 10, 2017
    • Brofist x 12
    • incline x 7
    • Salute x 2
    • Excited! x 2
    • Acknowledge this user's Agenda x 1
    • Agree x 1
    • Thanks! x 1
    • Interesting x 1
    ^ Top  
  5. Major_Blackhart Codexia Lord Sodom Patron

    Major_Blackhart
    Joined:
    Dec 5, 2002
    Messages:
    15,913
    Location:
    Jersey for now
    Goddamn this is awesome you're still working on this
     
    • Agree Agree x 3
    • Prestigious Prestigious x 1
    • Salute Salute x 1
    ^ Top  
  6. grimace Erudite

    grimace
    Joined:
    Jan 17, 2015
    Messages:
    1,122

    Excellent!
     
    ^ Top  
  7. Ivan Arcane

    Ivan
    Joined:
    Jun 22, 2013
    Messages:
    5,227
    FINALLY RELEASED?!



    fuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuk
     
    ^ Top  
  8. Junmarko Goomba Patron

    Junmarko
    Joined:
    Jun 20, 2011
    Messages:
    2,492
    Got that Deus Ex itch creeping up on me again. Seems to happen every 18 months...
     
    • Agree Agree x 2
    • Brofist Brofist x 1
    • Acknowledge this user's Agenda Acknowledge this user's Agenda x 1
    ^ Top  
  9. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,403
    Little KKKodex early exclusive:

    Vanilla w/New Vision & HDTP:

    Show Spoiler
    [​IMG]


    After GMDX optimizing:

    Show Spoiler

    [​IMG]


    It could maybe use some more subtle details, but it's a solid faithful improvement and feels more authentic nonetheless.
     
    Last edited: Feb 12, 2017
    • Brofist x 7
    • Excited! x 3
    • incline x 2
    • Friendly x 1
    • Fabulously Optimistic x 1
    ^ Top  
  10. Fenix Cipher Vatnik

    Fenix
    Joined:
    Jul 18, 2015
    Messages:
    4,646
    Location:
    Russia atchoum!
    :shredder:

    but that's...

    AWESOME!

    :incline:

    :love:

    Looks like I'll fix my PC after all in this year :lol: so... one question - I hope I don't need to start anew?
     
    • Brofist Brofist x 1
    ^ Top  
  11. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,403
    Your playthrough? All the new AI programming in particular would probably cause a crash when trying to load an old save with v9.0.
     
    ^ Top  
  12. Jaedar Arcane Patron

    Jaedar
    Joined:
    Aug 5, 2009
    Messages:
    6,233
    Project: Eternity Shadorwun: Hong Kong Divinity: Original Sin 2 Pathfinder: Kingmaker
    Looks good. Vanilla Deus ex will feel very barren after playing this.
     
    • Agree Agree x 2
    ^ Top  
  13. Jazz_ Magister

    Jazz_
    Joined:
    Jun 13, 2016
    Messages:
    1,060
    Location:
    Sea of Ubiquity
    Great news. The great thing about GMDX is how tasteful and conservatively designed it is, and that's a very rare thing with mods in general, it improves the game substantially in every area and in seamless way, without arbitrarily put in inconsistent and jarring new content. (cough cough..Revision..)
     
    • Brofist Brofist x 3
    • Agree Agree x 1
    ^ Top  
  14. Carrion Arcane Patron

    Carrion
    Joined:
    Jun 30, 2011
    Messages:
    3,441
    Location:
    Lost in Necropolis
    Yes. With these big overhaul mods (even some of the actually good ones) it's pretty common for the author to get distracted somewhere along the way, so that s/he starts to, say, add new content or restore stuff that was left out of the game for a reason. I guess you could make the argument that GMDX is fixing some things that weren't necessarily broken, but all of those changes seem justified, well-thought out and very much in line of the spirit of DX. The visual improvements are just beautiful, and I won't even bother posting a comparison pic to the clusterfuck that is Revision.

    I don't remember if this has been discussed to death already, but have you thought about making the difficulty level modular at some point, Ash? For example, the revamped AI is one of the best things about the mod, but to get the best out of it you need to play on Hardcore, which makes some rather fundamental changes to the game.
     
    • Brofist Brofist x 1
    • Agree Agree x 1
    ^ Top  
  15. Fenix Cipher Vatnik

    Fenix
    Joined:
    Jul 18, 2015
    Messages:
    4,646
    Location:
    Russia atchoum!
    Well, that mean I'll finish old version first. )
     
    ^ Top  
  16. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,403
    It's both conservative and progressive: push forward while following the original design principles. Respect and conserve the work already in place and don't change existing content without good reason. Otherwise adding things to the game is fine, as long as it is executed without flaw, fits in and adds something meaningful, and ultimately doesn't turn it into something Deus Ex and the Immersive Sim is not.

    v9.0 will be the epitome of conservative advancement.
     
