buffalo bill
Arcane
- Joined
- Dec 8, 2016
- Messages
- 1,004
I'm looking for examples of good non-combat, non-exploration and non-dialogue gameplay in RPGs—what would typically be called a 'minigame'. I'm thinking of gameplay that has its own dedicated in-game mechanics, which rules out most puzzles (I think—though maybe deciphering the lizard language in UU should count as a minigame). The examples I can think of are pretty bad: lockpicking/hacking simulators, crafting and games of chance. One example that seems good to me is the chess-like game from Return to Zork, but that's not an RPG.
Also not sure whether things like Underrail's stealth system or UU's magic system should count, since they're both pretty highly involved in exploration and combat.
Also not sure whether things like Underrail's stealth system or UU's magic system should count, since they're both pretty highly involved in exploration and combat.