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Golden Fall 2 (dev blog)

Discussion in 'General RPG Discussion' started by PompiPompi, Dec 14, 2019.

  1. PompiPompi Arcane Developer

    PompiPompi
    Joined:
    Jul 22, 2019
    Messages:
    94
    I decided to make another RPG game. Golden Fall 2 is just the working title name.
    I hope I persist.
    I created this thread to show my progress and ask for feedback and advice.

    First, I think I might have 3 classes, or implied classes.
    Warrior/Rogue/Mage.

    There will be 3 attributes.
    Strength, Dexterity and intelligence.
    More variety of skills and magic.
    More variety of items/weapons.

    I have an idea for a story. With 3 dungeon levels where you can go back to town at any time.
    Then the rest of the levels, you cannot go back to town anymore(but have shop keepers in the depths of the levels).
    Maybe about 8 or 9 levels. We will see.


    Here is trying to improve the visuals, so I added seams to tiles and the "fog of war".
    Also better looking stats bars.
    There is also an equipment GUi in the workings:

    Screenshot1.png
     
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  2. Mustawd Arcane

    Mustawd
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    Keep going bro. Your previous game looked shitty but the point is that you get better. Hope this new game will be less shitty.
     
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  3. Catacombs Liturgist Patron

    Catacombs
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    Make the Codex Great Again!
    How are you building it?
     
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  4. Daze Red Panda Alt

    Self-Ejected
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    Yeah, you definitely need more features, Pompi.
    Work your way up.
    Just tell us when you release it.
     
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  5. Prehistorik Learned

    Prehistorik
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    Who is "us"?
     
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  6. Daze Red Panda Alt

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    Pluralis Majestatis
     
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  7. Ruslan Literate

    Ruslan
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    It looks cute. The trees even have little happy faces in the leaves.
     
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  8. Catacombs Liturgist Patron

    Catacombs
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    Make the Codex Great Again!
    What is "us"?
     
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  9. PompiPompi Arcane Developer

    PompiPompi
    Joined:
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    I am using Unity
     
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  10. PompiPompi Arcane Developer

    PompiPompi
    Joined:
    Jul 22, 2019
    Messages:
    94
    Hi,
    I thought of working on other type of games, like FPS and VR games.
    However, those types of games are more stressing. I find that I enjoy working on RPGs the most and it's the most relaxing.
    That means I am going to post here more.

    I am working on the Golden Fall 2 again, here is some progress screenshots. Specifically for Character/Equipment.

    Please give me suggestions as how to improve the GUI.

    The stats are like so:

    XP - Experience.
    HP - Life points.
    Spirit - Mana points.
    Str - Strength attribute. Adds to attack/damage/carry.
    Dex - Dexterity attributes. Also adds to attacks, and armor.
    Int - Intelligence attribute. Adds to spell related stuff, and maybe also trading.
    Attack - The attack bonus for hitting an enemy.
    Armor - The Armor bonus for avoid being hit by an enemy.

    The equipment right now is armor and weapons. Armor and Weapons modify your attack/armor modifiers and the amount of damage you make.
    They might also have different range/reach and different attack time units.

    Skills/Spells are acquired with leveling up or buying from traders.

    There are also potions/herbs.
    Potions and herbs currently only heal HP and mana. You cannot regain mana without a potion or without leveling up.
    There are also effects, either positive or negative from spells and special damage.


    I am a bit disoriented with what I should do next, so I think currently I will focus on better GUI. That's why I laid out the mechanics for this game, more or less.

    screen_1920x1080_2020-01-24_21-01-57.png screen_1920x1080_2020-01-24_21-06-56.png
     
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  11. Falksi Arcane

    Falksi
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    Can you call him Bobby Ewing instead, and make the game all about family based feuds over oil in Texas?
     
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  12. PompiPompi Arcane Developer

    PompiPompi
    Joined:
    Jul 22, 2019
    Messages:
    94
    I had an issue where the side walls are not visible from the outside, so you don't even know if there is a door there. So I tried to solve it with partially unseen tile. Not sure if it makes sense.

    screen_1920x1080_2020-01-25_18-43-26.png screen_1920x1080_2020-01-25_18-43-28.png screen_1920x1080_2020-01-25_18-43-30.png screen_1920x1080_2020-01-25_18-43-31.png screen_1920x1080_2020-01-25_18-43-34.png
     
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  13. Bricker Educated

    Bricker
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    Looks awesome!
     
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  14. PompiPompi Arcane Developer

    PompiPompi
    Joined:
    Jul 22, 2019
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  15. Daze Red Panda Alt

    Self-Ejected
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    Still love the visuals. Game just hasn't enough features.

    You could make it randomly generated so it becomes a real roguelike.
    That's really a lot of work but it would pay out gameplay-wise.

    But i see you have stats now and can hold the moving keys. At least some progress.
    You still need shortcuts or something like a quickbar.

    NPCs could get annoying when they block your path.
    Watch our for that.

    But cute dogo. :shittydog:
     
    Last edited: Feb 6, 2020
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  16. PompiPompi Arcane Developer

    PompiPompi
    Joined:
    Jul 22, 2019
    Messages:
    94
    An update, there is a second test level now.
    Also, tried to add modifier stats on enemies if you hover over them when they are in attack range.
    You can skip turn with Space bar btw
     
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  17. PompiPompi Arcane Developer

    PompiPompi
    Joined:
    Jul 22, 2019
    Messages:
    94
    I am trying to reorganized the GUI, make GUI elements smaller and put the skills/quick items in it's on slab.
    The gray background for skills is temporary.

    NewGUIOrganization.png
     
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  18. PompiPompi Arcane Developer

    PompiPompi
    Joined:
    Jul 22, 2019
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    94
    I have now added allocating attribute points.
    Each weapon will have a combination of Str/Dex/Int that will increase the attack or damage you deal with it.
    Some weapons will not be able to be used without enough Str/Dex/Int.

    So it might be something like this:
    A heavy weapon might need 2 Str + 1 Dex for every attack bonus.
    A bow might need 1 Str + 2 Dex for attack bonuses.
    For damage you might need even more Str and less Dex for heavy weapons.
    Int can also come into play, limiting how much attack bonuses you can get with low intelligence.

    What do you think? Do you have tips on how to get bonuses from Int/Dex/Str?

     
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  19. None Literate

    None
    Joined:
    Sep 5, 2019
    Messages:
    18
    Add a hard value counter to the attributes, especially if you are going to have them be requirements for using weapons. Or have the bar have little notches in it so you can easily see how many points you have in it without guessing/having remembered.
     
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  20. PompiPompi Arcane Developer

    PompiPompi
    Joined:
    Jul 22, 2019
    Messages:
    94
    Some GUI improvements from tips from people.
    Still lots of work.
    There is now info highlight on items in the equipment.

     
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  21. Grauken Prussian automaton Patron

    Grauken
    Joined:
    Mar 22, 2013
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    Some feedback. Get new graphics. That's it
     
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  22. Daze Red Panda Alt

    Self-Ejected
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    Nah. Graphics are ok.
    A crossbow eh?
     
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  23. rusty_shackleford Arcane

    rusty_shackleford
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    I kinda like the graphics tbh
     
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  24. Daze Red Panda Alt

    Self-Ejected
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    Let's not get too autistic now.
     
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  25. Mastermind Arcane Patron Bethestard

    Mastermind
    Joined:
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    plays and looks ok but I have no idea if another light roguelike really needs to exist given that i've played several games with similar features, dropped them all after half an hour and can't remember any of their names.
     
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