    • Brofist Brofist x 2
    ^ Top  
  17. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,403
    Some minor things from the changelog not already shown in previous announcements:

    To whomever asked about modular difficulty: no plans beyond what is already supported. You want moar difficulty you "suffer" the full package of hardcore mode, old school style.
     
    • Balanced x 5
    • Brofist x 2
    • Salute x 2
    • Friendly x 1
    • Doggy x 1
    ^ Top  
  18. Black Arcane

    Black
    Joined:
    May 8, 2007
    Messages:
    1,868,969
    Thank you.
     
    • Friendly x 3
    • Acknowledge this user's Agenda x 1
    • incline x 1
    • sheeple x 1
    • Doggy x 1
    ^ Top  
  19. HoboForEternity sunset tequila Patron

    HoboForEternity
    Joined:
    Mar 27, 2016
    Messages:
    6,821
    Location:
    Disco Elysium
    Yay i dont have to kill the doggies :3
     
    • Friendly Friendly x 3
    • Doggy Doggy x 3
    • Old Old x 1
    ^ Top  
  20. RoSoDude Prestigious Gentleman Arcane

    RoSoDude
    Joined:
    Oct 1, 2016
    Messages:
    520
    Are these the same physics improvements at work for other explosions (barrels, TNT)?

    As a heavy player of FPS games where splash damage is key (Quake, Tribes), this is some good shit.

    Solid, and less clunky than something like 2027's solution (which wasn't bad, but got rather tiresome). Will you somehow be able to know there was a combat knife you could have picked up, should you at some point actually want one?

    Might actually be my favorite change so far lol.
     
    ^ Top  
  21. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,403
    Yeah. The physics have also had minor refinements, but it's still simple shit, but cool nonetheless and an expansion on vanilla physics.

    Yeah. Military bots in particular are a little more threatening with this, which was desperately needed.

    Nah. It's a hacky magical unrealistic solution for convenience, and is optional for that reason. I'm not a fan of the concept but there was no sound alternative and something needed to be done about it.
     
    Last edited: Feb 14, 2017
    • Brofist Brofist x 3
    ^ Top  
  22. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,403
    Sigh...

    True incline really is esoteric.

    Why is BD64 more noteworthy, for instance? It took a pre-existing port, made some gameplay, graphics and polishing tweaks on a scale far lesser than even base BD let alone GMDX, and that is considered more worthy than the incline I've produced, and continue to produce. I played BD64 and it was good, but come on.
    Fucking popularity contents. It necessitates a gimmick, extensive marketing and/or dumb luck. Fuck all that.
     
    Last edited: Feb 14, 2017
    • Agree Agree x 2
    • Salute Salute x 1
    ^ Top  
  23. MotherMachinae Arcane

    MotherMachinae
    Joined:
    Jul 23, 2013
    Messages:
    1,866,920
    Location:
    In the court of Atomic Rooster
    I agree that CoCh is great but should not get 1st place, it's just only backbone for other mods (not that much of them) and it's made upon 4ch /sg/ project Doom's Mod Merge (there was one for CoP but dropped at v0.1).
    But that happen when you deal with modders community who act impulsively and don't take a breath or two (or count to 10-inhale-exhale) before act or comment.

    Reason why CoCh won is because there bazillion mods for all three (and now - four) Stalkers but rarely any get translated. There is like one guy (TKGT or whatever his name is) who is making only translations for some mods but not provide links to actual mods. Things are better if you live in eastern europe or even better - know rusian gibberish.

    Seeing popularity of Brutal projects make clear picture of the community...
     
    ^ Top  
  24. Ash Arcane

    Ash
    Joined:
    Oct 16, 2015
    Messages:
    3,403
    Nothing against CoCh. I didn't mean to link to the comments. I was sighing because my work is not on there at all. But hey, Deus Ex, particularly the original, has a small inactive community compared to the likes of Doom and Stalker, and that's a shame. Still, Revision showed there was still sizable interest. I just need to hire a marketing specialist and sign up with the publisher if I want this to reach the wider fanbase it seems. Again, fuck all that, but I wish quality and quality alone could prevail. It does happen but it's so rare...
     
    ^ Top  
  25. Arthandas Arbiter

    Arthandas
    Joined:
    Apr 21, 2015
    Messages:
    386
    Location:
    Broland
    Do people still care about ModDB? It's stagnant and outdated compared to the Nexus. If not for GMDX I would forget the site even existed and I use mods for like anything I play.
     
    ^ Top